The King of Fighters '97 1997
Why it still holds upChoosing a style before a match still makes the fight a matter of how you want to play.
Action games on sale
Games that still hold up, discounted today
Games
The King of Fighters '97 1997
Why it still holds upChoosing a style before a match still makes the fight a matter of how you want to play.
Mushihimesama 2004
Why it still holds upA range of modes that runs from newcomers to experts still lets anyone find how much bullet hell they can take.
Castlevania: Lords of Shadow 2010
Why it still holds upAlternating healing and attack magic mid fight still makes every combat a balance you choose.
Monster Hunter Rise 2021
Why it still holds upThe loop is why it is worth playing now: every monster is a fight of its own, and its parts make the gear for the next one.
Naruto Shippuden: Ultimate Ninja Storm 3 Full Burst 2013
Why it still holds upBoss fights that play out as events give the story set pieces.
Saboteur! 1986
Why it still holds upA ninja sneaking through a warehouse is a premise that still carries.
Dungeons & Dragons: Shadow over Mystara 1996
Why it still holds upFor friends who want to brawl in a fantasy world, the game is still a fine fit.
Evoland 2 2015
Why it still holds upJumping through time to change styles is the idea at its heart, today as when it launched.
Onimusha: Warlords 2001
Why it still holds upAnyone curious about samurai tales with a supernatural twist can still find a distinct one here.
Blasphemous 2019
Why it still holds upEvery enemy is still a pattern to learn and a parry to time.
Teenage Mutant Ninja Turtles 1989
Why it still holds upFour turtles to swap between are still a good team to take on a mission with.
Power Stone 2 2000
Why it still holds upIt still carries a group, with four players, stages that change and objects to grab.
Iridion II 2003
Why it still holds upA handheld shooter with six weapons to choose from still gives each stage a different feel.
Darkstalkers: The Night Warriors 1994
Why it still holds upA super meter that drains if you hold it still pushes every fight toward spending it.
Super Bomberman 2 1994
Why it still holds upMatches with friends, with a multitap for four, still give a group of players something to play.
Prince of Persia: The Two Thrones 2005
Why it still holds upWall-running through a palace is a movement that is still worth practicing.
Fight'N Rage 2017
Why it still holds upRoutes that branch still send a second run through different stages today.
Lunar Lander 1979
Why it still holds upLanding gently while the fuel runs out is a simple idea that is still tense today.
Streets of Rage 4 2020
Why it still holds upThe fights hold up today because the specials and the combos both pay you for hitting without being hit.
Teenage Mutant Ninja Turtles III: The Manhattan Project 1991
Why it still holds upFour turtles with four weapons are still a good way to bring friends together.
Metal Gear Rising: Revengeance 2013
Why it still holds upA combat system built on timed parries is what defines it today.
Mega Man Zero 4 2005
Why it still holds upChoosing the weather and the order of eight stages still gives you a say in how hard each one is today.
VVVVVV 2010
Why it still holds upThe flip is still the one verb, with four hundred rooms built on it.
SoulCalibur VI 2018
Why it still holds upToday, a defense that turns into a slow motion exchange gives each fight a moment of reading your opponent.
Katana Zero 2019
Why it still holds upBecause one hit decides every room, each room is still a short puzzle to plan and then carry out.
Super Hexagon 2012
Why it still holds upSixty seconds is still the win today, and each loss takes five seconds.
Nioh 2017
Why it still holds upChoosing when to push on and when to rest still shapes every mission today.
Luftrausers 2014
Why it still holds upBuilding a plane that suits you still makes each short run worth another try.
Pac-Man 256 2015
Why it still holds upA score chase with one more try always at hand still makes the point today.
Garou: Mark of the Wolves 1999
Why it still holds upJust Defend and a life bar that unlocks moves still give each round its own decisions.
The Messenger 2018
Why it still holds upEach enemy is still a stepping stone, thanks to a jump that renews when you hit something in the air.
Final Fight 1989
Why it still holds upThree fighters with styles of their own, and a city to clear with a friend, still make it worth playing today.
Tumblestone 2016
Why it still holds upEvery board still makes it worth playing now, since each has a solution and one wrong pick ruins it.
Rune 2000
Why it still holds upIt runs on the Unreal engine, and the melee is still the reason to pick it up today, where how you move decides how you strike.
Guacamelee! 2013
Why it still holds upIts color and humor still make it a lively platformer to pick up today.
The King of Fighters '98 1998
Why it still holds upTwo styles of meter still give each team a choice of how to fight.
Middle-earth: Shadow of Mordor 2014
Why it still holds upEnemies that remember you are the thing to look for in it today.
Devil May Cry 4 2008
Why it still holds upCombat graded on style still makes chasing the top rank the point today.
Double Dragon II: The Revenge 1988
Why it still holds upFighting back to back with a friend is still the way to play it.
Contra 1987
Why it still holds upWith so few lives, every stage is still something learned by repeating it today, so a run is tense from the first screen.
Shadow Warrior 1997
Why it still holds upVehicles to drive, ladders to climb and a katana or a sticky bomb to choose from still give each level things to try.
Teenage Mutant Ninja Turtles: The HyperStone Heist 1992
Why it still holds upFive long levels and a run of bosses still make a full afternoon for two.
Battle City 1985
Why it still holds upDefending a base while clearing the board still asks for attention today.
Gato Roboto 2019
Why it still holds upIt still plays well for the switch between the armed suit and the fragile cat, each reaching places the other cannot.
Mortal Kombat X 2015
Why it still holds upThree variations per fighter still make the roster feel three times its size.
Castlevania 1986
Why it still holds upA whip with a short delay and a running clock make every stage a careful one, and that is still the case.
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