Games turning 30 in 2027

Released in 1997 and still worth playing, each with the day it turns 30

43 games

Feb 28 Super Bomberman 5 1997 Why it still holds upRoutes that change which bosses you meet, and a battle mode with this many characters, are still reason enough to come back to it.
Mar 6 Magic: The Gathering 1997 Why it still holds upBuilding a deck from the cards won on the road gives a card game a journey to follow, and that still holds today.
Mar 7 Blood 1997 Why it still holds upA weapon with two modes to try on every enemy still makes each fight a small experiment.
Mar 21 Blast Corps 1997 Why it still holds upEvery stage still asks you to work out which machine to use and when to swap it.
Mar 28 Theme Hospital 1997 Why it still holds upEvery room that has to be placed, staffed and researched makes each hospital a plan to carry out today.
Apr 7 Outlaws 1997 Why it still holds upThe hardest level still forces a different style of play.
Apr 11 Alundra 1997 Why it still holds upThere is no fixed path from one dungeon to the next, so you still never know what you will be asked to do next.
Apr 25 Tobal 2 1997 Why it still holds upA Quest Mode with dungeons and a town, and a roster that grows with captured monsters, still gives it more to do than the ring fights.
Apr 27 Star Fox 64 1997 Why it still holds upBranching routes and medals give reasons to replay a short campaign, which is why it is worth playing today.
May 13 Shadow Warrior 1997 Why it still holds upVehicles to drive, ladders to climb and a katana or a sticky bomb to choose from still give each level things to try.
Jun 20 Final Fantasy Tactics 1997 Why it still holds upJobs that unlock abilities and a Charge Time that decides who acts still make every battle a puzzle of order and class today.
Jun 27 Dungeon Keeper 1997 Why it still holds upIndirect control of creatures that have to be paid, trained and kept content means the dungeon is still run rather than commanded today.
Aug 1 Mega Man X4 1997 Why it still holds upA choice between a long range buster and a sword with no ammo makes each stage a different problem, so a second playthrough feels new even now.
Aug 23 GoldenEye 007 1997 Why it still holds upOpen levels with objectives that change by difficulty, plus the multiplayer, still hold it up today.
Sep 3 Imperialism 1997 Why it still holds upThe transport screen still sets an empire's limit at how much it can carry.
Sep 11 Mortal Kombat 4 1997 Why it still holds upThe weapons still put something sharp in every fighter's hands, in a fight that stays on a line.
Oct 13 Age of Empires 1997 Why it still holds upFinite trees, four resources and buildings to place still turn each match into a city planning problem today.
Nov 20 Einhänder 1997 Why it still holds upToday, weapons taken from defeated enemies make each wave a choice of what to carry.
Dec 9 Quake II 1997 Why it still holds upToday the campaign gives you a structure that is clear to follow, with mission objectives and a hub to move between large levels.
Dec 18 Grandia 1997 Why it still holds upTrying new gear is still a reason to explore, since skills grow with use.
Dec 23 Gran Turismo 1997 Why it still holds upA progression of licenses, credits and tuning, on top of physics built first, still blends arcade and simulation racing today.

Every anniversary in 2027