Feb 23
Disgaea 2: Cursed Memories 2006
Why it still holds upA hometown hub, the Item World and the Dark Assembly still give each chapter plenty of extra systems.
Games turning 20 in 2026
Released in 2006 and still worth playing, each with the day it turns 20
55 games
Feb 23
Disgaea 2: Cursed Memories 2006
Why it still holds upA hometown hub, the Item World and the Dark Assembly still give each chapter plenty of extra systems.
Feb 24
Metal Slug 6 2006
Why it still holds upCarrying two weapons still gives every shootout more tactical choices.
Feb 24
Black 2006
Why it still holds upA shooter built around destruction and explosions still has its place.
Mar 7
Tom Clancy's Ghost Recon Advanced Warfighter 2006
Why it still holds upA drone's live picture still lets you plan a fight before it starts.
Mar 9
The Legend of Heroes: Trails in the Sky SC 2006
Why it still holds upEach fight still has a moment of building toward a combined attack, with four members who can strike at once.
Mar 14
Daxter 2006
Why it still holds upA fly swatter, a spray tank with upgrades and dream levels each still give a mission a different tool.
Mar 16
Final Fantasy XII 2006
Why it still holds upGambits, which let you program how each character fights, still make combat a matter of setup as much as input today.
Mar 20
The Elder Scrolls IV: Oblivion 2006
Why it still holds upIt is worth playing today for a world that treats the main quest as optional and puts side content throughout.
Mar 20
Tetris DS 2006
Why it still holds upSix different ways to play Tetris give the block game plenty of variety now.
Apr 7
Tomb Raider: Legend 2006
Why it still holds upA grapple that swings and pulls still turns each gap into a puzzle.
Apr 17
Dreamfall: The Longest Journey 2006
Why it still holds upThe story still has more than one point of view, since you switch between characters from two worlds.
Apr 20
Mother 3 2006
Why it still holds upEvery fight asks for timed input and not only menu choices, and the story of a family and a changing village mixes humor and grief, which makes it worth the effort today.
Apr 20
Ōkami 2006
Why it still holds upPlay it now for an ink painting look and a brush that keeps opening up old areas of the world.
Apr 27
Winning Eleven: Pro Evolution Soccer 2007 2006
Also known as Pro Evolution Soccer 6
Why it still holds upA national team to take through qualifiers still gives a different goal to chase.
May 9
Rise of Nations: Rise of Legends 2006
Why it still holds upThree races that play differently still make each campaign a new take.
May 15
New Super Mario Bros. 2006
Why it still holds upEach jump still has more choices, with moves from 3D games in a 2D course.
May 26
Hitman: Blood Money 2006
Why it still holds upEach mission is an open space with several ways to reach the target, and a payout that rewards doing it cleanly still invites a second try today.
Jun 23
LocoRoco 2006
Why it still holds upEven now, merging and splitting the blob makes tilting a world feel like handling something alive.
Jun 26
Titan Quest 2006
Why it still holds upA skill system you mix yourself still gives each hero its own shape.
Jun 30
FlatOut 2 2006
Why it still holds upWrecking the car is still part of the fun, with minigames in which the driver is the projectile.
Jul 6
Mega Man ZX 2006
Why it still holds upForms with different abilities, and a world to explore between missions, still give the platforming variety today.
Jul 6
Xenosaga Episode III: Also sprach Zarathustra 2006
Why it still holds upA Break gauge that cuts both ways, and mech weapons that spend limited energy, keep each fight tense today.
Jul 11
Prey 2006
Why it still holds upPortals and shifting gravity still make the ship a puzzle to cross.
Jul 13
Persona 3 2006
Why it still holds upDaily life, relationships and dungeon fighting feed each other, so choices outside the tower matter inside it, and that is the reason to play it now.
Aug 3
Rhythm Tengoku 2006
Why it still holds upShort stages that each ask for one clear rhythm are easy to start today.
Aug 8
Dead Rising 2006
Why it still holds upSurviving a mall full of zombies against the clock is still a very particular challenge.
