Jan 26
Resident Evil: Revelations 2012
Why it still holds upLimited ammunition still makes every corridor a place to move carefully.
Games turning 15 in 2027
Released in 2012 and still worth playing, each with the day it turns 15
68 games
Jan 26
Resident Evil: Revelations 2012
Why it still holds upLimited ammunition still makes every corridor a place to move carefully.
Feb 7
The Darkness II 2012
Why it still holds upThe arms still give you four hands, two of them not yours.
Feb 7
Kingdoms of Amalur: Reckoning 2012
Why it still holds upA skill tree you can rebuild still gives each hero room to change.
Feb 9
Gravity Rush 2012
Why it still holds upFlipping gravity to cross an open city is the hook, and it is still worth trying.
Feb 14
Crusader Kings II 2012
Why it still holds upInterlocking traits, plots, opinions and inheritance rules generate a different dynastic story each campaign rather than a scripted one, and that still drives every playthrough today.
Feb 16
Zero Escape: Virtue's Last Reward 2012
Why it still holds upRevisiting choices so that information from one route opens another still drives the game now.
Feb 21
Asura's Wrath 2012
Why it still holds upA burst gauge that ends each fight still keeps the action and the story in one piece.
Feb 27
Ib 2012
Why it still holds upThe rose is still a health bar that is a flower, among monsters that are paintings.
Mar 6
Mass Effect 3 2012
Why it still holds upCarrying choices from game to game is the reason to play it today, in order from the first game.
Mar 6
Street Fighter X Tekken 2012
Why it still holds upMixing two casts into a tag game still gives every team a different shape.
Mar 13
Journey 2012
Why it still holds upWith three controls and a world that keeps introducing something new instead of repeating, it is still worth the few hours it takes.
Mar 22
Kid Icarus: Uprising 2012
Why it still holds upEvery mission is still a wager you place yourself, by betting your own hearts to set the difficulty.
Mar 22
Angry Birds Space 2012
Why it still holds upPlanets that bend each shot still give old rules a fresh angle.
Apr 10
Skullgirls 2012
Why it still holds upSimpler inputs and a way out of long combos still make it a friendly place to learn fighting games.
Apr 11
Legend of Grimrock 2012
Why it still holds upMapping your own way is a challenge that remains a draw even now for anyone who tries it.
Apr 13
Fez 2012
Why it still holds upEvery room is still a puzzle about perspective, with a view you can turn to realign the world.
Apr 18
Trials Evolution 2012
Why it still holds upFaults and medals still turn every track into another try.
Apr 19
Fire Emblem Awakening 2012
Why it still holds upGrid tactics in which unit relationships change combat results, with permadeath as an option, are why it still plays well.
Apr 19
Botanicula 2012
Why it still holds upAlmost everything in the tree still reacts when prodded today, with a seed to carry out of it.
Apr 24
The Walking Dead 2012
Why it still holds upA story built around one relationship is why it still plays well: the voice acting carries it, and the choices come under time pressure.
May 2
Sniper Elite V2 2012
Why it still holds upA patient shot with a reward at the end still gives each mission its own rhythm.
May 15
Max Payne 3 2012
Why it still holds upWeighty animation, destructible cover and bullet time saved for set pieces still make each gunfight feel physical today.
May 15
Diablo III 2012
Why it still holds upAdventure mode and the reworked loot still give a lot to come back to.
Jun 12
Lollipop Chainsaw 2012
Why it still holds upPop music and comic book colors still give a brief game a strong identity.
Jun 19
Resonance 2012
Why it still holds upThe memories still make what you noticed an item you can ask about.
Jun 19
LEGO Batman 2: DC Super Heroes 2012
Why it still holds upIts Gotham is the reason to come back today, an open city full of characters to unlock and bricks to find.
Jun 23
Pokémon Black Version 2 2012
Why it still holds upIf you come to it now, expect a tournament full of trainers from earlier games and a Key System for a harder replay, which give you plenty to do after the main story.
Jun 26
Spec Ops: The Line 2012
Why it still holds upOrdinary shooter systems turned toward the protagonist's choices, with missions, hints and environment all pushing one theme, still make it play as one argument today.
Jul 4
Spelunky 2012
Why it still holds upSince every run generates new layouts, success depends on learning the game's rules rather than memorizing a route, and that still asks for attention today.
Jul 19
Fieldrunners 2 2012
Why it still holds upA choice of six weapons before each level gives you a plan to test.
Jul 26
Danganronpa 2: Goodbye Despair 2012
Why it still holds upA loop of investigating a scene and then matching evidence against testimony in a trial still keeps each case a puzzle of whose claim does not fit today.
Jul 30
Orcs Must Die! 2 2012
Why it still holds upA trap in the right place still does more than a sword.
