1990s platformers that still hold up

Jumping, which is far harder to get right than it looks

114 games · page 3 of 3

Games

Spyro the Dragon 1998 Why it still holds upLarge levels full of collectibles still make a good place to wander.
Mega Man III 1992 Why it still holds upTwo sets of four Robot Masters and E-Tanks to help with the hard parts still make a compact Mega Man game.
Earthworm Jim 2 1995 Why it still holds upMost levels change the rules, so there is still something new to work out in each.
Rayman 1995 Why it still holds upAbilities earned one at a time still give the quest a pace that suits a patient player today.
Earthworm Jim 1994 Why it still holds upUsing a worm as a whip is the idea the game is built on, and it still stands today.
Battletoads 1991 Why it still holds upEach level brings new enemies, hazards and rules, and the game still avoids repeating itself.
Ristar 1995 Why it still holds upFighting, climbing and swinging all run through the stretchy arms, so one idea is enough to start playing today.
Donkey Kong 64 1999 Why it still holds upFive Kongs and so much to collect still make it a big island to explore today.
Sonic Adventure 1998 Why it still holds upSix characters that each play differently give the one game several ways to play today.

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