First-person games that still hold up

Seen through your own eyes

275 games · page 5 of 6

Games

Snatcher 1988 Why it still holds upAt about six hours, with very few puzzles in the way, it is still a story you can follow from start to end.
The Room Two 2013 Why it still holds upThe room is still a puzzle box the size of a space you can walk around in.
Black 2006 Why it still holds upA shooter built around destruction and explosions still has its place.
Shadow Warrior 1997 Why it still holds upVehicles to drive, ladders to climb and a katana or a sticky bomb to choose from still give each level things to try.
Garry's Mod 2006 Why it still holds upA world with no goals is still an open invitation to build something today.
Doom 3 2004 Why it still holds upIts atmosphere is why it is worth playing now: the dark, the sound and the empty base keep it tense.
Killzone 2 2009 Why it still holds upTaking cover and leaning out to fire is still a good way to learn a firefight.
Year Walk 2013 Why it still holds upPlayed on a touch screen today, the puzzles still ask for the whole device: fingers, ears and a shake all come into it.
Killzone 3 2011 Why it still holds upConstant action and a balanced online side make a campaign that is short still hold your attention.
Star Wars: Dark Forces 1995 Why it still holds upMissions with their own objectives and puzzles beyond the shooting still give each level a task.
Bulletstorm 2011 Why it still holds upA shooter that rewards creative kills is a distinct idea, and it still is.
Firewatch 2016 Why it still holds upThe radio still connects you to another character you never see, and the story is made of what you chose to tell her.
Medal of Honor 1999 Why it still holds upThe war still feels varied, with missions that range from rescue to sabotage and undercover work.
The Room Three 2015 Why it still holds upEvery box is still a place to look into as well as at, with a lens that reaches inside keyholes.
Descent 1995 Why it still holds upThe six degrees still mean there is no up, and the corridor you came down is also a ceiling.
Amnesia: The Dark Descent 2010 Why it still holds upLight calms you and also gives you away, so every dark room is a choice between safety and sanity that you still meet on the first night.

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