Desert Strike: Return to the Gulf 1992
Why it still holds upAction and planning together, with ammunition to ration, still make each mission a puzzle as well as a fight today.
Shooters that still hold up
From cover, from the hip, and from a side-scrolling jet
Games
Desert Strike: Return to the Gulf 1992
Why it still holds upAction and planning together, with ammunition to ration, still make each mission a puzzle as well as a fight today.
The NewZealand Story 1988
Why it still holds upIt is still worth looking around the big mazes before rushing for the exit.
Galaga '88 1987
Why it still holds upRescuing a ship in mid-dive is a risk that is still worth taking.
Vanquish 2010
Why it still holds upThe knee slide still scores you for not using the cover.
Days Gone 2019
Why it still holds upWith hordes that outnumber you, every open stretch of road is still something to plan around.
MDK2 2000
Why it still holds upThree heroes with their own strengths still give each level a different way to play.
Sunset Riders 1991
Why it still holds upA shootout with a poster for a target is still a fine game for a group.
Serious Sam: The Second Encounter 2002
Why it still holds upArenas full of enemy waves are still what define it today.
Sunset Overdrive 2014
Why it still holds upTouching the floor is what the rails still punish today.
Metal Slug Advance 2004
Why it still holds upA life bar and a hundred cards to collect still give each mission a reason to be replayed.
U.N. Squadron 1989
Why it still holds upSpending money between stages makes your loadout part of every run, and that planning is still at its core.
Ratchet & Clank: Into the Nexus 2013
Why it still holds upA short adventure with gravity to play with still suits one or two evenings today.
Heretic 1994
Why it still holds upAn inventory to use as you like, on top of keys to hunt for, still gives each level more to try today.
XIII 2003
Why it still holds upWith comic insets and a cel shaded look, it still feels like a comic you control today.
Einhänder 1997
Why it still holds upWeapons taken from defeated enemies still make each wave a choice of what to carry today.
Mega Man 6 1993
Why it still holds upA charged shot and a free choice of stage order still make it worth returning to.
Blaster Master 1988
Why it still holds upExploring in two perspectives keeps its variety up, as it still does for players who try it.
Realms of the Haunting 1996
Why it still holds upThe doors still hide a universe behind every one, in a haunted house that is also a shooter.
Resistance 3 2011
Why it still holds upA smaller, grimmer story still gives it a mood of its own today.
Resident Evil Zero 2002
Why it still holds upTwo partners with different skills are still a reason to take another walk through the facility.
Dying Light 2015
Why it still holds upA day that turns into a dangerous night still changes how you move through the same streets.
Disney's Lilo & Stitch 2002
Why it still holds upIt is a tough run and gun, and Stitch's four arms and plasma blasters are still worth playing today.
Xenon 2: Megablast 1989
Why it still holds upToday, restart points spaced through each level turn a hard stage into a series of short attempts.
Fallout 4 2015
Why it still holds upThe settlement still makes the junk the point, and the town you built is yours to defend.
Ratchet & Clank 2016
Why it still holds upQwark's version of events is still what frames the game today.
Buster Bros. 1989
Also known as Pang
Why it still holds upPopping balloons one landmark at a time is a goal that is still easy to follow.
Berzerk 1980
Why it still holds upRooms that have to be left before an unkillable enemy arrives still keep every one tense today.
Tron 2.0 2003
Why it still holds upThe subroutines still make the upgrades programs, and your memory runs out.
Phoenix 1980
Why it still holds upThe reason to play it now is a force field that cannot be used twice in a row, which makes every dive a decision about timing.
Ratchet & Clank Future: Tools of Destruction 2007
Why it still holds upA pair of heroes who share a wrench and an arsenal still make a lively duo today.
Tom Clancy's Rainbow Six 1998
Why it still holds upEach attempt is still a test of the plan, since missions reward planning and punish haste.
Contra 1987
Why it still holds upWith so few lives, every stage is still something learned by repeating it today, so a run is tense from the first screen.
Black 2006
Why it still holds upA shooter built around destruction and explosions still has its place.
Star Trek: Voyager - Elite Force 2000
Why it still holds upA shooter with a story from the series is still easy to follow even for newcomers.
Shadow Warrior 1997
Why it still holds upVehicles to drive, ladders to climb and a katana or a sticky bomb to choose from still give each level things to try.
Knightmare 1986
Why it still holds upA screen that never stops, with a weapon you keep changing, still keeps each stage busy today.
Dino Crisis 1999
Why it still holds upA facility where every locked door and every bullet counts still keeps a night of it tense today.
Toy Commander 1999
Why it still holds upA house full of toys still turns every room into a different mission.
Fear Effect 2000
Why it still holds upA film like presentation still gives it a style of its own.
Mega Man 11 2018
Why it still holds upStages learned until they can be run cleanly, with time slowed when you need it, still make it a Mega Man worth learning today.
Zaxxon 1982
Why it still holds upJudging height from a shadow still makes every wall a test of the eye today.
Mega Man 3 1990
Why it still holds upThe order of stages is yours to choose, which is still a reason to keep returning.
Jazz Jackrabbit 2 1998
Why it still holds upRunning, shooting and stomping through four episodes, alone or with others, still make it an easy side scroller to pick up today.
Serious Sam: The First Encounter 2001
Why it still holds upA level full of enemies at once still makes every fight a test of nerve today.
Mega Man X3 1995
Why it still holds upClinging to walls while charging a shot is still a way of fighting worth trying.
Battle City 1985
Why it still holds upDefending a base while clearing the board still asks for attention today.
Doom 3 2004
Why it still holds upIts atmosphere is why it is worth playing now: the dark, the sound and the empty base keep it tense.
S.T.A.L.K.E.R.: Call of Pripyat 2009
Why it still holds upA dangerous zone, crossed with a bandage in hand, still has an atmosphere worth entering today.