Power Stone 2 2000
Why it still holds upIt still carries a group, with four players, stages that change and objects to grab.
2000s action games that still hold up
Brawling, fighting, and never quite standing still
Games
Power Stone 2 2000
Why it still holds upIt still carries a group, with four players, stages that change and objects to grab.
Bruce Lee: Return of the Legend 2003
Why it still holds upA martial arts movie on a handheld still keeps each fight cinematic.
Iridion II 2003
Why it still holds upA handheld shooter with six weapons to choose from still gives each stage a different feel.
Bionic Commando: Elite Forces 2000
Why it still holds upA claw that grabs overhead objects in place of a jump still decides how you cross every level.
Gunstar Super Heroes 2005
Also known as Gunstar Future Heroes
Why it still holds upStages reworked with new parts, and three guns to switch between, still give plenty to try today.
Touhou Koumakyou: The Embodiment of Scarlet Devil 2002
Why it still holds upTwo characters with different weapons still make each run its own.
Ratchet & Clank Future: A Crack in Time 2009
Why it still holds upSolving puzzles with your own recorded copies is a mechanic that is still worth trying.
Zone of the Enders: The 2nd Runner 2003
Why it still holds upFast, furious fights in short stages still make it a game to replay for better ranks.
Prince of Persia: The Two Thrones 2005
Why it still holds upWall-running through a palace is a movement that is still worth practicing.
Metal Slug 6 2006
Why it still holds upCarrying two weapons still gives every shootout more tactical choices.
WarioWare: Touched! 2004
Why it still holds upToday it suits a handheld well, since it plays in quick sessions between other things.
Yakuza 3 2009
Why it still holds upOver 600 substories beside a main story of about twelve hours still give it a lot to wander off into.
Dragon Ball Z: Budokai 3 2004
Why it still holds upA fighter who can power up mid-fight still keeps every round lively.
SoulCalibur III 2005
Why it still holds upCreating a fighter of your own and sending it on a story is still a good reason to pick it up today.
Crimson Skies: High Road to Revenge 2003
Why it still holds upSimple controls still put you straight into the dogfight.
Castlevania: Lament of Innocence 2003
Why it still holds upCombos from two whip attacks and spells made by pairing subweapons with orbs still give the fights something to learn.
Metal Slug 4 2002
Why it still holds upEven today, a bonus scoring system gives a reason to replay a level.
No More Heroes 2007
Why it still holds upOdd jobs that pay for the next fight still make it a combination worth trying today.
Astro Boy: Omega Factor 2003
Why it still holds upMeeting characters that upgrade your stats and a second run with new stages still give you reasons to replay it.
Tatsunoko vs. Capcom: Ultimate All Stars 2008
Why it still holds upThree buttons still keep a deep crossover welcoming.
Mega Man Zero 4 2005
Why it still holds upChoosing the weather and the order of eight stages still gives you a say in how hard each one is today.
Dragon Ball: Advanced Adventure 2004
Why it still holds upA one on one mode with a roster of 30 characters still gives it more to do after the story.
Phantasy Star Online 2000
MediEvil II 2000
Why it still holds upTwo weapons to toggle between still change how each fight is fought.
Dragon Ball Z: Budokai Tenkaichi 2 2006
Why it still holds upA fighter who powers up behind the camera is still a good reason to pick it up.
Viewtiful Joe 2003
Why it still holds upEven now, a gauge that limits how long you can bend the action makes each fight a decision about when to spend it.
Jump Ultimate Stars 2006
Why it still holds upBuilding a deck of manga panels is still a puzzle in itself.
Rune 2000
Why it still holds upIt runs on the Unreal engine, and the melee is still the reason to pick it up today, where how you move decides how you strike.
WarioWare: Twisted! 2004
Why it still holds upA game you turn in your hands still makes each short challenge a physical one today.
Street Fighter IV 2008
Why it still holds upSix buttons, 2D play and two new systems on top still make it a good place to learn the series today.
Dragon Ball Z: Budokai Tenkaichi 3 2007
Why it still holds upSpecial forms that count as their own fighters are still a reason to pick it up.
Devil May Cry 4 2008
Why it still holds upCombat graded on style still makes chasing the top rank the point today.
Virtua Fighter 4 2001
Why it still holds upFlat arenas with walls still keep the fights about position more than luck today.
Dead or Alive 3 2001
Why it still holds upToday, a tutorial that shows commands while you practice them makes the roster easy to learn.
Midnight Club II 2003
Why it still holds upA city to cut through however you like still gives each race many routes.
Super Monkey Ball 2 2002
Why it still holds upA rolling ball and a clock still make each stage easy to understand today.
Midnight Club: Los Angeles 2008
Why it still holds upIt is still a racer that never makes you wait today: the city is one map, with no load times between races and garage visits.
Overlord 2007
Why it still holds upFour kinds of minion still decide who to send into each fight.
Tekken Advance 2001
Why it still holds upTwo buttons and a side step still keep its fights quick to learn.
The World Ends with You 2007
Why it still holds upShort chapters and a combat system that uses both screens still fit a handheld.
Dark Messiah of Might and Magic 2006
Why it still holds upRooms built to be used against the enemy still make every fight worth thinking about today.
Nox 2000
Why it still holds upTrueSight still keeps the dungeon only as big as what your character can see.
Titan Quest 2006
Why it still holds upA skill system you mix yourself still gives each hero its own shape.
Castle Crashers 2008
Why it still holds upFour knights in a cooperative brawl are still an easy game to share.
Risen 2009
Why it still holds upThe island is still small enough to know, with a faction that decides who you become.
God of War: Chains of Olympus 2008
Why it still holds upA combo-based fight against myths is still a clear reason to play on a handheld.
Spider-Man 2000
Why it still holds upCrawling across ceilings in a city of villains is still a lively way to play.
SoulCalibur IV 2008
Why it still holds upArmor that breaks still keeps a defensive player from hiding behind a guard.