Jan 4
RuneScape 2001
Games turning 25 in 2026
Released in 2001 and still worth playing, each with the day it turns 25
79 games
Jan 4
RuneScape 2001
Jan 25
Onimusha: Warlords 2001
Why it still holds upAnyone curious about samurai tales with a supernatural twist can still find a distinct one here.
Jan 26
Oni 2001
Why it still holds upYou still get fights that favor your fists over scarce ammunition, and each encounter is a hand to hand duel.
Feb 15
The Settlers: Fourth Edition 2001
Why it still holds upA settlement that has to feed its own army is still a patient challenge to take on.
Feb 22
Clive Barker's Undying 2001
Why it still holds upIt still has a darker tone, from a horror writer's story and spells beside the guns.
Feb 23
Severance: Blade of Darkness 2001
Why it still holds upEven now, four fighters with different weapons give each playthrough its own style.
Feb 27
The Legend of Zelda: Oracle of Ages 2001
Why it still holds upWith the same map in two ages, puzzles are solved by changing something in the past and walking through the present, and that still gives each area two layers to work out today.
Mar 5
Conker's Bad Fur Day 2001
Why it still holds upSimple moves and pads that hand you the right tool at the right spot still keep each stretch moving today.
Mar 9
Dragon Warrior Monsters 2: Cobi's Journey 2001
Why it still holds upA second version with its own monsters gives a reason to swap with a friend.
Mar 15
Gothic 2001
Why it still holds upExploring without markers, in a world of rival camps, is the reason to play it now.
Mar 21
Mega Man Battle Network 2001
Why it still holds upIts fights hide inside a network, and that idea is still what gives the game an identity of its own.
Mar 21
Konami Krazy Racers 2001
Why it still holds upLicense tests that unlock tracks and an item shop still give single player racing a goal.
Mar 21
Serious Sam: The First Encounter 2001
Why it still holds upA room full of enemies is still a good test of nerve.
Mar 21
Castlevania: Circle of the Moon 2001
Why it still holds upA hundred card combinations give you plenty to try as you explore the castle today.
Apr 6
Worms World Party 2001
Why it still holds upFor a lively match with friends, it works as well now as it ever did.
Apr 14
Animal Crossing 2001
Why it still holds upA village that follows the calendar is still worth a visit today.
Apr 18
Desperados: Wanted Dead or Alive 2001
Why it still holds upPlayers who like to plan a Western heist themselves will find that it still holds up today.
Apr 21
Tropico 2001
Why it still holds upRuling a small island with a sense of humor is a change of pace that still works today.
Apr 27
Bomberman Tournament 2001
Why it still holds upA handheld battle among friends still needs only a link cable.
Apr 28
Gran Turismo 3: A-Spec 2001
Why it still holds upA progression of races, license tests and championships tied to unlocking cars still gives a career a clear path today.
May 8
Myst III: Exile 2001
Why it still holds upWandering the Ages is easy to pick up even now, with a free look at every point and a zip mode to skip back across solved areas.
May 22
Red Faction 2001
Why it still holds upBlasting your own path through walls still makes every room a new problem.
Jun 15
Startopia 2001
Why it still holds upRunning a station is still an exercise in setting things up, with rooms and staff you choose and aliens you cannot order around.
Jun 15
Original War 2001
Why it still holds upA team of specialists makes the squad matter as much as the army.
Jun 19
Twisted Metal: Black 2001
Why it still holds upAnother run is still worth it for the different special weapon each driver gives, which gives each character its own way to fight.
Jun 19
Sonic Adventure 2 2001
Why it still holds upThree styles of play in one game are still worth trying today.
Jun 21
Operation Flashpoint: Cold War Crisis 2001
Why it still holds upOn foot and vehicle combat in one continuous game, with squad orders and a mission editor, still gives a mission many ways to play today.
Jun 21
Gitaroo Man 2001
Why it still holds upTracing a line to play a riff, with a guard and a solo in each song, still makes every song a short fight.
Jun 21
Tactics Ogre: The Knight of Lodis 2001
Why it still holds upThere is still plenty to plan with an army that grows from six units into dozens.
Jun 27
Anachronox 2001
Why it still holds upThe team is still a private eye's odd friends, with a jump to a new planet between fights.
Jul 19
Final Fantasy X 2001
Why it still holds upTime stops while you decide and swapping characters makes each fight a choice of who suits it, so the battles still reward planning.
Jul 19
Mega Man Xtreme 2 2001
Why it still holds upTwo characters with their own stages and bosses still give a second run a reason to start again.
Jul 19
Klonoa: Empire of Dreams 2001
Why it still holds upEnemies you can lift and jump off keep every screen a small puzzle today.
Jul 21
Mario Kart: Super Circuit 2001
Why it still holds upRandom items keep short races unpredictable, which still suits a quick race today.
Jul 25
Max Payne 2001
Why it still holds upBullet time is why it still plays well: it sets the pace of the fights, and the average gunfight lasts only about ten seconds.
Aug 1
Golden Sun 2001
Why it still holds upPuzzles solved with magic, in places you can return to with new powers, still give exploring a reward of its own.
Aug 21
Arcanum: of Steamworks and Magick Obscura 2001
Why it still holds upPlay it today for a world where the same quest is solved differently by different builds.
Aug 21
Wario Land 4 2001
Why it still holds upEven now, four distinct themes let you pick your own path.
Aug 23
Devil May Cry 2001
Why it still holds upGrading you on how well you fight, not just whether you win, still makes every combat a performance.
Sep 6
Shenmue II 2001
Why it still holds upA world where people keep schedules and the weather changes still makes waiting and looking part of the game.
