Strategy games that still hold up

Thinking two turns ahead, whether or not there is a clock

253 games · page 2 of 6

Games

Fire Emblem: Radiant Dawn 2007 Why it still holds upPermanent losses and a weapon rank that rewards long use turn every unit's survival and training into a long term plan, and it still has that depth.
The Banner Saga 3 2018 Why it still holds upTwo caravans, with a clock ticking on one of them, make every choice a decision about how to spend your time, and that pressure is still there for a new player.
Desperados III 2020 Why it still holds upToday every level is still a puzzle with many answers, because each character's tools combine with the others'.
Advance Wars 2001 Why it still holds upLimited fuel and ammo, and terrain that changes what each unit can do, make every turn a small puzzle, still worth solving.
Fire Emblem: Path of Radiance 2005 Why it still holds upPermanent losses and support bonuses between fighters who talk make each unit someone you plan to keep alive, and that tension is still there.
Into the Breach 2018 Why it still holds upEach battle is still worth working through, as the Vek show their next attack and every turn becomes a puzzle of where to move and what to hit.
Advance Wars 2: Black Hole Rising 2003 Why it still holds upA meter that offers a small power often or a super power later makes you choose when to spend it, and every battle today carries that choice.
Pharaoh 1999 Why it still holds upA city whose every need leads to another still keeps it worth tending today.
Advance Wars: Dual Strike 2005 Why it still holds upTwo commanders, and sometimes two battles at once, still make planning each turn the reason to take it up today.
Age of Mythology 2002 Why it still holds upEach age advance is a choice about what you want to be able to do, because gods grant a power you can use once, and that still keeps its strategy fresh.
Jagged Alliance 2 1999 Why it still holds upSquads built around who gets along with whom, and towns you can attack from any side, still make each choice of mercenary a commitment today.
Rise of Nations 2003 Why it still holds upEvery border is something to defend today, as territory limits where you can build and attrition punishes armies without supply.
Shining Force II 1993 Why it still holds upA lost battle only sends you back to town and one hidden item changes some promotions, so it stays forgiving and worth exploring today.
Zeus: Master of Olympus 2000 Why it still holds upA city where the disasters are monsters, and heroes are hired against them, still gives city building a story of its own today.
Panzer General 1994 Why it still holds upA whole war of combined arms, with an army that carries over from battle to battle, still gives plenty to plan today.

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