Sleeping Dogs 2012
Why it still holds upFights and chases set in a city you can roam between missions still keep it worth playing today.
2010s shooters that still hold up
From cover, from the hip, and from a side-scrolling jet
Games
Sleeping Dogs 2012
Why it still holds upFights and chases set in a city you can roam between missions still keep it worth playing today.
Tom Clancy's Splinter Cell: Blacklist 2013
Why it still holds upEach level can still be played as the kind of operative you want, between silence and aggression.
Velocity 2X 2014
Why it still holds upEach level still has two ways to move, with a ship that teleports and ground sections between flights.
Splatoon 2 2017
Why it still holds upEvery match is still about covering ground and not only about defeating opponents, as Turf War scores ink rather than defeats.
BioShock 2 2010
Why it still holds upA weapon and a power held at once still make each encounter a mix of shooting and plasmids today.
Amid Evil 2019
Why it still holds upEnemies that resist weapons differently still make what to fire at each one a choice today.
Resogun 2013
Why it still holds upRescues that sit beside the shooting still add a choice about risk to every level today.
Fistful of Frags 2014
Ace Combat 7: Skies Unknown 2019
Why it still holds upWeather still has a part in every mission, because clouds hide targets and ice your wings.
Battlefield: Bad Company 2 2010
Why it still holds upA wall that gives way under fire is still a good reason to rethink your cover.
Hitman 2 2018
Why it still holds upYou still find something new in a map on a second visit, because there is always another way in.
Splatoon 2015
Prey 2017
Why it still holds upWith any object possibly an alien, and often more than one way in, every room is still worth a careful look today.
Super Time Force Ultra 2014
Why it still holds upBecause every avoided death turns into a power up, mistakes do not stop the action.
Crimzon Clover: World Ignition 2011
Why it still holds upEven now, the lock on turns a screen packed with bullets and enemies into targets to choose, and the clutter becomes something to read and plan around.
Mega Man 10 2010
Why it still holds upThe same stages still have a second way to play, with two heroes who handle differently.
Star Fox 64 3D 2011
Why it still holds upEach mission is still a flight to master, steering with the stick or by tilting the console.
NieR 2010
Why it still holds upA game that changes its camera between styles still has a surprise for a player today.
Gears 5 2019
Why it still holds upWith every mode built for playing together, it is still a game for company today.
Hyper Light Drifter 2016
Why it still holds upA world told without words still asks you to piece it together as you go.
Hitman 2016
Why it still holds upBig levels with room for improvised kills are what keep it replayable today.
Kid Icarus: Uprising 2012
Why it still holds upEvery mission is still a wager you place yourself, by betting your own hearts to set the difficulty.
Blaster Master Zero II 2019
Why it still holds upSwitching between tank and on foot levels still keeps each planet from repeating itself.
Brigador 2016
Why it still holds upThe city is still a town you are paid to flatten.
Metal Gear Solid: Peace Walker 2010
Why it still holds upToday it is an easy game to dip into for a mission or two between other things.
Sky Force Anniversary 2014
Why it still holds upThe cycle of upgrading and trying again is still the core of the game.
Nex Machina 2017
Why it still holds upRooms of waves and a combo to keep alive still give each run a clear goal today.
Sturmwind 2013
Why it still holds upA weapon you can aim backward still gives each stage a puzzle of positions.
Battlefield 3 2011
Why it still holds upA map for every kind of vehicle is still a draw for a squad.
Cry of Fear 2013
Why it still holds upA small inventory still turns every pickup into a choice today.
Velocity Ultra 2013
Why it still holds upTeleporting and bombs still turn each stage into a quick puzzle as much as a shooter.
Titanfall 2014
Vanquish 2010
Why it still holds upThe knee slide still scores you for not using the cover.
Days Gone 2019
Why it still holds upWith hordes that outnumber you, every open stretch of road is still something to plan around.
Sunset Overdrive 2014
Why it still holds upTouching the floor is what the rails still punish today.
Ratchet & Clank: Into the Nexus 2013
Why it still holds upA short adventure with gravity to play with still suits one or two evenings today.
Resistance 3 2011
Why it still holds upA smaller, grimmer story still gives it a mood of its own today.
Dying Light 2015
Why it still holds upA day that turns into a dangerous night still changes how you move through the same streets.
Fallout 4 2015
Why it still holds upThe settlement still makes the junk the point, and the town you built is yours to defend.
Ratchet & Clank 2016
Why it still holds upQwark's version of events is still what frames the game today.
Mega Man 11 2018
Why it still holds upStages learned until they can be run cleanly, with time slowed when you need it, still make it a Mega Man worth learning today.
Call of Duty: Black Ops 2010
Why it still holds upA campaign through the Cold War is still a setting worth seeing today.
Furi 2016
Why it still holds upThe parry still carries ten fights and nothing between them, with a block that is also the cure.
Arma 3 2013
Why it still holds upRealism and a huge sandbox still leave you to plan your own operation.
The Binding of Isaac 2011
Why it still holds upItems that stack into a creature nobody designed still make every run different today.
Rainbow Six Siege 2015