Apr 18
Knightmare II: The Maze of Galious 1987
Why it still holds upThe hub is open from the start and items decide where you can go next, so finding the way still takes exploring.
Game anniversaries in 2027
Games that have stood the test of time and turn a round number in 2027
Turning 40
Released in 1987 · 13 games
Apr 18
Knightmare II: The Maze of Galious 1987
Why it still holds upThe hub is open from the start and items decide where you can go next, so finding the way still takes exploring.
Jun 26
Bases Loaded 1987
Why it still holds upPlay it now and the controls are not hard to learn, with a pitcher whose habits you can read.
Aug 22
Nemesis 2 1987
Why it still holds upA sequel with its own ship and weapons gives players a different Gradius to try.
Sep 18
Mike Tyson's Punch-Out!! 1987
Why it still holds upSet patterns and a heart meter that punishes missed punches make each bout a lesson in timing today.
Oct 5
Maniac Mansion 1987
Why it still holds upParties that change which puzzles can be solved make a second run different today.
Nov 16
Faxanadu 1987
Why it still holds upAn adventure with some role-playing in it still makes a good way to spend an afternoon.
Dec 15
Dungeon Master 1987
Why it still holds upEven now the dungeon rewards the effort of learning the rune system, which is part of the game.
Dec 20
Phantasy Star 1987
Why it still holds upDungeons you map yourself, and an option to talk in battle, give each trip a puzzle of its own today.
Turning 35
Released in 1992 · 21 games
Mar 27
Top Gear 1992
Why it still holds upA split screen race for two across several nations is still easy to set up.
Apr 17
Ultima VII: The Black Gate 1992
Why it still holds upEven now, objects you can stack and dialogue you can steer give it a world to poke at.
Jun 1
Indiana Jones and the Fate of Atlantis 1992
Why it still holds upThe three paths give it three routes through one story, which is why it still holds up today, in a tone close to the films.
Aug 27
Super Mario Kart 1992
Why it still holds upBecause items and power slides make every lap a mix of speed and risk, a race is still worth running, and Battle Mode gives you a reason to bring a friend.
Oct 21
Super Mario Land 2: 6 Golden Coins 1992
Why it still holds upIts mix of short levels and a free choice of order suits a quick session now.
Oct 30
Landstalker 1992
Why it still holds upDungeons that use the isometric view as part of the puzzle, and hidden life upgrades that send you back through old areas, still reward careful looking today.
Nov 21
Sonic the Hedgehog 2 1992
Why it still holds upThe reason to go back is level design that rewards speed without giving up exploration.
Nov 21
Sonic the Hedgehog 2 1992
Why it still holds upRings you can win back and acts built around a ride give it a pace of its own, and six hidden emeralds still give a reason to search every act.
Turning 30
Released in 1997 · 43 games
Jan 31
Final Fantasy VII 1997
Why it still holds upThe Materia and the size of the world still give you plenty to get into.
Mar 20
Castlevania: Symphony of the Night 1997
Why it still holds upExploring the castle is still the draw: it is full of hidden rooms and secrets, and each new ability opens somewhere that was closed.
Apr 27
Star Fox 64 1997
Why it still holds upBranching routes and medals give reasons to replay a short campaign, which is why it is worth playing today.
Jun 20
Final Fantasy Tactics 1997
Why it still holds upJobs that unlock abilities and a Charge Time that decides who acts still make every battle a puzzle of order and class today.
Aug 23
GoldenEye 007 1997
Why it still holds upOpen levels with objectives that change by difficulty, plus the multiplayer, still hold it up today.
Sep 24
Ultima Online 1997
Oct 10
Fallout: A Post Nuclear Role Playing Game 1997
Why it still holds upA build that matters in every conversation, and combat you plan rather than react to, are the reasons to play it today.
Oct 13
Age of Empires 1997
Why it still holds upFinite trees, four resources and buildings to place still turn each match into a city planning problem today.
Turning 25
Released in 2002 · 70 games
Mar 22
Resident Evil 2002
Why it still holds upAmmo, inventory and saves are scarce, so you keep deciding what to fight, what to carry and when to backtrack, and that tension is the reason to play it now.
May 1
The Elder Scrolls III: Morrowind 2002
Why it still holds upA free form world with no required order, and a mod scene that keeps it going, make it worth playing now.
Jul 3
Warcraft III: Reign of Chaos 2002
Why it still holds upLevelling a few heroes and using their abilities while you fight over the map keeps it worth playing today.
Aug 29
Mafia 2002
Why it still holds upThe period setting is why it is worth playing now: Lost Heaven is modelled on 1930s American cities, and the missions move between chases, races and shootouts.
