2000s RPGs that still hold up

Somebody to become, and a long while to become them

145 games · page 2 of 4

Games

Off 2008 Why it still holds upThe fights still play at a rhythm of their own, with cooldowns instead of turns and elements made of materials.
Pokémon Pearl Version 2006 Why it still holds upEven now, battles that depend on each move's type and category reward planning a team on the climb to the Champion.
Skies of Arcadia 2000 Why it still holds upA blank sky map that you fill in by flying between islands still gives exploration a sense of discovery today.
Pokémon Ruby Version 2002 Why it still holds upEven now, choosing among a move, an item and a switch gives every turn a small decision.
Space Rangers 2002 Why it still holds upA galaxy that keeps running its own wars and trade, and more than one way to finish, leave the shape of your career to you today.
Vagrant Story 2000 Why it still holds upChains that raise your risk, and gear that counts for more than levels, still make each fight a trade between risk and reward today.
Golden Sun 2001 Why it still holds upPuzzles solved with magic, in places you can return to with new powers, still give exploring a reward of its own.
Disgaea: Hour of Darkness 2003 Why it still holds upChains planned across a whole board, and items you can dive into to strengthen, keep every battle a puzzle about what to set off first today.
Lost Odyssey 2007 Why it still holds upTiming a ring press on every attack still keeps each turn something you do and not just choose.
Final Fantasy IV 2007 Why it still holds upIts story and party of distinct fighters still have a place for anyone looking for a role-playing game now.
Icewind Dale II 2002 Why it still holds upHeart of Fury mode gives a player who finishes it a reason to go back today for a harder run.
Tales of the Abyss 2005 Why it still holds upRoom to run anywhere, and ground that can be turned into an upgrade, still give its battles more to do than trading blows today.
Dark Cloud 2000 Why it still holds upA weapon that can break for good still makes every dungeon something you plan.
Gladius 2003 Why it still holds upA school with different classes to balance gives each fight a puzzle.
Pirates of the Caribbean 2003 Why it still holds upRunning your own ship and crew across those islands is still an appealing way to spend time at sea today.

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