PlayStation games that still hold up

First released on the PlayStation

105 games · page 1 of 3

Games

Final Fantasy VII 1997 Why it still holds upThe Materia and the size of the world still give you plenty to get into.
Final Fantasy IX 2000 Why it still holds upFour party members with classes of their own and a Trance that changes their commands still give each battle its own shape.
Tony Hawk's Pro Skater 2 2000 Why it still holds upA simple, focused score chase of two minute runs and chained tricks, with Park Creator, is the reason to play it now.
Suikoden II 1998 Why it still holds upA huge recruitable cast, each with a place in battles or the castle, ties war strategy, party combat and base building into one loop, and that is the reason to play it now.
Silent Hill 1999 Why it still holds upWhat you see and hear is limited to a flashlight, a radio and the fog and darkness of the town, and that is why it is worth playing now.
Crash Team Racing 1999 Why it still holds upHandling built around drift and boost timing still gives every lap something to get right today.
Final Fantasy Tactics 1997 Why it still holds upJobs that unlock abilities and a Charge Time that decides who acts still make every battle a puzzle of order and class today.
Xenogears 1998 Why it still holds upDeathblow combos built by saving Action Points, and mech battles that run on fuel, still give its combat two different rhythms today.
Chrono Cross 1999 Why it still holds upGrowth that comes from bosses instead of grinding, and a stamina bar for each action, still keep every battle worth thinking about today.
Final Fantasy VIII 1999 Why it still holds upJunction and Draw give deep, customizable character building, and Triple Triad ties into progression, which still makes each build your own today.
Tony Hawk's Pro Skater 1999 Why it still holds upTwo minute runs with several goals each, and scores you keep trying to beat, still make it easy to say one more run today.
R4: Ridge Racer Type 4 1998 Why it still holds upTwo ways of taking a corner, and cars earned race by race, still give a short championship a reason to be run again today.
Gran Turismo 1997 Why it still holds upA progression of licenses, credits and tuning, on top of physics built first, still blends arcade and simulation racing today.
The Legend of Dragoon 1999 Why it still holds upEach attack is still an act of timing, in a battle that asks for a command at the right moment.
Parasite Eve 1998 Why it still holds upExploration and fighting still feel joined, because combat continues on the screen where you walk.
Gran Turismo 2 1999 Why it still holds upNearly 650 cars and 27 tracks, from road courses to rally stages, still give a career of licenses and trophies a long road to follow today.
Suikoden 1995 Why it still holds upToday, a cast you can gather one warrior at a time gives the journey a goal beyond the main story.
Panzer General 1994 Why it still holds upAnyone who likes to plan with combined arms will find a campaign through the whole war that still gives plenty to think over.
Harvest Moon: Back to Nature 1999 Why it still holds upIf you come to it now, expect a farm that turns energy that runs out and weather that can wreck a crop into a small plan each day.
Micro Machines V3 1997 Why it still holds upRacing toys around a house, with up to eight friends at a time, still makes it a game for a crowd.
World Cup 98 1998 Why it still holds upPlaying through the real groups and stadiums still makes each match feel part of a bigger event.
Colin McRae Rally 2.0 2000 Why it still holds upRacing real rally cars through special stages still makes each stage a fight against the clock.
Legend of Legaia 1998 Why it still holds upPlayers who enjoy planning combos will find in it a game that holds their attention now.
Vandal Hearts 1996 Why it still holds upLosing your leader means a defeat, so protecting him is still part of every plan.
Valkyrie Profile 1999 Why it still holds upEach outing still has two rhythms, platforming through a dungeon and then switching to battle.
Vagrant Story 2000 Why it still holds upChains that raise your risk and gear that matters more than levels still make each fight a trade between risk and reward today.
Tobal 2 1997 Why it still holds upA Quest Mode with dungeons and a town, and a roster that grows with captured monsters, still gives it more to do than the ring fights.
Colin McRae Rally 1998 Why it still holds upEach difficulty still has its own feel, with cars from different eras unlocked as you improve.
Pocket Fighter 1998 Why it still holds upBecause each match has plenty to grab, this lighthearted fighter is easy to enjoy even now.
Mega Man Legends 2 2000 Why it still holds upRuins themed to each island and a lock on that lets you move while aiming still keep the exploring varied.

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