Games turning 15 in 2027

Released in 2012 and still worth playing, each with the day it turns 15

68 games

Feb 9 Gravity Rush 2012 Why it still holds upFlipping gravity to cross an open city is the hook, and it is still worth trying.
Feb 14 Crusader Kings II 2012 Why it still holds upInterlocking traits, plots, opinions and inheritance rules generate a different dynastic story each campaign rather than a scripted one, and that still drives every playthrough today.
Feb 21 Asura's Wrath 2012 Why it still holds upA burst gauge that ends each fight still keeps the action and the story in one piece.
Feb 27 Ib 2012 Why it still holds upThe rose is still a health bar that is a flower, among monsters that are paintings.
Mar 6 Mass Effect 3 2012 Why it still holds upCarrying choices from game to game is the reason to play it today, in order from the first game.
Mar 13 Journey 2012 Why it still holds upWith three controls and a world that keeps introducing something new instead of repeating, it is still worth the few hours it takes.
Apr 10 Skullgirls 2012 Why it still holds upSimpler inputs and a way out of long combos still make it a friendly place to learn fighting games.
Apr 13 Fez 2012 Why it still holds upEvery room is still a puzzle about perspective, with a view you can turn to realign the world.
Apr 19 Fire Emblem Awakening 2012 Why it still holds upGrid tactics in which unit relationships change combat results, with permadeath as an option, are why it still plays well.
Apr 19 Botanicula 2012 Why it still holds upAlmost everything in the tree still reacts when prodded today, with a seed to carry out of it.
Apr 24 The Walking Dead 2012 Why it still holds upA story built around one relationship is why it still plays well: the voice acting carries it, and the choices come under time pressure.
May 15 Max Payne 3 2012 Why it still holds upWeighty animation, destructible cover and bullet time saved for set pieces still make each gunfight feel physical today.
Jun 23 Pokémon Black Version 2 2012 Why it still holds upIf you come to it now, expect a tournament full of trainers from earlier games and a Key System for a harder replay, which give you plenty to do after the main story.
Jun 26 Spec Ops: The Line 2012 Why it still holds upOrdinary shooter systems turned toward the protagonist's choices, with missions, hints and environment all pushing one theme, still make it play as one argument today.
Jul 4 Spelunky 2012 Why it still holds upSince every run generates new layouts, success depends on learning the game's rules rather than memorizing a route, and that still asks for attention today.
Jul 26 Danganronpa 2: Goodbye Despair 2012 Why it still holds upA loop of investigating a scene and then matching evidence against testimony in a trial still keeps each case a puzzle of whose claim does not fit today.
Aug 14 Sleeping Dogs 2012 Why it still holds upIts fights and chases still sit in context, in a city you can roam between story missions.
Sep 14 FTL: Faster Than Light 2012 Why it still holds upShort runs and random generation, with crew species whose skills also change how text events turn out, let you try a different mix of weapons and systems on every run today.
Sep 18 Borderlands 2 2012 Why it still holds upAn enormous range of guns and four class builds are the reason to replay it now, and co op scaling lets friends share the same quests.
Oct 9 Dishonored 2012 Why it still holds upLevels with several ways in, and a world that reacts to how you played them, are the reason to play it today.
Oct 9 XCOM: Enemy Unknown 2012 Why it still holds upVisible hit chances and a strategic layer where every choice costs something elsewhere still keep each decision a readable risk today.
Oct 12 Chaos on Deponia 2012 Why it still holds upPlayed now, it is still a box of puzzles: collecting, combining and plugging things in is how every problem gets solved.
Oct 23 Hotline Miami 2012 Why it still holds upWith one hit deaths, doors, sight lines and scarce ammo, each room becomes an almost puzzle like problem, and that still makes it fun to replay.
Oct 23 Forza Horizon 2012 Why it still holds upIf you come to it now, expect a road map where a race is one challenge away, with barn finds to look for along the way.
Nov 6 Halo 4 2012 Why it still holds upThe Prometheans still change how a familiar fight plays.
Nov 18 Little Inferno 2012 Why it still holds upIt was made as a satire of games built on long, unrewarding chores, and burning combinations to see what happens is still the reason to play it now.
Nov 29 Far Cry 3 2012 Why it still holds upFive core systems, sneaking, shooting, driving, exploring and hunting, all feed the same leveling system, so the same encounter plays out differently depending on stealth, firepower and wildlife, and that is the reason to play it now.
Dec 5 Primordia 2012 Why it still holds upBecause choices change the ending, a replay today turns up things the first run left behind.
Dec 5 Yakuza 5 2012 Why it still holds upEach of the five characters has their own side activities, which still spread the game out.
Dec 7 The Cat Lady 2012 Why it still holds upA tense, atmospheric adventure whose dialogue choices change what you see later is the reason to play it now.
Dec 10 Mad Father 2012 Why it still holds upA girl alone in a house of secrets still gives the horror a personal angle.
Dec 10 Game Dev Tycoon 2012 Why it still holds upEach game you make is a new set of choices about topic, genre, platform and focus, so a new company is still worth starting today.

Every anniversary in 2027