Shooters that still hold up

From cover, from the hip, and from a side-scrolling jet

519 games · page 6 of 11

Games

Left 4 Dead 2008 Why it still holds upFour survivors who depend on each other, in runs that keep changing, still make a good team to join today.
Aero Fighters 1992 Why it still holds upA route that changes with every run and every pilot still makes it worth starting another today.
Jetpac 1983 Why it still holds upEven now, rocket parts, fuel and falling bonuses to collect while aliens close in make every screen a short, clear task.
Beat Hazard 2009 Why it still holds upA shooter that plays along with your own music still makes a record collection something to fight through today.
Jet Force Gemini 1999 Why it still holds upPlayers who like a lot of shooting spread across varied worlds can still find a good change of pace in it.
Batman 1989 Why it still holds upA restart that keeps your progress still makes the search for the next part easy to resume after a failure.
Metal Slug 5 2003 Why it still holds upSliding under fire in a fast side-scroller is a pleasure that has held up well even now.
Nemesis 2 1987 Why it still holds upA sequel with its own ship and weapons gives players a different Gradius to try.
Unreal 1998 Why it still holds upA lonely planet, explored with flak and a flashlight, still has an atmosphere worth visiting today.
Nex Machina 2017 Why it still holds upRooms of waves and a combo to keep alive still give each run a clear goal today.
Star Wars: X-Wing 1993 Why it still holds upFlying a fighter from the cockpit, through the war around the film, is still a way to take part in the story today.
R-Type Delta 1998 Why it still holds upThree ships whose pods and cannons work in different ways still change how you plan each stage today.
Bosconian 1981 Why it still holds upFlying in every direction with a radar that shows where the bases are still gives each round a clear goal.
Ecks vs. Sever 2001 Why it still holds upTwo characters whose stories cross still give it two campaigns to play.
Sturmwind 2013 Why it still holds upA weapon you can aim backward still gives each stage a puzzle of positions.
Frame Gride 1999 Why it still holds upA robot you build and tune yourself still gives each duel your own stamp.
Fur Fighters 2000 Why it still holds upCute animals with big guns still turn a sweet story into a loud fight.
Star Parodier 1992 Why it still holds upA shooter that never takes itself seriously still keeps every stage light.
Space Manbow 1989 Why it still holds upAn energy bar that survives a death still keeps a run going after a mistake.
Magical Chase 1991 Why it still holds upShops that sell health and a choice of weapons still give each run decisions to make.
Last Alert 1989 Why it still holds upAreas in any order and objectives beyond the exit still give its missions some variety.
Gate of Thunder 1992 Why it still holds upSeven stages of constant scrolling with a boss at each end still make it quick to pick up for another try.
GG Aleste 1991 Why it still holds upA ship that clears the screen when it dies still turns every loss into a last shot.
Gradius Galaxies 2001 Why it still holds upRestarts from any checkpoint still make it easy to pick up and play.
Tachyon: The Fringe 2000 Why it still holds upDecisions that change the story still give the missions more weight than a plain run of dogfights.
Hidden & Dangerous 2 2003 Why it still holds upThe roster still holds four men you picked out of thirty, who can be captured as well as killed.
The Darkness 2007 Why it still holds upA demon in your blood still gives a mob story a dark twist.
Wizball 1987 Why it still holds upPortals take you between the levels you have opened, so choosing where to go for which colour still makes each run something to plan as well as to shoot through.
MechAssault 2002 Why it still holds upPiloting a giant walking tank still turns each mission into a duel of machines.

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