RPGs that still hold up

Somebody to become, and a long while to become them

420 games · page 6 of 9

Games

Tales of the Abyss 2005 Why it still holds upRoom to run anywhere, and ground that can be turned into an upgrade, still give its battles more to do than trading blows today.
Dark Cloud 2000 Why it still holds upA weapon that can break for good still makes every dungeon something you plan.
Gladius 2003 Why it still holds upA school with different classes to balance gives each fight a puzzle.
Eye of the Beholder 1991 Why it still holds upIt is a dungeon where finding the way is the game, an idea that works as well now as it ever did.
Illusion of Gaia 1993 Why it still holds upExploring is still a team effort, with three characters who open different doors.
Harvest Moon 2 GBC 1999 Why it still holds upA farm won back from weeds, with a village next door, still makes a quiet game of daily chores today.
NieR 2010 Why it still holds upA game that changes its camera between styles still has a surprise for a player today.
Xenoblade Chronicles X 2015 Why it still holds upA planet this big has plenty to find, and a player has to explore it to see it all, which still draws players today.
Breath of Fire II 1994 Why it still holds upToday, a Monster Meter that warns you of fights lets you decide how far to push on.
Pirates of the Caribbean 2003 Why it still holds upRunning your own ship and crew across those islands is still an appealing way to spend time at sea today.
Xanadu Next 2005 Why it still holds upA knight bound to an island with one way out gives the exploration a purpose.
Panzer Dragoon Saga 1998 Why it still holds upChoosing among the three bars and a position around the enemy still gives every fight a decision.
Harvest Moon 3 GBC 2000 Why it still holds upCrops and animals worked around the days the ferry runs still give the week a rhythm today.
Lunar: The Silver Star 1992 Why it still holds upBattles where characters walk to their targets and spells hit whole zones still reward positioning today.
Legend of Mana 1999 Why it still holds upBuilding the map to your liking is still a good reason to take a look today.
Shadow Hearts: Covenant 2004 Why it still holds upA journey across a continent at war still gives the road from town to town a flavor of its own today.
Divine Divinity 2002 Why it still holds upEvery class can grow in any direction, so a second character today can play out very differently.
Shin Megami Tensei IV 2013 Why it still holds upPlayers who plan carefully are still rewarded by turn-based tactics built around exploiting weaknesses.

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