Shooters that still hold up

From cover, from the hip, and from a side-scrolling jet

519 games · page 8 of 11

Games

Galaga '88 1987 Why it still holds upRescuing a ship in mid-dive is a risk that is still worth taking.
MDK2 2000 Why it still holds upThree heroes with their own strengths still give each level a different way to play.
Sunset Riders 1991 Why it still holds upA shootout with a poster for a target is still a fine game for a group.
Metal Slug Advance 2004 Why it still holds upA life bar and a hundred cards to collect still give each mission a reason to be replayed.
U.N. Squadron 1989 Why it still holds upSpending money between stages makes your loadout part of every run, and that planning is still at its core.
Heretic 1994 Why it still holds upAn inventory to use as you like, on top of keys to hunt for, still gives each level more to try today.
Einhänder 1997 Why it still holds upWeapons taken from defeated enemies still make each wave a choice of what to carry today.
Blaster Master 1988 Why it still holds upExploring in two perspectives keeps its variety up, as it still does for players who try it.
Realms of the Haunting 1996 Why it still holds upThe doors still hide a universe behind every one, in a haunted house that is also a shooter.
Resistance 3 2011 Why it still holds upA smaller, grimmer story still gives it a mood of its own today.
Disney's Lilo & Stitch 2002 Why it still holds upIt is a tough run and gun, and Stitch's four arms and plasma blasters are still worth playing today.
Xenon 2: Megablast 1989 Why it still holds upToday, restart points spaced through each level turn a hard stage into a series of short attempts.
Berzerk 1980 Why it still holds upRooms that have to be left before an unkillable enemy arrives still keep every one tense today.
Tron 2.0 2003 Why it still holds upThe subroutines still make the upgrades programs, and your memory runs out.
Phoenix 1980 Why it still holds upThe reason to play it now is a force field that cannot be used twice in a row, which makes every dive a decision about timing.
Black 2006 Why it still holds upA shooter built around destruction and explosions still has its place.
Knightmare 1986 Why it still holds upA screen that never stops, with a weapon you keep changing, still keeps each stage busy today.
Toy Commander 1999 Why it still holds upA house full of toys still turns every room into a different mission.
Fear Effect 2000 Why it still holds upA film like presentation still gives it a style of its own.
Zaxxon 1982 Why it still holds upJudging height from a shadow still makes every wall a test of the eye today.
Jazz Jackrabbit 2 1998 Why it still holds upRunning, shooting and stomping through four episodes, alone or with others, still make it an easy side scroller to pick up today.
Doom 3 2004 Why it still holds upIts atmosphere is why it is worth playing now: the dark, the sound and the empty base keep it tense.

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