PlayStation games that still hold up

First released on the PlayStation

105 games · page 2 of 3

Games

Front Mission 3 1999 Why it still holds upEvery attack still has a second target, since a mecha's pilot can be hit as well.
Crash Bandicoot 1996 Why it still holds upThere is still a reason to look beyond the path, with crates to smash in every level.
Tomb Raider 1996 Why it still holds upA tomb that is a puzzle to move through, not a corridor to run down, still makes exploring the point.
PaRappa the Rapper 1996 Why it still holds upEach stage uses a different music genre and is built around one rap, so every song asks for its own timing and still feels distinct today.
Syphon Filter 2 2000 Why it still holds upA 2022 rerelease for PlayStation Plus Premium added trophies, which makes it easy to try today.
Rage Racer 1996 Why it still holds upBuying and upgrading cars gives the races a long arc to climb.
Ace Combat 2 1997 Why it still holds upA hangar to fill and branching missions are still a good reason to take off.
Legend of Mana 1999 Why it still holds upBuilding the map to your liking is still a good reason to take a look today.
Wild Arms 1996 Why it still holds upIf you like a Western flavor in your fantasy, this game still offers one.
R-Type Delta 1998 Why it still holds upThree ships with Force pods that fire in different ways still change how you plan each stage.
Wipeout 3 1999 Why it still holds upWith one shield paying for both speed and survival, every lap is still a choice between pushing and staying in the race, which keeps it worth playing today.
Tomb Raider II 1997 Why it still holds upA trip from the Great Wall to Venice is a tour that still draws a returning player.
Bushido Blade 1997 Why it still holds upOne strike that can end a fight still makes every exchange a risk.
FIFA 99 1998 Why it still holds upA football game with its own cups and an elite league is still a good one to bring out today.
Persona 2: Innocent Sin 1999 Why it still holds upRumors that change events and talks that form contracts still give each fight more than one outcome.
Syphon Filter 1999 Why it still holds upA mix of shooting and stealth is a good reason to take a look today.
MediEvil II 2000 Why it still holds upTwo weapons to toggle between still change how each fight is fought.
Pac-Man World 1999 Why it still holds upA familiar hero in a short run of themed worlds is still easy to get into.
Colony Wars 1997 Why it still holds upA campaign that branches after a lost mission still gives a reason to try it again.
Einhänder 1997 Why it still holds upToday, weapons taken from defeated enemies make each wave a choice of what to carry.
Re-Volt 1999 Why it still holds upToy cars racing through a supermarket are a premise that still makes a good party game.
Fear Effect 2000 Why it still holds upA film like presentation still gives it a style of its own.
Ape Escape 1999 Why it still holds upEvery capture is still a small physical act, with gadgets on the right stick.
Alundra 1997 Why it still holds upThere is no fixed path from one dungeon to the next, so you still never know what you will be asked to do next.
Spyro the Dragon 1998 Why it still holds upLarge levels full of collectibles still make a good place to wander.
MediEvil 1998 Why it still holds upCollecting a chalice on each of the twenty levels still gives a reason to explore every one.
Rayman 1995 Why it still holds upAbilities earned one at a time still give the quest a pace that suits a patient player today.
Medal of Honor 1999 Why it still holds upThe war still feels varied, with missions that range from rescue to sabotage and undercover work.

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