Games turning 20 in 2026

Released in 2006 and still worth playing, each with the day it turns 20

55 games

Feb 24 Black 2006 Why it still holds upA shooter built around destruction and explosions still has its place.
Mar 14 Daxter 2006 Why it still holds upA fly swatter, a spray tank with upgrades and dream levels each still give a mission a different tool.
Mar 16 Final Fantasy XII 2006 Why it still holds upGambits, which let you program how each character fights, still make combat a matter of setup as much as input today.
Mar 20 Tetris DS 2006 Why it still holds upSix different ways to play Tetris give the block game plenty of variety now.
Apr 20 Mother 3 2006 Why it still holds upEvery fight asks for timed input and not only menu choices, and the story of a family and a changing village mixes humor and grief, which makes it worth the effort today.
Apr 20 Ōkami 2006 Why it still holds upPlay it now for an ink painting look and a brush that keeps opening up old areas of the world.
May 26 Hitman: Blood Money 2006 Why it still holds upEach mission is an open space with several ways to reach the target, and a payout that rewards doing it cleanly still invites a second try today.
Jun 23 LocoRoco 2006 Why it still holds upEven now, merging and splitting the blob makes tilting a world feel like handling something alive.
Jun 30 FlatOut 2 2006 Why it still holds upWrecking the car is still part of the fun, with minigames in which the driver is the projectile.
Jul 6 Mega Man ZX 2006 Why it still holds upForms with different abilities, and a world to explore between missions, still give the platforming variety today.
Jul 11 Prey 2006 Why it still holds upPortals and shifting gravity still make the ship a puzzle to cross.
Jul 13 Persona 3 2006 Why it still holds upDaily life, relationships and dungeon fighting feed each other, so choices outside the tower matter inside it, and that is the reason to play it now.
Aug 8 Dead Rising 2006 Why it still holds upSurviving a mall full of zombies against the clock is still a very particular challenge.
Sep 14 God Hand 2006 Why it still holds upEvery fighter you build is still your own, with over a hundred moves to choose from.
Oct 13 Microsoft Flight Simulator X 2006 Why it still holds upIts range still makes it worth flying today, from a glider to a jumbo jet, with real weather and air traffic control across thousands of airports.
Oct 13 Gothic 3 2006 Why it still holds upA large world where you choose a side still leaves a lot of room to explore.
Oct 17 Bully 2006 Why it still holds upEven now, groups that treat you differently according to what you do give the school a social map to learn.
Oct 26 Anno 1701 2006 Why it still holds upThe tiers still have the citizens tell you what they want next, and move up when they get it.
Oct 31 Neverwinter Nights 2 2006 Why it still holds upEvery roll is still something a Dungeons and Dragons player can read, with rules taken straight from the tabletop.
Nov 7 Gears of War 2006 Why it still holds upEvery firefight is about timing and teamwork, with active reloads and revives, and the tension is the same today.
Nov 7 Guitar Hero II 2006 Why it still holds upA rock song and a plastic guitar are still all it takes to get a room playing along today.
Nov 9 Viva Piñata 2006 Why it still holds upA garden full of candy colored animals still makes tending it a cheerful chore.
Nov 10 Medieval II: Total War 2006 Why it still holds upA turn based campaign over a whole medieval map, with battles you fight yourself in real time, keeps it worth playing today.
Dec 14 MotorStorm 2006 Why it still holds upA mix of heavy trucks and bikes on one track still makes every race a different fight.
Dec 21 Ys Origin 2006 Why it still holds upA run takes roughly six to eight hours, short enough to fit all three characters in now.

Every anniversary in 2026