1990s platformers that still hold up

Jumping, which is far harder to get right than it looks

114 games · page 2 of 3

Games

Prehistorik 2 1993 Why it still holds upTen levels full of things to hit and find still reward a second look today.
Demon's Crest 1994 Why it still holds upA few hours of action that keeps rewarding a return visit makes it an easy pick up now.
Jet Force Gemini 1999 Why it still holds upPlayers who like a lot of shooting spread across varied worlds can still find a good change of pace in it.
Nights Into Dreams... 1996 Why it still holds upAt about an hour a run, it is short enough to try today, and the ranks give a reason to return.
Valis IV 1991 Why it still holds upThree characters with their own moves and spells still give the acts several ways to be played.
Legendary Axe II 1990 Why it still holds upSwapping between a sword, a morning star and an axe, each with its own reach and power, still gives every fight a choice.
Mega Man 1995 Why it still holds upA mix of stages from several older games, fitted onto a small screen, still makes it a Mega Man worth trying today.
Bugs Bunny: Lost in Time 1999 Why it still holds upEras opened by the clocks you find, crossed with a full set of cartoon moves, still make it easy to follow today.
Ninja Gaiden 1992 Why it still holds upA short run of eight stages with a new jump to learn still makes it easy to try.
VectorMan 1995 Why it still holds upLevels with several paths and secret passages still reward looking around.
Astérix 1991 Why it still holds upTwo heroes with their own strengths, and hidden corners to find, still give it room for a second run.
Bonk's Revenge 1991 Why it still holds upSmileys that decide the bonus at the end of every stage still give the levels a reason to be searched.
Donkey Kong Land 2 1996 Why it still holds upThe quest to rescue Donkey Kong is still there to play today, with levels redesigned for the handheld.
Donkey Kong Land III 1997 Why it still holds upTwo Kongs with different abilities and hidden bonuses give each stage reasons to look around today.
Wario Land II 1998 Why it still holds upWith no way to die and no clock, you can explore and work out what each form does at your own pace, even now.
ActRaiser 1990 Why it still holds upPopulation growth in the building stages makes the Master stronger for the fighting, a link between the two halves that is still there today.
Kirby's Dream Land 2 1995 Why it still holds upStolen powers and three friends with their own abilities leave a lot to try in the stages even now.
Pac-Man World 1999 Why it still holds upA familiar hero in a short run of themed worlds is still easy to get into.
Disney's Aladdin 1994 Why it still holds upA short run through the film still makes it easy to finish in one sitting.
Jazz Jackrabbit 2 1998 Why it still holds upRunning, shooting and stomping through four episodes, alone or with others, still make it an easy side scroller to pick up today.
Ape Escape 1999 Why it still holds upEvery capture is still a small physical act, with gadgets on the right stick.

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