Final Fantasy VII 1997
Why it still holds upThe Materia and the size of the world still give you plenty to get into.
PlayStation games that still hold up
First released on the PlayStation
Games
Final Fantasy VII 1997
Why it still holds upThe Materia and the size of the world still give you plenty to get into.
Castlevania: Symphony of the Night 1997
Why it still holds upExploring the castle is still the draw: it is full of hidden rooms and secrets, and each new ability opens somewhere that was closed.
On sale
Metal Gear Solid 1998
Why it still holds upSeeing and being seen are the whole game, and the art style makes use of the hardware's limits instead of fighting them, which is why it still looks and plays well today.
Final Fantasy IX 2000
Why it still holds upFour party members with classes of their own and a Trance that changes their commands still give each battle its own shape.
Tony Hawk's Pro Skater 2 2000
Why it still holds upA simple, focused score chase of two minute runs and chained tricks, with Park Creator, is the reason to play it now.
Suikoden II 1998
Why it still holds upA huge recruitable cast, each with a place in battles or the castle, ties war strategy, party combat and base building into one loop, and that is the reason to play it now.
Silent Hill 1999
Why it still holds upWhat you see and hear is limited to a flashlight, a radio and the fog and darkness of the town, and that is why it is worth playing now.
On sale
Resident Evil 2 1998
Why it still holds upScarce ammo and limited saves force routing decisions, and four scenarios retell one story, which is the reason to play it now.
Crash Team Racing 1999
Why it still holds upHandling built around drift and boost timing still gives every lap something to get right today.
Crash Bandicoot: Warped 1998
Why it still holds upPlatforming, vehicles and time travel levels share one hub, which still gives it variety today.
Final Fantasy Tactics 1997
Why it still holds upJobs that unlock abilities and a Charge Time that decides who acts still make every battle a puzzle of order and class today.
Xenogears 1998
Why it still holds upDeathblow combos built by saving Action Points, and mech battles that run on fuel, still give its combat two different rhythms today.
Crash Bandicoot 2: Cortex Strikes Back 1997
Why it still holds upHub rooms that save, and let you leave a hard stage and come back, still make it easy to approach today.
Chrono Cross 1999
Why it still holds upGrowth that comes from bosses instead of grinding, and a stamina bar for each action, still keep every battle worth thinking about today.
Final Fantasy VIII 1999
Why it still holds upJunction and Draw give deep, customizable character building, and Triple Triad ties into progression, which still makes each build your own today.
In a bundle
Mega Man X4 1997
Why it still holds upA choice between a long range buster and a sword with no ammo makes each stage a different problem, so a second playthrough feels new even now.
Tony Hawk's Pro Skater 1999
Why it still holds upTwo minute runs with several goals each, and scores you keep trying to beat, still make it easy to say one more run today.
Broken Sword: The Smoking Mirror 1997
Why it still holds upDescriptions on a right click, and conversation trees that give hints, still tell you what to try next.
On sale
Oddworld: Abe's Oddysee 1997
Why it still holds upIt still plays as a careful puzzle platformer: rescued Mudokons follow your commands and checkpoints are the only saves.
R4: Ridge Racer Type 4 1998
Why it still holds upTwo ways of taking a corner, and cars earned race by race, still give a short championship a reason to be run again today.
On sale
Oddworld: Abe's Exoddus 1998
Why it still holds upAllies in different moods that need different handling make each rescue a small puzzle of its own, and the variety still lasts.
Gran Turismo 1997
Why it still holds upA progression of licenses, credits and tuning, on top of physics built first, still blends arcade and simulation racing today.
The Legend of Dragoon 1999
Why it still holds upEach attack is still an act of timing, in a battle that asks for a command at the right moment.
On sale
Dino Crisis 2 2000
Why it still holds upToday, points that reward fighting without being hit turn every dinosaur into a score to chase.
On sale
Riven: The Sequel to Myst 1997
Why it still holds upA vaguely explained goal and cursors that tell you what a click will do still make exploring each place a matter of observing.
Parasite Eve 1998
Why it still holds upExploration and fighting still feel joined, because combat continues on the screen where you walk.
Gran Turismo 2 1999
Why it still holds upNearly 650 cars and 27 tracks, from road courses to rally stages, still give a career of licenses and trophies a long road to follow today.
Suikoden 1995
Why it still holds upToday, a cast you can gather one warrior at a time gives the journey a goal beyond the main story.
Panzer General 1994
Why it still holds upAnyone who likes to plan with combined arms will find a campaign through the whole war that still gives plenty to think over.
Harvest Moon: Back to Nature 1999
Why it still holds upIf you come to it now, expect a farm that turns energy that runs out and weather that can wreck a crop into a small plan each day.
On sale
Breath of Fire IV 2000
Why it still holds upEvery party member is still useful outside combat, with field skills that clear a path.
Micro Machines V3 1997
Why it still holds upRacing toys around a house, with up to eight friends at a time, still makes it a game for a crowd.
World Cup 98 1998
Why it still holds upPlaying through the real groups and stadiums still makes each match feel part of a bigger event.
Colin McRae Rally 2.0 2000
Why it still holds upRacing real rally cars through special stages still makes each stage a fight against the clock.
Legend of Legaia 1998
Why it still holds upPlayers who enjoy planning combos will find in it a game that holds their attention now.
Vandal Hearts 1996
Why it still holds upLosing your leader means a defeat, so protecting him is still part of every plan.
Valkyrie Profile 1999
Why it still holds upEach outing still has two rhythms, platforming through a dungeon and then switching to battle.
Vagrant Story 2000
Why it still holds upChains that raise your risk and gear that matters more than levels still make each fight a trade between risk and reward today.
Need for Speed: Porsche Unleashed 2000
Why it still holds upEvery car still has a place in a timeline, from racing a single marque through the decades.
Star Ocean: The Second Story 1998
Why it still holds upEvery playthrough has a different party, since you can only recruit part of the cast, and it still does now.
Tobal 2 1997
Why it still holds upA Quest Mode with dungeons and a town, and a roster that grows with captured monsters, still gives it more to do than the ring fights.
Colin McRae Rally 1998
Why it still holds upEach difficulty still has its own feel, with cars from different eras unlocked as you improve.
FIFA: Road to World Cup 98 1997
Why it still holds upA football game that covers every national team in qualifying still has a draw for fans.
Resident Evil 3: Nemesis 1999
Why it still holds upManaging a limited inventory under pressure is a tension that players can still feel.
Pocket Fighter 1998
Why it still holds upBecause each match has plenty to grab, this lighthearted fighter is easy to enjoy even now.
Spyro: Year of the Dragon 2000
Why it still holds upHubs you can leave and come back to, with eggs to pick up later, still let you play at your own pace.
Mega Man Legends 2 2000
Why it still holds upRuins themed to each island and a lock on that lets you move while aiming still keep the exploring varied.
Klonoa: Door to Phantomile 1997
Why it still holds upEvery fight still has a second use, with a grabbed enemy that is both weapon and springboard.