Sep 7
The Settlers II: 10th Anniversary 2006
Why it still holds upRoads and their flags are still the whole economy, and placing one well is the game.
Sep 11
LEGO Star Wars II: The Original Trilogy 2006
Why it still holds upIt is still easy to pick up with someone else, with wordless cutscenes and a second player who can join at any time.
Sep 14
God Hand 2006
Why it still holds upEvery fighter you build is still your own, with over a hundred moves to choose from.
Sep 28
Pokémon Pearl Version 2006
Why it still holds upEven now, battles that depend on each move's type and category reward planning a team on the climb to the Champion.
Oct 13
Microsoft Flight Simulator X 2006
Why it still holds upIts range still makes it worth flying today, from a glider to a jumbo jet, with real weather and air traffic control across thousands of airports.
Oct 13
Gothic 3 2006
Why it still holds upA large world where you choose a side still leaves a lot of room to explore.
Oct 17
Bully 2006
Why it still holds upEven now, groups that treat you differently according to what you do give the school a social map to learn.
Oct 17
Sam & Max: Save the World 2006
Oct 24
Dark Messiah of Might and Magic 2006
Why it still holds upToday, kicking a foe into a spike rack is a good reason to pick a fight.
Oct 24
Marvel: Ultimate Alliance 2006
Why it still holds upBuilding your own team from a huge cast still makes every run different.
Oct 26
Anno 1701 2006
Why it still holds upThe tiers still have the citizens tell you what they want next, and move up when they get it.
Oct 31
Neverwinter Nights 2 2006
Why it still holds upEvery roll is still something a Dungeons and Dragons player can read, with rules taken straight from the tabletop.
Oct 31
Grand Theft Auto: Vice City Stories 2006
Why it still holds upBusinesses to take over still give the missions a purpose beyond the story.
Nov 7
Gears of War 2006
Why it still holds upEvery firefight is about timing and teamwork, with active reloads and revives, and the tension is the same today.
Nov 7
Guitar Hero II 2006
Why it still holds upA rock song and a plastic guitar are still all it takes to get a room playing along today.
Nov 9
Viva Piñata 2006
Why it still holds upA garden full of candy colored animals still makes tending it a cheerful chore.
Nov 10
Medieval II: Total War 2006
Why it still holds upA turn based campaign over a whole medieval map, with battles you fight yourself in real time, keeps it worth playing today.
Nov 11
Resistance: Fall of Man 2006
Why it still holds upA weapon whose bullets pass through walls is still an idea worth trying today.
Nov 16
Castlevania: Portrait of Ruin 2006
Why it still holds upA single map still has several settings, thanks to portals that lead to deserts and towns from inside a castle.
Nov 19
The Legend of Zelda: Twilight Princess 2006
Why it still holds upNine dungeons with distinct themes and tools, joined by a large overworld, and two ways of moving and fighting in one adventure, are why it is worth playing now.
Nov 20
Tom Clancy's Rainbow Six: Vegas 2006
Why it still holds upTaking cover to recover is still the way to survive a firefight today.
Nov 22
Jeanne d'Arc 2006
Why it still holds upToday, the affinities and the aura make the choice of who attacks whom clear.
Nov 23
Jump Ultimate Stars 2006
Why it still holds upBuilding a deck of manga panels is still a puzzle in itself.
Nov 29
Garry's Mod 2006
Why it still holds upA world with no goals is still an open invitation to build something today.
Dec 2
WarioWare: Smooth Moves 2006
Why it still holds upEach tiny challenge is still a physical one, since you hold the controller in odd positions.
Dec 8
IL-2 Sturmovik: 1946 2006
Why it still holds upEverything in one package means you can still start flying without collecting the expansions one by one.
Dec 14
MotorStorm 2006
Why it still holds upA mix of heavy trucks and bikes on one track still makes every race a different fight.
Dec 21
Ys Origin 2006
Why it still holds upA run takes roughly six to eight hours, short enough to fit all three characters in now.
Dec 23
The Blackwell Legacy 2006
Why it still holds upA small, character driven mystery is still a good way to spend an evening.