Oct 29
Grand Theft Auto: Vice City 2002
Why it still holds upThe 1980s city and its songs still make every drive part of one setting, which is the reason to play it now.
Nov 18
Metroid Prime 2002
Why it still holds upExploring is still the draw, with a story you find by scanning and locked areas that pull you back later.
Nov 29
Gothic II 2002
Why it still holds upA compact, hand placed world in which exploring pays off is the reason to play it today.
Dec 13
The Legend of Zelda: The Wind Waker 2002
Why it still holds upYou would still sail it today for the way dungeons and tools follow each other without busywork, in a look that keeps its charm.
Turning 20
Released in 2007 · 55 games
Mar 13
God of War II 2007
Why it still holds upIt holds up now because combat, platforming and puzzles are designed as one adventure.
Aug 21
BioShock 2007
Why it still holds upRapture remains a place worth exploring today: the setting and its people tell the story, and every character gives a new view of the city.
Aug 27
Metroid Prime 3: Corruption 2007
Why it still holds upPointer aiming that is not auto aim still puts the shooting in your own hands across those planets today.
Sep 25
Halo 3 2007
Why it still holds upCo op for up to four and a map editor for your own multiplayer maps are the reason to play it now.
Oct 10
Portal 2007
Why it still holds upOne tool and its momentum rules open many solutions, and the humour and writing make you want to keep going, which is why it holds up today.
Nov 1
Super Mario Galaxy 2007
Why it still holds upEvery level is built around that gravity, so walking upside down and jumping between small planets is what you do throughout, which keeps it fresh today.
Nov 5
Call of Duty 4: Modern Warfare 2007
Why it still holds upWhat it still offers is a tight campaign followed by a multiplayer loop of leveling and class building made to be replayed.
Nov 20
Mass Effect 2007
Why it still holds upYou shape Shepard's personality through the dialogue, and Paragon and Renegade points unlock more options as you go, which keeps the choices worth making now.
Turning 15
Released in 2012 · 68 games
Feb 16
Zero Escape: Virtue's Last Reward 2012
Why it still holds upRevisiting choices so that information from one route opens another still drives the game now.
Mar 6
Mass Effect 3 2012
Why it still holds upCarrying choices from game to game is the reason to play it today, in order from the first game.
Mar 13
Journey 2012
Why it still holds upWith three controls and a world that keeps introducing something new instead of repeating, it is still worth the few hours it takes.
Apr 24
The Walking Dead 2012
Why it still holds upA story built around one relationship is why it still plays well: the voice acting carries it, and the choices come under time pressure.
Sep 18
Borderlands 2 2012
Why it still holds upAn enormous range of guns and four class builds are the reason to replay it now, and co op scaling lets friends share the same quests.
Oct 9
Dishonored 2012
Why it still holds upLevels with several ways in, and a world that reacts to how you played them, are the reason to play it today.
Nov 29
Far Cry 3 2012
Why it still holds upFive core systems, sneaking, shooting, driving, exploring and hunting, all feed the same leveling system, so the same encounter plays out differently depending on stealth, firepower and wildlife, and that is the reason to play it now.
Dec 7
The Cat Lady 2012
Why it still holds upA tense, atmospheric adventure whose dialogue choices change what you see later is the reason to play it now.
Turning 10
Released in 2017 · 80 games
Jan 12
Danganronpa V3: Killing Harmony 2017
Why it still holds upIf you play it now, it is for the investigate then argue structure, with the trial as the core system.
Feb 23
NieR: Automata 2017
Why it still holds upIts tone and its music carry it today: the world is heavy and unusual, and its environments are lush.
Feb 24
Hollow Knight 2017
Why it still holds upExploring is still the draw: you map the world, beat bosses to gain abilities and use them to reach places that were closed.
Feb 28
Horizon Zero Dawn 2017
Why it still holds upFighting each machine is a small puzzle of weak points, in a seamless world with tribes at different technology levels, which keeps it worth playing now.
Mar 3
The Legend of Zelda: Breath of the Wild 2017
Why it still holds upRun in any direction you like and the world still holds up today, since it runs on systems and physics and even a simple environmental puzzle can have three or four solutions.
Sep 14
Divinity: Original Sin II 2017
Why it still holds upPlay it now for fights that are puzzles of armor, elements and position, and for quests that accept more than one answer.
Oct 27
Super Mario Odyssey 2017
Why it still holds upToday it works because you choose what to do toward the moon count, and capturing drives much of the level design.
Dec 1
Xenoblade Chronicles 2 2017
Why it still holds upLayered combat systems over large Titans packed with hidden items and side quests make it worth playing today.