Snatcher 1988
Why it still holds upAt about six hours, with very few puzzles in the way, it is still a story you can follow from start to end.
First-person games that still hold up
Seen through your own eyes
Games
Snatcher 1988
Why it still holds upAt about six hours, with very few puzzles in the way, it is still a story you can follow from start to end.
On sale
Barony 2015
Why it still holds upA dungeon laid out anew on every descent still means no party knows what the next floor holds.
The Room Two 2013
Why it still holds upThe room is still a puzzle box the size of a space you can walk around in.
Black 2006
Why it still holds upA shooter built around destruction and explosions still has its place.
Star Trek: Voyager - Elite Force 2000
Why it still holds upA shooter with a story from the series is still easy to follow even for newcomers.
Where in the World Is Carmen Sandiego? 1985
Why it still holds upChasing a thief across the globe with an almanac in hand is a lesson in geography that endures, even now.
On sale
Serious Sam: The First Encounter 2001
Why it still holds upA room full of enemies is still a good test of nerve.
Shadow Warrior 1997
Why it still holds upVehicles to drive, ladders to climb and a katana or a sticky bomb to choose from still give each level things to try.
Garry's Mod 2006
Why it still holds upA world with no goals is still an open invitation to build something today.
S.T.A.L.K.E.R.: Call of Pripyat 2009
Why it still holds upA dangerous zone to cross with a bandage in hand is still an atmosphere worth entering.
Call of Duty: Black Ops 2010
Why it still holds upA campaign through the Cold War is still a setting worth seeing today.
Doom 3 2004
Why it still holds upIts atmosphere is why it is worth playing now: the dark, the sound and the empty base keep it tense.
Killzone 2 2009
Why it still holds upTaking cover and leaning out to fire is still a good way to learn a firefight.
Medal of Honor: Pacific Assault 2004
Why it still holds upA squad that follows orders gives a sense of command, and it still does.
On sale
Return to Castle Wolfenstein 2001
Why it still holds upA mix of stealth and combat still leaves each mission a choice of how to approach it.
Year Walk 2013
Why it still holds upPlayed on a touch screen today, the puzzles still ask for the whole device: fingers, ears and a shake all come into it.
On sale
Hell Let Loose 2021
Why it still holds upA squad with a role to fill still gives a big battle its structure.
On sale
The Unfinished Swan 2012
Why it still holds upA game that begins with nothing to see still turns the act of looking around into the puzzle.
Aliens versus Predator 1999
Why it still holds upThree campaigns that play so differently still give you three reasons to start over.
Killzone 3 2011
Why it still holds upConstant action and a balanced online side make a campaign that is short still hold your attention.
On sale
Borderlands 2009
Why it still holds upA role-playing shooter with four hunters is still a reason to return to Pandora.
On sale
Kingdom Come: Deliverance 2018
Why it still holds upOne Henry can still become different people on different playthroughs, with a classless system tied to your choices.
Tom Clancy's Rainbow Six: Vegas 2 2008
Why it still holds upACES still pays you for how you fought, kill by kill.
Star Wars: Dark Forces 1995
Why it still holds upMissions with their own objectives and puzzles beyond the shooting still give each level a task.
Bulletstorm 2011
Why it still holds upA shooter that rewards creative kills is a distinct idea, and it still is.
Dark Messiah of Might and Magic 2006
Why it still holds upToday, kicking a foe into a spike rack is a good reason to pick a fight.
Medal of Honor: Underground 2000
Why it still holds upThe campaign still has an unexpected extra, a bonus level that turns the war into a castle full of oddities.
On sale
Call of Cthulhu: Dark Corners of the Earth 2005
Why it still holds upThe sanity system still makes the fear come from the detective's own mind as much as from the enemies.
Firewatch 2016
Why it still holds upThe radio still connects you to another character you never see, and the story is made of what you chose to tell her.
Medal of Honor: Frontline 2002
Why it still holds upA campaign that moves from D-Day to covert operations still changes the pace from level to level.
Battlefield: Bad Company 2008
Why it still holds upWalls that blow open still turn every firefight into a rearrangement of the map.
Medal of Honor 1999
Why it still holds upThe war still feels varied, with missions that range from rescue to sabotage and undercover work.
The Room Three 2015
Why it still holds upEvery box is still a place to look into as well as at, with a lens that reaches inside keyholes.
On sale
Warhammer: End Times - Vermintide 2015
Why it still holds upThe rats are still a horde that squeaks, and holding a street against them is a job for four.
Descent 1995
Why it still holds upThe six degrees still mean there is no up, and the corridor you came down is also a ceiling.
On sale
Call of Juarez: Bound In Blood 2009
Why it still holds upTwo brothers who play differently still give each shootout a choice.
Tom Clancy's Ghost Recon 2001
Why it still holds upThe command map still plans the fight from above and has you watch it through one pair of eyes.
On sale
Turok 2: Seeds of Evil 1998
Why it still holds upThe hub still holds six levels big enough to lose an afternoon in, with a weapon borrowed from a horror film.
On sale
Her Story 2015
Why it still holds upEvery player finds the pieces in a different order, which still keeps it worth solving.
On sale
Painkiller 2004
Why it still holds upThe shut doors still start the fights when the exits close, and end them when the room is empty.
On sale
Call of Juarez: Gunslinger 2013
Why it still holds upEvery shootout still has a surprise of its own, with a narrator who rewrites the level around you.
On sale
Warhammer: Vermintide 2 2018
Why it still holds upA horde of rats in every corridor still makes teamwork the point of the game.
The Darkness II 2012
Why it still holds upThe arms still give you four hands, two of them not yours.
Amnesia: The Dark Descent 2010
Why it still holds upLight calms you and also gives you away, so every dark room is a choice between safety and sanity that you still meet on the first night.
On sale
Far Cry 2004
Why it still holds upA jungle full of enemies that flank you is still a place to scout with care today.
On sale
Brothers in Arms: Hell's Highway 2008
Why it still holds upThe breakable cover still means the wall you sent a team behind may not be there in a minute.