2000s RPGs that still hold up

Somebody to become, and a long while to become them

145 games · page 3 of 4

Games

Xanadu Next 2005 Why it still holds upA knight bound to an island with one way out gives the exploration a purpose.
Harvest Moon 3 GBC 2000 Why it still holds upCrops and animals worked around the days the ferry runs still give the week a rhythm today.
Shadow Hearts: Covenant 2004 Why it still holds upA journey across a continent at war still gives the road from town to town a flavor of its own today.
Divine Divinity 2002 Why it still holds upEvery class can grow in any direction, so a second character today can play out very differently.
Suikoden III 2002 Why it still holds upBecause no recruit can be lost for good, collecting the whole cast is still a calm goal beside the story.
Icewind Dale 2000 Why it still holds upThere is still room to plan every battle, with a party of six you build yourself and fights you can pause.
Magi Nation 2001 Why it still holds upA creature collection tied to a card game still gives it a pace of its own.
Dragon Warrior III 2000 Why it still holds upA party you shape yourself, with classes you can switch, still keeps the long quest personal.
Jeanne d'Arc 2006 Why it still holds upToday, the affinities and the aura make the choice of who attacks whom clear.
Grandia II 2000 Why it still holds upShort dungeons with puzzles of rising water and glyphs still keep the journey moving.
Shining Soul II 2003 Why it still holds upClasses that fight differently still give each run its own flavor.
Hellgate: London 2007 Why it still holds upA random city to hack through still makes each run a different London.
Anachronox 2001 Why it still holds upThe team is still a private eye's odd friends, with a jump to a new planet between fights.
Lunar Legend 2002 Why it still holds upA familiar story, made smaller and easier for a handheld, still fits in the palm of a hand today.
Jade Empire 2005 Why it still holds upA quest through a world of Chinese myth is a journey still worth making.
Fable II 2008 Why it still holds upA life spent building up Albion is still a story worth living through.
Dungeon Siege 2002 Why it still holds upA party of eight that follows your formation is still a fine way to run a fantasy expedition.
Dungeon Siege II 2005 Why it still holds upA party of six led from one hero still gives each run a different shape today.
Eve Online 2003 Why it still holds upOne shared universe still means every player's war or trade touches someone else's.
Super Paper Mario 2007 Why it still holds upA hero who steps from flat to deep and back again is a trick that is still fun to watch.
Nox 2000 Why it still holds upTrueSight still keeps the dungeon only as big as what your character can see.
Titan Quest 2006 Why it still holds upA skill system you mix yourself still gives each hero its own shape.
Gothic 3 2006 Why it still holds upA large world where you choose a side still leaves a lot of room to explore.
Risen 2009 Why it still holds upThe island is still small enough to know, with a faction that decides who you become.
Spore 2008 Why it still holds upDesigning what you play still makes each species your own.

Browse every genre and decade