Unreal Tournament 1999
Why it still holds upTwo firing modes on most weapons, bots you can command and mutators that change the rules still give each match room to vary today.
The classics that still hold up
The ones almost everyone agrees on
Games
Unreal Tournament 1999
Why it still holds upTwo firing modes on most weapons, bots you can command and mutators that change the rules still give each match room to vary today.
Subnautica 2018
Why it still holds upAs you go deeper the sea grows more dangerous, and upgrades such as a submarine give you a reason to keep exploring, which still drives the descent today.
TimeSplitters 2 2002
Why it still holds upSplit screen with bots, sixteen modes and a level builder still make a shared session easy to fill today.
Kingdom Hearts 2002
Why it still holds upSimple controls and a structure of self contained worlds, each with its own sub story, still make it easy to pick up and repeat today.
Gran Turismo 4 2004
Why it still holds upOver 700 cars, dozens of driving missions and a crew chief mode that speeds the race up still give you many ways to spend a race today.
Xenoblade Chronicles 2010
Why it still holds upClear roles for the AI party and rewards for exploring still make both fights and wandering worth the time today.
SWAT 4 2005
Why it still holds upCharacters die quickly on both sides, so a room taken with a plan still beats one taken by force, and that careful pace holds up today.
Pikmin 2 2004
Why it still holds upA day that always runs short, with randomly built caves below it, still makes every trip a set of choices today.
Teenage Mutant Ninja Turtles IV: Turtles in Time 1992
Why it still holds upNon stop co op brawling with distinct characters and varied boss fights still makes it quick to enjoy with a friend today.
Super Smash Bros. for Wii U 2014
Why it still holds upSimple rules, flat stages on request and the controller each player prefers still let any group play together today.
Rock Band 2 2008
Why it still holds upA No Fail mode and Overdrive rescues still let a group of mixed skills share one song today.
Tom Clancy's Splinter Cell 2002
Why it still holds upLight and shadow are your refuge and the level layouts form routes through gaps in vision, so play is still built around reading the lighting rather than shooting today.
VA-11 Hall-A: Cyberpunk Bartender Action 2016
Why it still holds upA world told through confessions and small details, rather than exposition, still makes each shift a conversation worth listening to today.
Valkyria Chronicles 2008
Why it still holds upA map for commanding and a third person view for aiming still let you plan like a commander and then aim like a soldier today.
Marvel vs. Capcom 2: New Age of Heroes 2000
Why it still holds upTeams of three with a call in assist and a snapback that forces a switch still turn each match into a puzzle of who is on screen today.
Rome: Total War 2004
Why it still holds upA campaign and real time battles that feed each other, with morale and formations deciding fights, still make every war a decision about what to risk today.
No One Lives Forever 2: A Spy in H.A.R.M.'s Way 2002
Why it still holds upBecause guards react to sound, light and bodies, a careful, silent approach and an all out one both still work today.
Dungeon Keeper 1997
Why it still holds upIndirect control of creatures that have to be paid, trained and kept content means the dungeon is still run rather than commanded today.
Chrono Cross 1999
Why it still holds upGrowth that comes from bosses instead of grinding, and a stamina bar for each action, still keep every battle worth thinking about today.
Burnout 3: Takedown 2004
Why it still holds upAggression that pays for speed still makes every race a risk worth taking today.
Gran Turismo 3: A-Spec 2001
Why it still holds upA progression of races, license tests and championships tied to unlocking cars still gives a career a clear path today.
X-COM: UFO Defense 1994
Also known as UFO: Enemy Unknown
Why it still holds upTwo linked layers, where what you research and capture changes your options in battle, and no one strategy that always wins, still invite experimenting today.
Duck Game 2014
Why it still holds upOne hit kills and simple controls still let a round be learned in seconds today, so it is quick to start.
Tony Hawk's Pro Skater 1999
Why it still holds upShort runs with several goals each, and scores you keep trying to beat, still make one more run easy to say yes to today.
Advance Wars 2001
Why it still holds upLimited fuel and ammo, and terrain that changes what each unit can do, make every turn a small puzzle, still worth solving.
Super Smash Bros. Brawl 2008
Why it still holds upA damage percentage that decides who flies off, with four control schemes, still makes a match easy to start today.
Quake 1996
Why it still holds upFull 3D levels, enemies with distinct roles and rocket jumping still make exploring and fighting feel like one thing today.
Monument Valley II 2017
Why it still holds upSingle screen perspective puzzles with simple touch controls, and a new idea in every level instead of a reused one, still keep each screen worth solving today.
SoulCalibur 1998
Why it still holds upEight way movement, a forgiving input buffer and Guard Impact still let you step around an opponent or turn their attack against them today.
Gabriel Knight: Sins of the Fathers 1993
Why it still holds upChoosing exactly what to ask each person, one day at a time, still makes the investigation a slow puzzle of listening today.
Prince of Persia: The Sands of Time 2003
Why it still holds upA hard jump that can be retried at once, by rewinding, still keeps its acrobatics easy to enjoy today.
Forza Horizon 4 2018
Why it still holds upThe same roads still look different through the year, in a world that turns through four seasons.
Super Mario Kart 1992
Why it still holds upItems and power slides still make every lap a mix of speed and risk today, and the two player modes give you a reason to bring a friend.
Gran Turismo 1997
Why it still holds upA progression of licenses, credits and tuning, on top of physics built first, still blends arcade and simulation racing today.
Super Mario Sunshine 2002
Why it still holds upOne water backpack with several movement modes drives every level, while the secret courses without it test pure platforming, which still gives the game two kinds of jumping today.
Tom Clancy's Splinter Cell: Pandora Tomorrow 2004
Why it still holds upEach stealth section today has a few more ways to play, with Sam whistling to draw guards and carrying bodies through doors.
The Legend of Zelda: Skyward Sword 2011
Why it still holds upEnemy defenses you answer with the direction of your swing, and a hub revisited with new goals, still make combat and exploring feel connected today.
Gears of War 2006
Why it still holds upCover, timing and a squad to keep alive still make every firefight tense today.
Pac-Man: Championship Edition DX 2010
Why it still holds upA speed that climbs with your score still builds every run toward a frantic finish today.
Skies of Arcadia 2000
Why it still holds upA blank sky map that you fill in by flying between islands still gives exploration a sense of discovery today.
Gran Turismo 2 1999
Why it still holds upNearly 650 cars and 27 tracks, from road courses to rally stages, still give a career of licenses and trophies a long road to follow today.
Homeworld 1999
Why it still holds upA fleet that has to last the whole campaign, moving in three dimensions, still makes every battle in space worth planning today.
Vagrant Story 2000
Why it still holds upChains that raise your risk, and gear that counts for more than levels, still make each fight a trade between risk and reward today.
Devil May Cry 2001
Why it still holds upBeing judged on how well you fight, not only on whether you win, still turns every encounter into a performance.
Conker's Bad Fur Day 2001
Why it still holds upSimple moves and pads that hand you the right tool at the right spot still keep each stretch moving today.
Eternal Darkness: Sanity's Requiem 2002
Why it still holds upIts sanity effects tie tension to how you fight, and three antagonist paths still give a replay something new today.
Guitar Hero II 2006
Why it still holds upA plastic guitar and a rock song still get a room playing along today.