Condemned: Criminal Origins 2005
Why it still holds upEach fight is still decided by what the place hands you.
Shooters that still hold up
From cover, from the hip, and from a side-scrolling jet
Games
Condemned: Criminal Origins 2005
Why it still holds upEach fight is still decided by what the place hands you.
Blaster Master Zero II 2019
Why it still holds upSwitching between tank and on foot levels still keeps each planet from repeating itself.
Left 4 Dead 2008
Why it still holds upFour survivors who depend on each other, in runs that keep changing, still make a good team to join today.
Vigilante 8: 2nd Offense 1999
Why it still holds upFor car combat among friends, it is still a good time.
SWAT 3: Close Quarters Battle 1999
Why it still holds upThe arrest still makes the win a suspect alive on the floor and your weapon unfired.
Aero Fighters 1992
Why it still holds upA route that changes with every run and every pilot still makes it worth starting another today.
Jetpac 1983
Why it still holds upEven now, rocket parts, fuel and falling bonuses to collect while aliens close in make every screen a short, clear task.
Brigador 2016
Why it still holds upThe city is still a town you are paid to flatten.
Beat Hazard 2009
Why it still holds upA shooter that plays along with your own music still makes a record collection something to fight through today.
Jet Force Gemini 1999
Why it still holds upPlayers who like a lot of shooting spread across varied worlds can still find a good change of pace in it.
Batman 1989
Why it still holds upA restart that keeps your progress still makes the search for the next part easy to resume after a failure.
Metal Slug 5 2003
Why it still holds upSliding under fire in a fast side-scroller is a pleasure that has held up well even now.
Metal Gear Solid: Peace Walker 2010
Why it still holds upToday it is an easy game to dip into for a mission or two between other things.
Sky Force Anniversary 2014
Why it still holds upThe cycle of upgrading and trying again is still the core of the game.
Nemesis 2 1987
Why it still holds upA sequel with its own ship and weapons gives players a different Gradius to try.
Unreal 1998
Why it still holds upA lonely planet, explored with flak and a flashlight, still has an atmosphere worth visiting today.
Nex Machina 2017
Why it still holds upRooms of waves and a combo to keep alive still give each run a clear goal today.
Star Wars: X-Wing 1993
Why it still holds upFlying a fighter from the cockpit, through the war around the film, is still a way to take part in the story today.
R-Type Delta 1998
Why it still holds upThree ships whose pods and cannons work in different ways still change how you plan each stage today.
Bosconian 1981
Why it still holds upFlying in every direction with a radar that shows where the bases are still gives each round a clear goal.
Archimedean Dynasty 1996
Why it still holds upThe narrow water still makes it a dogfight in corridors of rock, under a sea that is all that is left.
Duke Nukem Advance 2002
Why it still holds upTen hours of Duke on a handheld still make a full portable shooter.
Ecks vs. Sever 2001
Why it still holds upTwo characters whose stories cross still give it two campaigns to play.
Iridion II 2003
Why it still holds upA handheld shooter with six weapons to choose from still gives each stage a different feel.
Sturmwind 2013
Why it still holds upA weapon you can aim backward still gives each stage a puzzle of positions.
Frame Gride 1999
Why it still holds upA robot you build and tune yourself still gives each duel your own stamp.
Fur Fighters 2000
Why it still holds upCute animals with big guns still turn a sweet story into a loud fight.
Star Parodier 1992
Why it still holds upA shooter that never takes itself seriously still keeps every stage light.
Seirei Senshi Spriggan 1991
Why it still holds upA weapon system you can only half predict still gives each run its own surprises.
Space Manbow 1989
Why it still holds upAn energy bar that survives a death still keeps a run going after a mistake.
Magical Chase 1991
Why it still holds upShops that sell health and a choice of weapons still give each run decisions to make.
Last Alert 1989
Why it still holds upAreas in any order and objectives beyond the exit still give its missions some variety.
Gate of Thunder 1992
Why it still holds upSeven stages of constant scrolling with a boss at each end still make it quick to pick up for another try.
GG Aleste 1991
Why it still holds upA ship that clears the screen when it dies still turns every loss into a last shot.
Gradius Galaxies 2001
Why it still holds upRestarts from any checkpoint still make it easy to pick up and play.
Magic Carpet 2: The Netherworlds 1995
Why it still holds upThe underground still takes the first game's flight into caves, with the castle to come home to.
Tachyon: The Fringe 2000
Why it still holds upDecisions that change the story still give the missions more weight than a plain run of dogfights.
Hidden & Dangerous 2 2003
Why it still holds upThe roster still holds four men you picked out of thirty, who can be captured as well as killed.
Terra Nova: Strike Force Centauri 1996
Why it still holds upChoosing the suits and splitting the squad still let you plan each fight on open ground your own way, reason enough to play it now.
The Darkness 2007
Why it still holds upA demon in your blood still gives a mob story a dark twist.
Wizball 1987
Why it still holds upPortals take you between the levels you have opened, so choosing where to go for which colour still makes each run something to plan as well as to shoot through.
Gunstar Super Heroes 2005
Also known as Gunstar Future Heroes
Why it still holds upStages reworked with new parts, and three guns to switch between, still give plenty to try today.
Touhou Koumakyou: The Embodiment of Scarlet Devil 2002
Why it still holds upTwo characters with different weapons still make each run its own.
Ratchet & Clank Future: A Crack in Time 2009
Why it still holds upSolving puzzles with your own recorded copies is a mechanic that is still worth trying.
Blaster Master: Enemy Below 2000
Why it still holds upUpgrades that open new entrances, and a key hidden in each area, still give the exploring a purpose today.
MechAssault 2002
Why it still holds upPiloting a giant walking tank still turns each mission into a duel of machines.