1990s shooters that still hold up

From cover, from the hip, and from a side-scrolling jet

113 games · page 2 of 3

Games

Cannon Fodder 1993 Why it still holds upA squad where every soldier is one round from death still makes each decision tense today.
Ace Combat 2 1997 Why it still holds upA hangar to fill and missions that branch still give a reason to take off again today.
Aero Fighters 1992 Why it still holds upA route that changes with every run and every pilot still makes it worth starting another today.
Jet Force Gemini 1999 Why it still holds upPlayers who like a lot of shooting spread across varied worlds can still find a good change of pace in it.
Unreal 1998 Why it still holds upA lonely planet, explored with flak and a flashlight, still has an atmosphere worth visiting today.
Star Wars: X-Wing 1993 Why it still holds upFlying a fighter from the cockpit, through the war around the film, is still a way to take part in the story today.
R-Type Delta 1998 Why it still holds upThree ships whose pods and cannons work in different ways still change how you plan each stage today.
Frame Gride 1999 Why it still holds upA robot you build and tune yourself still gives each duel your own stamp.
Star Parodier 1992 Why it still holds upA shooter that never takes itself seriously still keeps every stage light.
Magical Chase 1991 Why it still holds upShops that sell health and a choice of weapons still give each run decisions to make.
Gate of Thunder 1992 Why it still holds upSeven stages of constant scrolling with a boss at each end still make it quick to pick up for another try.
GG Aleste 1991 Why it still holds upA ship that clears the screen when it dies still turns every loss into a last shot.
Descent 3 1999 Why it still holds upEach tunnel is still a question of orientation as well as combat, with movement in every direction.
Air Zonk 1992 Why it still holds upTen companions that change how Zonk fights still give each stage a different choice today.
Lords of Thunder 1993 Why it still holds upChoosing the order of the stages and which armor to wear still gives each run a plan.
Syphon Filter 1999 Why it still holds upA mix of shooting and stealth, across missions that keep changing, still makes it worth a look today.
Sunset Riders 1991 Why it still holds upA shootout with a poster for a target is still a fine game for a group.
Heretic 1994 Why it still holds upAn inventory to use as you like, on top of keys to hunt for, still gives each level more to try today.
Einhänder 1997 Why it still holds upWeapons taken from defeated enemies still make each wave a choice of what to carry today.
Realms of the Haunting 1996 Why it still holds upThe doors still hide a universe behind every one, in a haunted house that is also a shooter.
Toy Commander 1999 Why it still holds upA house full of toys still turns every room into a different mission.
Jazz Jackrabbit 2 1998 Why it still holds upRunning, shooting and stomping through four episodes, alone or with others, still make it an easy side scroller to pick up today.
Rise of the Triad: Dark War 1994 Why it still holds upIts unpredictable fights are still the reason to play it now, even if those mazes can leave you lost looking for keys.

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