Worms Armageddon 1999
Why it still holds upA large arsenal in which each weapon behaves differently still makes every match different today.
Strategy games that still hold up
Thinking two turns ahead, whether or not there is a clock
Games
Worms Armageddon 1999
Why it still holds upA large arsenal in which each weapon behaves differently still makes every match different today.
X-COM: UFO Defense 1994
Also known as UFO: Enemy Unknown
Why it still holds upTwo linked layers, where what you research and capture changes your options in battle, and no one strategy that always wins, still invite experimenting today.
Tactics Ogre: Let Us Cling Together 1995
Why it still holds upA story that branches, fought with an army where every unit's weight counts, still makes a campaign worth playing again today.
Fire Emblem: Radiant Dawn 2007
Why it still holds upPermanent losses and a weapon rank that rewards long use turn every unit's survival and training into a long term plan, and it still has that depth.
The Banner Saga 3 2018
Why it still holds upTwo caravans, with a clock ticking on one of them, make every choice a decision about how to spend your time, and that pressure is still there for a new player.
Desperados III 2020
Why it still holds upToday every level is still a puzzle with many answers, because each character's tools combine with the others'.
Advance Wars 2001
Why it still holds upLimited fuel and ammo, and terrain that changes what each unit can do, make every turn a small puzzle, still worth solving.
King's Bounty: The Legend 2008
Why it still holds upReplacing squadrons with gold after a loss turns every fight into a decision about what it will cost, which still gives its tactics weight.
Total War: Warhammer 2016
Why it still holds upFactions built on different rules still make every campaign a different way to wage war today.
Fire Emblem: Path of Radiance 2005
Why it still holds upPermanent losses and support bonuses between fighters who talk make each unit someone you plan to keep alive, and that tension is still there.
Space Rangers 2: Dominators 2004
Why it still holds upThe main goal can be ignored for exploration, trade and side quests, so a new game can still be played your own way today.
Worms World Party 2001
Why it still holds upA map that every shot reshapes still makes a match with friends lively today.
Into the Breach 2018
Why it still holds upEach battle is still worth working through, as the Vek show their next attack and every turn becomes a puzzle of where to move and what to hit.
Crusader Kings III 2020
Why it still holds upBecause it is played through people, it is still worth playing now: their skills, traits, marriages and rivals decide where a dynasty goes.
Heroes of Might and Magic II: The Succession Wars 1996
Why it still holds upBuilding one thing at a time, while heroes grow across a campaign, still makes every turn a choice of what comes first today.
Master of Orion 1993
Why it still holds upA game of conquest is still a puzzle of priorities: every colony is a choice between growth, defense and research on a slider.
Advance Wars 2: Black Hole Rising 2003
Why it still holds upA meter that offers a small power often or a super power later makes you choose when to spend it, and every battle today carries that choice.
Pharaoh 1999
Why it still holds upA city whose every need leads to another still keeps it worth tending today.
Persona Q2: New Cinema Labyrinth 2018
Why it still holds upDrawing your own map and steering around visible Shadows make each floor a small puzzle of routes, worth working through today.
Fire Emblem Echoes: Shadows of Valentia 2017
Why it still holds upA game you can set to be as forgiving as you like still suits more than one kind of player today.
Advance Wars: Dual Strike 2005
Why it still holds upTwo commanders, and sometimes two battles at once, still make planning each turn the reason to take it up today.
Age of Mythology 2002
Why it still holds upEach age advance is a choice about what you want to be able to do, because gods grant a power you can use once, and that still keeps its strategy fresh.
Master of Magic 1994
Why it still holds upA choice of magic made at the start, on a world drawn fresh each time, still shapes every campaign today.
Shadow Tactics: Blades of the Shogun 2016
Why it still holds upEvery guard becomes a puzzle you can solve in your own order, with a visible cone of vision and bodies you can hide, and it stays tense today.
Jagged Alliance 2 1999
Why it still holds upSquads built around who gets along with whom, and towns you can attack from any side, still make each choice of mercenary a commitment today.
Rise of Nations 2003
Why it still holds upEvery border is something to defend today, as territory limits where you can build and attrition punishes armies without supply.
The Lord of the Rings: The Battle for Middle-earth 2004
Why it still holds upWho you bring against whom is still the question of every army, since the counters run in a circle.
Ogre Battle 64: Person of Lordly Caliber 1999
Why it still holds upLeading an army where how you win is counted as well as whether you win still makes each march a decision today.
Shining Force II 1993
Why it still holds upA lost battle only sends you back to town and one hidden item changes some promotions, so it stays forgiving and worth exploring today.
The Lord of the Rings: The Battle for Middle-earth II 2006
Why it still holds upA base you can build anywhere on the map still gives every game its own layout.
Stronghold 2001
Why it still holds upA castle that has to hold off sieges and fire alike is still as much of a challenge as the fighting today, and each one is a design problem to solve.
Zeus: Master of Olympus 2000
Why it still holds upA city where the disasters are monsters, and heroes are hired against them, still gives city building a story of its own today.
Knights and Merchants: The Shattered Kingdom 1998
Why it still holds upA medieval economy of roads and carried goods still gives anyone who likes managing details plenty to manage today.
Total War: Warhammer II 2017
Why it still holds upEach campaign has a reason of its own, as four factions have opposite aims for the same event, and that is still worth replaying.
Command & Conquer: Tiberian Sun 1999
Why it still holds upTiberium gives the struggle a single focus, which keeps the tension high for anyone who plays today.
Shin Megami Tensei: Devil Survivor Overclocked 2011
Why it still holds upA clock, and events that exclude each other, still make each choice cost something.
Fire Emblem: Thracia 776 1999
Why it still holds upScouting is still part of the tactics, with fog that hides the map until a unit advances.
Homeworld 1999
Why it still holds upA fleet that has to last the whole campaign, moving in three dimensions, still makes every battle in space worth planning today.
Fire Emblem: Genealogy of the Holy War 1996
Why it still holds upThe campaign still has a long arc, with a story told across two generations.
Hearts of Iron III 2009
Why it still holds upEvery war still has a different starting point, since any country can be yours.
Panzer General 1994
Why it still holds upA whole war of combined arms, with an army that carries over from battle to battle, still gives plenty to plan today.
Emperor: Rise of the Middle Kingdom 2002
Why it still holds upBuilding a city up through the dynasties is a patient project that is still worth starting.
Robin Hood: The Legend of Sherwood 2002
Why it still holds upToday, controlling several characters at once with limited resources makes each mission a matter of planning.
Fire Emblem: Ankoku Ryuu to Hikari no Tsurugi 1990
Also known as Fire Emblem: Shadow Dragon and the Blade of Light
Why it still holds upEven now, a cast of 52 units with fixed classes gives each choice of who to send a clear logic.
Tzar: The Burden of the Crown 2000
Why it still holds upA kingdom built from crops and cows is still a place to start commanding today.
Fell Seal: Arbiter's Mark 2019
Why it still holds upYou decide how forgiving the game is today, because a difficulty setting lets you choose how much a defeat costs, from nothing to permadeath.
Sid Meier's Colonization 1994
Why it still holds upColonists you can train into specialists, and prices in Europe that keep moving, still turn every colony into a small economy to tune on the road to independence.
The Battle of Polytopia 2016
Why it still holds upA short turn limit and a single resource to spend suit a short session today, since each game is a quick set of choices about what to unlock first.