NES games that still hold up

First released on the NES

53 games · page 1 of 2

Games

Super Mario Bros. 3 1988 Why it still holds upIts level design holds up today because the power-ups change how each level can be crossed, and the difficulty rises gradually toward the eighth world.
Tetris 1989 Why it still holds upIts single simple rule is why it still plays well: it is easy to understand, and it gets harder as the speed rises.
Super Mario Bros. 1985 Why it still holds upLevel design, enemy placement and precise physics, with a difficulty that ramps steadily, are why it still plays well.
Jurassic Park 1993 Why it still holds upA hunt that makes its biggest dinosaur something to dodge, not to shoot, still gives each level some tension today.
Mike Tyson's Punch-Out!! 1987 Why it still holds upSet patterns and a heart meter that punishes missed punches make each bout a lesson in timing today.
StarTropics 1990 Why it still holds upEach chapter ends on a solved local trouble, which still keeps the quest easy to follow.
Kirby's Adventure 1993 Why it still holds upEvery enemy is still a possible tool, since swallowing one takes its power.
The Legend of Zelda 1986 Why it still holds upEven now, a world with secrets hidden under rocks and trees rewards looking at everything.
Clash at Demonhead 1989 Why it still holds upThe map is still something to wander, with forty routes and powers you collect.
Faxanadu 1987 Why it still holds upAn adventure with some role-playing in it still makes a good way to spend an afternoon.
Treasure Island Dizzy 1988 Why it still holds upCollecting items and thinking about where to use them is the heart of it, and it is still a good puzzle to try.
Blaster Master 1988 Why it still holds upExploring in two perspectives keeps its variety up, as it still does for players who try it.
R.C. Pro-Am 1988 Why it still holds upA toy car race with missiles is still a lively way to spend a few minutes.
Micro Machines 1991 Why it still holds upSimple arcade controls and a head to head mode make it easy to start today.
Lunar Pool 1985 Why it still holds upTables with odd shapes and adjustable friction are still the twist that defines it today.
F1 Race 1984 Why it still holds upA course you can learn in a couple of tries still makes a short session easy to start.
Dragon Warrior 1986 Why it still holds upA first quest with one clear goal still makes a good starting point.
Tennis 1984 Why it still holds upA set of tennis against the computer or with a partner is easy to start today.
Battletoads 1991 Why it still holds upEach level brings new enemies, hazards and rules, and the game still avoids repeating itself.
Final Fantasy II 1988 Why it still holds upGrowing a character through the weapons and spells used, and opening talks with keywords, still gives you things to try.
Kid Icarus 1986 Why it still holds upThe mix of side scrolling, vertical and dungeon levels still varies what each world asks of you.
Final Fantasy 1987 Why it still holds upIt is still a good place to see where a long series began.

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