2000s action games that still hold up

Brawling, fighting, and never quite standing still

102 games · page 2 of 3

Games

Metal Slug 6 2006 Why it still holds upCarrying two weapons still gives every shootout more tactical choices.
WarioWare: Touched! 2004 Why it still holds upToday it suits a handheld well, since it plays in quick sessions between other things.
Yakuza 3 2009 Why it still holds upOver 600 substories beside a main story of about twelve hours still give it a lot to wander off into.
SoulCalibur III 2005 Why it still holds upCreating a fighter of your own and sending it on a story is still a good reason to pick it up today.
Metal Slug 4 2002 Why it still holds upEven today, a bonus scoring system gives a reason to replay a level.
No More Heroes 2007 Why it still holds upOdd jobs that pay for the next fight still make it a combination worth trying today.
Astro Boy: Omega Factor 2003 Why it still holds upMeeting characters that upgrade your stats and a second run with new stages still give you reasons to replay it.
MediEvil II 2000 Why it still holds upTwo weapons to toggle between still change how each fight is fought.
Viewtiful Joe 2003 Why it still holds upEven now, a gauge that limits how long you can bend the action makes each fight a decision about when to spend it.
WarioWare: Twisted! 2004 Why it still holds upA game you turn in your hands still makes each short challenge a physical one today.
Street Fighter IV 2008 Why it still holds upSix buttons, 2D play and two new systems on top still make it a good place to learn the series today.
Virtua Fighter 4 2001 Why it still holds upFlat arenas with walls still keep the fights about position more than luck today.
Dead or Alive 3 2001 Why it still holds upToday, a tutorial that shows commands while you practice them makes the roster easy to learn.
Midnight Club II 2003 Why it still holds upA city to cut through however you like still gives each race many routes.
Midnight Club: Los Angeles 2008 Why it still holds upIt is still a racer that never makes you wait today: the city is one map, with no load times between races and garage visits.
Overlord 2007 Why it still holds upFour kinds of minion still decide who to send into each fight.
Tekken Advance 2001 Why it still holds upTwo buttons and a side step still keep its fights quick to learn.
Nox 2000 Why it still holds upTrueSight still keeps the dungeon only as big as what your character can see.
Titan Quest 2006 Why it still holds upA skill system you mix yourself still gives each hero its own shape.
Castle Crashers 2008 Why it still holds upFour knights in a cooperative brawl are still an easy game to share.
Risen 2009 Why it still holds upThe island is still small enough to know, with a faction that decides who you become.
Spider-Man 2000 Why it still holds upCrawling across ceilings in a city of villains is still a lively way to play.
SoulCalibur IV 2008 Why it still holds upArmor that breaks still keeps a defensive player from hiding behind a guard.

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