Sep 10
Advance Wars 2001
Why it still holds upLimited fuel and ammo, and terrain that changes what each unit can do, make every turn a small puzzle, still worth solving.
Sep 13
Ace Combat 04: Shattered Skies 2001
Why it still holds upFlying through 18 missions is still a straightforward run for anyone who likes arcade style flight today.
Sep 14
Luigi's Mansion 2001
Why it still holds upEvery ghost is still a small two step puzzle, stunned with the flashlight and then sucked up.
Sep 18
Spider-Man: Mysterio's Menace 2001
Why it still holds upA night full of villains still makes each stage a short chase.
Sep 20
Commandos 2: Men of Courage 2001
Why it still holds upA squad of specialists, each with abilities of their own, and missions with several objectives still give it plenty to plan today.
Sep 25
Silent Hill 2 2001
Why it still holds upThe horror is the reason to go now: it is psychological, built from the characters' regrets and fears and from a town seen through fog, rather than from monsters alone.
Sep 25
Ico 2001
Why it still holds upNo HUD, a distant camera and one relationship between two characters still make it feel unlike later, larger games.
Oct 1
Uplink 2001
Why it still holds upThe contracts still make it a hacking game that feels like the films, one job at a time.
Oct 12
Phoenix Wright: Ace Attorney 2001
Why it still holds upEach trial is a puzzle of attention: you spot the one statement in a testimony that your evidence contradicts, and the cases are fun to solve today.
Oct 12
Championship Manager: Season 01/02 2001
Why it still holds upTaking charge of a club in any of those leagues is something a patient fan can still settle into.
Oct 17
Zoo Tycoon 2001
Why it still holds upAnimals that fight and fences that decay still keep the zoo something to tend.
Oct 19
Stronghold 2001
Why it still holds upToday a castle you build to hold off a siege, with fire as a threat, is as much of a challenge as fighting, and each one is a design problem to solve.
Oct 22
Aliens versus Predator 2 2001
Why it still holds upThree species who see and move differently still make each campaign feel like a different game.
Oct 23
Grand Theft Auto III 2001
Why it still holds upThe city is built as a place rather than a level: what you do is your choice, and the world carries on around you, which is why it is still worth playing today.
Oct 26
Pikmin 2001
Why it still holds upWith only 30 days and a hundred Pikmin, every day is still something to plan.
Oct 30
Tony Hawk's Pro Skater 3 2001
Why it still holds upThe revert links ramp tricks to manuals, so a single combo can run across a whole run, and that still gives score chasing its depth today.
Oct 30
Legacy of Kain: Soul Reaver 2 2001
Why it still holds upEvery room is still a puzzle of which plane to be in, with two worlds layered on one map.
Oct 30
Bomberman Online 2001
Why it still holds upRules that change every arena still keep the old mazes fresh.
Oct 30
Sid Meier's Civilization III 2001
Why it still holds upAn empire built a tile at a time is a long game that is still waiting to be started.
Nov 6
SSX Tricky 2001
Why it still holds upThemed tracks and an uber trick system that turns trick chains into boost still give each run something to chase today.
Nov 9
Gradius Galaxies 2001
Why it still holds upRestarts from any checkpoint still make it easy to pick up and play.
Nov 13
Metal Gear Solid 2: Sons of Liberty 2001
Why it still holds upLights, glass, steam and fruit are all tools against those squads, so the environment keeps its part in the stealth today.
Nov 13
Star Wars: Galactic Battlegrounds 2001
Why it still holds upA familiar strategy formula in a galaxy full of known units still gives it a lot to explore.
Nov 13
Tom Clancy's Ghost Recon 2001
Why it still holds upThe command map still plans the fight from above and has you watch it through one pair of eyes.
Nov 15
Halo: Combat Evolved 2001
Why it still holds upWith two weapon slots and vehicles you can drive, every weapon you pick up is still a choice that shapes the next fight today.
Nov 15
Wizardry 8 2001
Why it still holds upBuilding a party of your own is the heart of the game, and the invitation to do so is still open.
Nov 15
Project Gotham Racing 2001
Why it still holds upPoints for style as well as speed still turn each lap into a performance.
Nov 15
Dead or Alive 3 2001
Why it still holds upToday, a tutorial that shows commands while you practice them makes the roster easy to learn.
Nov 16
Headhunter 2001
Why it still holds upGuns that hurt without killing still make each arrest a tense decision.
Nov 18
Star Wars: Rogue Squadron II - Rogue Leader 2001
Why it still holds upEach mission still has a new angle when you replay it in a different ship.
Nov 21
Super Smash Bros. Melee 2001
Why it still holds upFast, physics driven fighting that is easy to pick up and frantic with four players keeps it played today.
Nov 21
Return to Castle Wolfenstein 2001
Why it still holds upA mix of stealth and combat still leaves each mission a choice of how to approach it.
Nov 22
Rez 2001
Why it still holds upEach stage is still something you play as much as watch, with music that changes as you shoot.
Dec 4
Jak and Daxter: The Precursor Legacy 2001
Why it still holds upOne big connected world to explore is still on offer here today.
Dec 12
Geneforge 2001
Why it still holds upA world with no single right side leaves the choices to you.
Dec 14
Mega Man Battle Network 2 2001
Why it still holds upShaping your own set of chips is still what it rewards today.
Dec 20
Ikaruga 2001
Why it still holds upEven now, a single polarity switch that turns bullets from danger into ammunition makes every screen a puzzle of order and timing.
Dec 20
Sonic Advance 2001
Why it still holds upFour sets of moves are still a reason to run each level again today.
Dec 21
Tekken Advance 2001
Why it still holds upTwo buttons and a side step still keep its fights quick to learn.