Game anniversaries in 2026

Games that have stood the test of time and turn a round number in 2026

Turning 40

Released in 1986 · 13 games

Aug 15 Starflight 1986 Why it still holds upYou still pick your own route through the galaxy, so every captain's journey differs.
Sep 26 Castlevania 1986 Why it still holds upA whip with a short delay and a running clock make every stage a careful one, and that is still the case.

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Turning 35

Released in 1991 · 18 games

Jul 19 Final Fantasy IV 1991 Why it still holds upCharacters with fixed roles who join and leave the party make the story and the combat change together, and that still shapes every battle today.
Aug 23 Valis IV 1991 Why it still holds upThree characters with their own moves and spells still give the acts several ways to be played.
Nov 15 Magical Chase 1991 Why it still holds upShops that sell health and a choice of weapons still give each run decisions to make.
Dec 29 GG Aleste 1991 Why it still holds upA ship that clears the screen when it dies still turns every loss into a last shot.

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Turning 30

Released in 1996 · 31 games

Jan 29 Duke Nukem 3D 1996 Why it still holds upEach level is still worth poking around, with routes through ducts and sewers and objects that react when you use them.
Feb 27 Pokémon Red Version 1996 Why it still holds upA collecting goal, a route past eight gyms and the Elite Four, and a small Kanto map that leaves things to the imagination are the reason to play it now.
Jun 22 Quake 1996 Why it still holds upFull 3D levels, enemies with distinct roles and rocket jumping still make exploring and fighting feel like one thing today.
Jun 23 Super Mario 64 1996 Why it still holds upMario controls crisply and each painting lets you pick which star to chase, so the game still feels open today.
Dec 14 Mario Kart 64 1996 Why it still holds upFour player split screen in Versus and Battle on one console, with items and drift boosts keeping races open, still makes it easy to start a match today.

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Turning 25

Released in 2001 · 79 games

Mar 15 Gothic 2001 Why it still holds upExploring without markers, in a world of rival camps, is the reason to play it now.
Jul 19 Final Fantasy X 2001 Why it still holds upTime stops while you decide and swapping characters makes each fight a choice of who suits it, so the battles still reward planning.
Jul 25 Max Payne 2001 Why it still holds upBullet time is why it still plays well: it sets the pace of the fights, and the average gunfight lasts only about ten seconds.
Sep 25 Silent Hill 2 2001 Why it still holds upThe horror is the reason to go now: it is psychological, built from the characters' regrets and fears and from a town seen through fog, rather than from monsters alone.
Oct 23 Grand Theft Auto III 2001 Why it still holds upThe city is built as a place rather than a level: what you do is your choice, and the world carries on around you, which is why it is still worth playing today.

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Turning 20

Released in 2006 · 55 games

Mar 16 Final Fantasy XII 2006 Why it still holds upGambits, which let you program how each character fights, still make combat a matter of setup as much as input today.
Apr 20 Mother 3 2006 Why it still holds upEvery fight asks for timed input and not only menu choices, and the story of a family and a changing village mixes humor and grief, which makes it worth the effort today.
Apr 20 Ōkami 2006 Why it still holds upPlay it now for an ink painting look and a brush that keeps opening up old areas of the world.
May 26 Hitman: Blood Money 2006 Why it still holds upEach mission is an open space with several ways to reach the target, and a payout that rewards doing it cleanly still invites a second try today.
Jul 13 Persona 3 2006 Why it still holds upDaily life, relationships and dungeon fighting feed each other, so choices outside the tower matter inside it, and that is the reason to play it now.
Nov 10 Medieval II: Total War 2006 Why it still holds upA turn based campaign over a whole medieval map, with battles you fight yourself in real time, keeps it worth playing today.

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Turning 15

Released in 2011 · 71 games

Jan 25 Dead Space 2 2011 Why it still holds upIts atmosphere is why it still works: the lighting and the sound design keep you on edge from start to finish.
Apr 18 Portal 2 2011 Why it still holds upA few simple tools that combine keep producing new puzzles, and the writing and characters carry them, so it still plays well today.
Sep 22 Dark Souls 2011 Why it still holds upPlayed now, exploring still pays: it turns up items, shortcuts and hidden areas, and the slow, precise combat almost never ends in a cheap death.
Oct 18 Batman: Arkham City 2011 Why it still holds upEach enemy type asks for a different answer and gliding between fights keeps the pace up, which keeps it worth playing today.
Nov 11 The Elder Scrolls V: Skyrim 2011 Why it still holds upToday the freedom still carries it: after a linear introduction you can go anywhere, and side quests range from short errands to adventures as long as the main story.

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Turning 10

Released in 2016 · 81 games

Feb 26 Stardew Valley 2016 Why it still holds upThe relaxed pacing is why it is worth playing now: it asks for motivation and not urgency, missing a townsperson's timer has no real consequence, and the town feels alive.
Mar 24 Dark Souls III 2016 Why it still holds upWith weapons, stats and spells that combine into many ways to fight, it gives you a lot to try now, and its bosses come with orchestral music and haunting choirs.
May 10 Uncharted 4: A Thief's End 2016 Why it still holds upYou would play it today for the traversal and the performances, since climbing carries much of the game and the dialogue and acting carry a personal story.
May 13 Doom 2016 Why it still holds upIts combat is why it is worth playing now: it never asks you to hide, since health and ammunition come from killing up close, so the game keeps you moving forward.
Jun 29 Inside 2016 Why it still holds upThe puzzles are why it still plays well: they are natural obstacles that make sense in the context of the game, and the wordless boy is expressive enough to carry it.
Sep 15 Persona 5 2016 Why it still holds upEven now it stands out for its style and structure, since a year of school becomes a rhythm of days, dungeons and people.
Oct 28 Titanfall 2 2016 Why it still holds upLevels with several routes, and a Titan you swap into at the push of a button, still give five hours plenty of variety today.
Nov 11 Dishonored 2 2016 Why it still holds upLevels with many routes let a stealth run, a lethal run and a power mixing run all work, which keeps it worth replaying today.

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