Pokémon SoulSilver Version 2009
Why it still holds upBadges, hidden machines and new creatures to catch still give it a steady pull today, with enough freedom to explore.
Nintendo DS games that still hold up
First released on the Nintendo DS
Games
Pokémon SoulSilver Version 2009
Why it still holds upBadges, hidden machines and new creatures to catch still give it a steady pull today, with enough freedom to explore.
Pokémon HeartGold Version 2009
Why it still holds upTwo regions of badges, laid out with both freedom and direction, make it worth playing now.
Phoenix Wright: Ace Attorney - Trials and Tribulations 2002
Why it still holds upThe whole game rests on one loop, spotting the contradiction between testimony and evidence, and that is why it is worth playing today.
Mario & Luigi: Bowser's Inside Story 2009
Why it still holds upTwo linked layers of play, Bowser outside and the brothers inside, each affecting the other, are the reason to play it now.
Ghost Trick: Phantom Detective 2010
Why it still holds upEach puzzle is still one chain of small object changes inside a fixed room, with a mystery plot pulling it along.
In a bundle
Mega Man ZX 2006
Why it still holds upForms with different abilities, and a world to explore between missions, still give the platforming variety today.
Phoenix Wright: Ace Attorney 2001
Why it still holds upEach trial is a puzzle of attention: you spot the one statement in a testimony that your evidence contradicts, and the cases are fun to solve today.
Pokémon Black Version 2 2012
Why it still holds upIf you come to it now, expect a tournament full of trainers from earlier games and a Key System for a harder replay, which give you plenty to do after the main story.
Gyakuten Kenji 2 2011
Also known as Ace Attorney Investigations 2: Prosecutor's Gambit
Why it still holds upCombining clues and pressing witnesses in turn makes each case a chain of deductions you work out yourself, which is still a pleasure.
Castlevania: Dawn of Sorrow 2005
Why it still holds upEven now, souls you can swap and a castle that opens as you find items give you reasons to explore every room.
In a bundle
Mega Man ZX Advent 2007
Why it still holds upWhich form to bring against each new boss is the question, because forms are taken from defeated bosses, and that variety still keeps its pull.
Nine Hours, Nine Persons, Nine Doors 2009
Why it still holds upDoors that open only for the right combination of people make each puzzle also a decision about who goes where, so replaying it still pays off.
Mario Kart DS 2005
Why it still holds upOn a handheld today you have plenty to do, with courses from earlier games and a Mission mode beside the Grand Prix.
Rhythm Heaven 2008
Why it still holds upFifty short games that each ask you to copy one rhythm, with ranks that say whether you kept it, suit a short session today.
Shin Megami Tensei: Strange Journey 2009
Why it still holds upNegotiating with demons and fusing them into new ones make every battle also a way to build your party, which still keeps its draw.
Professor Layton and the Unwound Future 2008
Why it still holds upYou still take each puzzle at your own pace, with no time limit and hints you pay for with coins you find.
Advance Wars: Dual Strike 2005
Why it still holds upPlanning two battles at once on two screens, with a different commander on each, is still the reason to take it up.
Hotel Dusk: Room 215 2007
Why it still holds upA quiet mystery is still tense, as questions that can anger a character make every conversation a careful one.
Pokémon Pearl Version 2006
Why it still holds upEven now, battles that depend on each move's type and category reward planning a team on the climb to the Champion.
Dragon Quest IX: Sentinels of the Starry Skies 2009
Why it still holds upYou still set your own pace, with side quests that can run in parallel and a hero you customize.
Pokémon White Version 2010
Why it still holds upEven now, a party of six chosen from hundreds you have caught gives every team a different shape.
Professor Layton and the Curious Village 2007
Why it still holds upEvery conversation is still a possible challenge, with puzzles given by the villagers and hidden in objects.
Pokémon Mystery Dungeon: Explorers of Sky 2009
Why it still holds upYour first run is still your own, since a personality test decides which Pokémon you become.
Pokémon White Version 2 2012
Why it still holds upA steady loop of exploring and battling, with new places that hold new Pokémon, still gives it its pull.
Last Window: The Secret of Cape West 2010
Why it still holds upQuestioning you can choose to skip, and a novel that fills in each chapter, still reward patience.
Pokémon Black Version 2010
Why it still holds upCollecting a team and growing it battle by battle is a simple loop that works now as well as it did.
Castlevania: Order of Ecclesia 2008
Why it still holds upYou still assemble your powers yourself, equipping and swapping glyphs.
Osu! Tatakae! Ouendan 2005
Why it still holds upAfter a mission you get a letter grade from S to D. You can still cheer the characters on, tapping to the beat while a story plays above you.
Final Fantasy IV 2007
Why it still holds upIts story and party of distinct fighters still have a place for anyone looking for a role-playing game now.
Dragon Quest V: Hand of the Heavenly Bride 2008
Why it still holds upRecruiting monsters that ask to join still gives the long stretches of battles a goal.
Kirby Super Star Ultra 2008
Why it still holds upThere are still plenty of ways to play, with many different games on one cartridge.
Radiant Historia 2010
Why it still holds upPushing enemies together on the grid and rewinding to decisions in the timeline still give every chapter two kinds of planning.
New Super Mario Bros. 2006
Why it still holds upEach jump still has more choices, with moves from 3D games in a 2D course.
Super Mario 64 DS 2004
Why it still holds upThere is still more than one way to explore each course, with four characters who each have their own moves.
Final Fantasy Tactics A2: Grimoire of the Rift 2007
Why it still holds upYou can still set your own difficulty, with handicaps you choose for bigger rewards.
Shantae: Risky's Revenge 2010
Why it still holds upEvery gated door is still a question of which animal to be, with transformations that open new areas.
Age of Empires: Mythologies 2008
Why it still holds upChoosing a god before each game makes each army different.
Professor Layton and the Diabolical Box 2007
Also known as Professor Layton and Pandora's Box
Why it still holds upEvery stop still has its own brainteaser, across puzzles spread along a train journey.
Advance Wars: Days of Ruin 2008
Also known as Advance Wars: Dark Conflict
Why it still holds upA campaign that teaches the rules one at a time is still an approachable way into a strategy game with a large set of units.
Meteos 2005
Why it still holds upLining blocks up and launching them before the stack fills the screen still makes every round a test of speed and reflexes.
Pokémon Mystery Dungeon: Explorers of Darkness 2007
Why it still holds upHaving a test pick your Pokémon is a hook that works for new players today.
WarioWare: Touched! 2004
Why it still holds upToday it suits a handheld well, since it plays in quick sessions between other things.
Tetris DS 2006
Why it still holds upSix different ways to play Tetris give the block game plenty of variety now.
Mario & Luigi: Partners in Time 2005
Why it still holds upFour heroes working in pairs are still a good reason to pick it up.
Jump Ultimate Stars 2006
Why it still holds upBuilding a deck of manga panels is still a puzzle in itself.
Pokémon Diamond Version 2006
Why it still holds upChoosing a first partner and growing a team is a long journey that is still open today.
Animal Crossing: Wild World 2005
Why it still holds upA village that follows the real calendar is still worth checking in on today.
Professor Layton and the Last Specter 2009
Also known as Professor Layton and the Spectre's Call
Why it still holds upPuzzles you can solve in any order, with hints that nudge without giving the answer, still carry the mystery.