The classics that still hold up

The ones almost everyone agrees on

349 games · page 7 of 8

Games

Unreal Tournament 1999 Why it still holds upTwo firing modes on most weapons, bots you can command and mutators that change the rules still give each match room to vary today.
Subnautica 2018 Why it still holds upAs you go deeper the sea grows more dangerous, and upgrades such as a submarine give you a reason to keep exploring, which still drives the descent today.
TimeSplitters 2 2002 Why it still holds upSplit screen with bots, sixteen modes and a level builder still make a shared session easy to fill today.
Kingdom Hearts 2002 Why it still holds upSimple controls and a structure of self contained worlds, each with its own sub story, still make it easy to pick up and repeat today.
Gran Turismo 4 2004 Why it still holds upOver 700 cars, dozens of driving missions and a crew chief mode that speeds the race up still give you many ways to spend a race today.
Xenoblade Chronicles 2010 Why it still holds upClear roles for the AI party and rewards for exploring still make both fights and wandering worth the time today.
SWAT 4 2005 Why it still holds upCharacters die quickly on both sides, so a room taken with a plan still beats one taken by force, and that careful pace holds up today.
Pikmin 2 2004 Why it still holds upA day that always runs short, with randomly built caves below it, still makes every trip a set of choices today.
Super Smash Bros. for Wii U 2014 Why it still holds upSimple rules, flat stages on request and the controller each player prefers still let any group play together today.
Rock Band 2 2008 Why it still holds upA No Fail mode and Overdrive rescues still let a group of mixed skills share one song today.
Dungeon Keeper 1997 Why it still holds upIndirect control of creatures that have to be paid, trained and kept content means the dungeon is still run rather than commanded today.
Chrono Cross 1999 Why it still holds upGrowth that comes from bosses instead of grinding, and a stamina bar for each action, still keep every battle worth thinking about today.
Burnout 3: Takedown 2004 Why it still holds upAggression that pays for speed still makes every race a risk worth taking today.
Gran Turismo 3: A-Spec 2001 Why it still holds upA progression of races, license tests and championships tied to unlocking cars still gives a career a clear path today.
Duck Game 2014 Why it still holds upOne hit kills and simple controls still let a round be learned in seconds today, so it is quick to start.
Tony Hawk's Pro Skater 1999 Why it still holds upShort runs with several goals each, and scores you keep trying to beat, still make one more run easy to say yes to today.
Advance Wars 2001 Why it still holds upLimited fuel and ammo, and terrain that changes what each unit can do, make every turn a small puzzle, still worth solving.
Super Smash Bros. Brawl 2008 Why it still holds upA damage percentage that decides who flies off, with four control schemes, still makes a match easy to start today.
Monument Valley II 2017 Why it still holds upSingle screen perspective puzzles with simple touch controls, and a new idea in every level instead of a reused one, still keep each screen worth solving today.
SoulCalibur 1998 Why it still holds upEight way movement, a forgiving input buffer and Guard Impact still let you step around an opponent or turn their attack against them today.
Forza Horizon 4 2018 Why it still holds upThe same roads still look different through the year, in a world that turns through four seasons.
Super Mario Kart 1992 Why it still holds upItems and power slides still make every lap a mix of speed and risk today, and the two player modes give you a reason to bring a friend.
Gran Turismo 1997 Why it still holds upA progression of licenses, credits and tuning, on top of physics built first, still blends arcade and simulation racing today.
Super Mario Sunshine 2002 Why it still holds upOne water backpack with several movement modes drives every level, while the secret courses without it test pure platforming, which still gives the game two kinds of jumping today.
The Legend of Zelda: Skyward Sword 2011 Why it still holds upEnemy defenses you answer with the direction of your swing, and a hub revisited with new goals, still make combat and exploring feel connected today.
Gears of War 2006 Why it still holds upCover, timing and a squad to keep alive still make every firefight tense today.
Skies of Arcadia 2000 Why it still holds upA blank sky map that you fill in by flying between islands still gives exploration a sense of discovery today.
Gran Turismo 2 1999 Why it still holds upNearly 650 cars and 27 tracks, from road courses to rally stages, still give a career of licenses and trophies a long road to follow today.
Vagrant Story 2000 Why it still holds upChains that raise your risk, and gear that counts for more than levels, still make each fight a trade between risk and reward today.
Devil May Cry 2001 Why it still holds upBeing judged on how well you fight, not only on whether you win, still turns every encounter into a performance.
Conker's Bad Fur Day 2001 Why it still holds upSimple moves and pads that hand you the right tool at the right spot still keep each stretch moving today.
Guitar Hero II 2006 Why it still holds upA plastic guitar and a rock song still get a room playing along today.

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