Jagged Alliance 2 1999
Why it still holds upSquads built around who gets along with whom, and towns you can attack from any side, still make each choice of mercenary a commitment today.
RPGs that still hold up
Somebody to become, and a long while to become them
Games
Jagged Alliance 2 1999
Why it still holds upSquads built around who gets along with whom, and towns you can attack from any side, still make each choice of mercenary a commitment today.
Ultima IV: Quest of the Avatar 1985
Why it still holds upVirtues that follow what you actually do still make every choice in a town a matter of character today.
Pokémon Pearl Version 2006
Why it still holds upEven now, battles that depend on each move's type and category reward planning a team on the climb to the Champion.
Ogre Battle 64: Person of Lordly Caliber 1999
Why it still holds upLeading an army where how you win is counted as well as whether you win still makes each march a decision today.
Shining Force II 1993
Why it still holds upA lost battle only sends you back to town and one hidden item changes some promotions, so it stays forgiving and worth exploring today.
Final Fantasy XII: The Zodiac Age 2017
Why it still holds upGambits you write yourself still make the party's behavior something you design.
Xenosaga Episode III: Also sprach Zarathustra 2006
Why it still holds upCombat that rewards planning a few turns ahead still keeps each battle tense today.
Darkest Dungeon 2016
Why it still holds upEach expedition still has real stakes, because heroes who are lost are lost for good.
Severance: Blade of Darkness 2001
Why it still holds upEven now, four fighters with different weapons give each playthrough its own style.
Shin Megami Tensei: Devil Survivor Overclocked 2011
Why it still holds upA clock, and events that exclude each other, still make each choice cost something.
Fire Emblem: Thracia 776 1999
Why it still holds upScouting is still part of the tactics, with fog that hides the map until a unit advances.
The Legend of Dragoon 1999
Why it still holds upEach attack is still an act of timing, in a battle that asks for a command at the right moment.
Skies of Arcadia 2000
Why it still holds upA blank sky map that you fill in by flying between islands still gives exploration a sense of discovery today.
The Legend of Heroes: Trails in the Sky the 3rd 2007
Why it still holds upScenes you open with a door and a symbol still make each dungeon a source of story as well as combat.
Might and Magic VI: The Mandate of Heaven 1998
Why it still holds upOpen maps and fights that can be paused still make exploring and fighting two ways of playing today.
Assassin's Creed Odyssey 2018
Why it still holds upChoosing what to say and which side to fight for still shapes the story, and that is a reason to replay it today.
Dragon Quest IX: Sentinels of the Starry Skies 2009
Why it still holds upA hero of your own and side quests running in parallel still let you set your own pace today.
Neverwinter Nights 2 2006
Why it still holds upEvery roll is still something a Dungeons and Dragons player can read, with rules taken straight from the tabletop.
Cataclysm: Dark Days Ahead 2013
Why it still holds upBecause so many survival systems depend on each other, every run still sets its own problem today.
Parasite Eve 1998
Why it still holds upExploration and fighting still feel joined, because combat continues on the screen where you walk.
Fire Emblem: Genealogy of the Holy War 1996
Why it still holds upThe campaign still has a long arc, with a story told across two generations.
Pokémon White Version 2010
Why it still holds upEven now, a party of six chosen from hundreds you have caught gives every team a different shape.
Suikoden 1995
Why it still holds upToday, a cast you can gather one warrior at a time gives the journey a goal beyond the main story.
The Legend of Heroes: Trails in the Sky SC 2006
Why it still holds upEach fight still has a moment of building toward a combined attack, with four members who can strike at once.
Mega Man Battle Network 3 White 2002
Why it still holds upBuilding a folder and drawing from it still turns every fight into a small puzzle today.
Fire Emblem: Ankoku Ryuu to Hikari no Tsurugi 1990
Also known as Fire Emblem: Shadow Dragon and the Blade of Light
Why it still holds upEven now, a cast of 52 units with fixed classes gives each choice of who to send a clear logic.
Breath of Fire IV 2000
Why it still holds upEvery party member is still useful outside combat, with field skills that clear a path.
Phantasy Star 1987
Why it still holds upExploring with pencil and paper beside you still gives each trip a puzzle of its own today.
Shin Megami Tensei: Digital Devil Saga 2004
Why it still holds upBuilding a party is still a puzzle of its own, with abilities that can be shared and combined.
Pillars of Eternity II: Deadfire 2018
Why it still holds upA party that can be built and fought in many ways, at sea and on land, still makes it worth playing today.
Pokémon Ruby Version 2002
Why it still holds upEven now, choosing among a move, an item and a switch gives every turn a small decision.
Fell Seal: Arbiter's Mark 2019
Why it still holds upYou decide how forgiving the game is today, because a difficulty setting lets you choose how much a defeat costs, from nothing to permadeath.
Might and Magic VII: For Blood and Honor 1999
Why it still holds upToday, classes that cap each skill make the party you choose shape what it can become.
Pokémon Mystery Dungeon: Explorers of Sky 2009
Why it still holds upYour first run is still your own, since a personality test decides which Pokémon you become.
Kenshi 2018
Why it still holds upEvery outing across a map this large is a story you write yourself, and it absorbs you today.
Muramasa: The Demon Blade 2009
Why it still holds upThe journey still has a look of its own, drawn by hand and inspired by Japanese art.
Space Rangers 2002
Why it still holds upA galaxy that keeps running its own wars and trade, and more than one way to finish, leave the shape of your career to you today.
Pokémon White Version 2 2012
Why it still holds upA steady loop of exploring and battling, with new places that hold new Pokémon, still gives it its pull.
Dark Cloud 2 2002
Also known as Dark Chronicle
Why it still holds upWith weapons doing the growing, every fight still feeds the gear you carry.
Pokémon Black Version 2010
Why it still holds upCollecting a team and growing it battle by battle is a simple loop that works now as well as it did.
Final Fantasy Tactics Advance 2003
Why it still holds upEach fight is still fresh, since random limits change every battle and make you adapt your plan.
Legend of Legaia 1998
Why it still holds upPlayers who enjoy planning combos will find in it a game that holds their attention now.
Dragon Warrior IV 1990
Also known as Dragon Quest IV
Why it still holds upFive chapters with different leads still let the story be told from several sides.
Vandal Hearts 1996
Why it still holds upLosing your leader means a defeat, so protecting him is still part of every plan.
Legend of Grimrock 2 2014
Why it still holds upA grid you cross one step at a time, with puzzles as much as fights, still makes each room something to study.
Atelier Rorona: The Alchemist of Arland 2009
Why it still holds upEach outing still gets a plan, with enemies you see before you meet them and ingredients to gather.