Aug 14
Sleeping Dogs 2012
Why it still holds upIts fights and chases still sit in context, in a city you can roam between story missions.
Aug 14
Darksiders II 2012
Why it still holds upA horseman with a world to ride across is still a lively way to explore.
Aug 15
Dust: An Elysian Tail 2012
Why it still holds upMoves that chain into each other still make the fighting flow from one move to the next.
Aug 20
Thirty Flights of Loving 2012
Why it still holds upIt still rewards a second look, a story you piece together yourself in a quarter of an hour.
Aug 21
Counter-Strike: Global Offensive 2012
Aug 28
Guild Wars 2 2012
Sep 7
Mark of the Ninja 2012
Why it still holds upWith every sound and sight line shown, stealth is still a matter of planning today.
Sep 14
FTL: Faster Than Light 2012
Why it still holds upShort runs and random generation, with crew species whose skills also change how text events turn out, let you try a different mix of weapons and systems on every run today.
Sep 18
Borderlands 2 2012
Why it still holds upAn enormous range of guns and four class builds are the reason to replay it now, and co op scaling lets friends share the same quests.
Sep 19
LittleBigPlanet PS Vita 2012
Why it still holds upPushing scenery out from behind with the rear pad is still its own trick today.
Sep 20
Torchlight II 2012
Why it still holds upA pet that runs to the shop for you still keeps the loot flowing today.
Oct 5
Cook, Serve, Delicious! 2012
Oct 9
Dishonored 2012
Why it still holds upLevels with several ways in, and a world that reacts to how you played them, are the reason to play it today.
Oct 9
XCOM: Enemy Unknown 2012
Why it still holds upVisible hit chances and a strategic layer where every choice costs something elsewhere still keep each decision a readable risk today.
Oct 11
Bravely Default 2012
Why it still holds upChoosing when to risk a turn still makes each fight a small gamble.
Oct 12
Chaos on Deponia 2012
Why it still holds upPlayed now, it is still a box of puzzles: collecting, combining and plugging things in is how every problem gets solved.
Oct 18
Euro Truck Simulator 2 2012
Why it still holds upLong routes and steady money still give it a calm pace.
Oct 23
Hotline Miami 2012
Why it still holds upWith one hit deaths, doors, sight lines and scarce ammo, each room becomes an almost puzzle like problem, and that still makes it fun to replay.
Oct 23
Forza Horizon 2012
Why it still holds upIf you come to it now, expect a road map where a race is one challenge away, with barn finds to look for along the way.
Oct 23
Giana Sisters: Twisted Dreams 2012
Why it still holds upThe switch still lets you swap the level you are falling through for another before you land.
Oct 23
The Unfinished Swan 2012
Why it still holds upA game that begins with nothing to see still turns the act of looking around into the puzzle.
Oct 30
LEGO The Lord of the Rings 2012
Why it still holds upMiddle earth is still something you can walk from the Shire to Mordor, between the films.
Oct 30
Assassin's Creed III 2012
Why it still holds upA frontier to hunt in and a sea to fight on still widen the Revolution beyond its cities.
Nov 6
Halo 4 2012
Why it still holds upThe Prometheans still change how a familiar fight plays.
Nov 8
Animal Crossing: New Leaf 2012
Why it still holds upA slow daily rhythm tied to the real calendar, with the town itself as the thing you build, still sets its pace.
Nov 8
Angry Birds Star Wars 2012
Why it still holds upA familiar slingshot is still easy to pick up.
Nov 13
Scribblenauts Unlimited 2012
Why it still holds upToday the answer to each request is still a word you choose, and many different ones can work.
Nov 15
Sonic & All-Stars Racing Transformed 2012
Why it still holds upPlayers today can still pick a kart racer where the vehicle changes mid-race.
Nov 18
New Super Mario Bros. U 2012
Why it still holds upBoost Mode still lets a fifth player build the floor today.
Nov 18
Little Inferno 2012
Why it still holds upIt was made as a satire of games built on long, unrewarding chores, and burning combinations to see what happens is still the reason to play it now.
Nov 29
Far Cry 3 2012
Why it still holds upFive core systems, sneaking, shooting, driving, exploring and hunting, all feed the same leveling system, so the same encounter plays out differently depending on stealth, firepower and wildlife, and that is the reason to play it now.
Dec 5
Primordia 2012
Why it still holds upBecause choices change the ending, a replay today turns up things the first run left behind.
Dec 5
Yakuza 5 2012
Why it still holds upEach of the five characters has their own side activities, which still spread the game out.
Dec 7
The Cat Lady 2012
Why it still holds upA tense, atmospheric adventure whose dialogue choices change what you see later is the reason to play it now.
Dec 10
Mad Father 2012
Why it still holds upA girl alone in a house of secrets still gives the horror a personal angle.
Dec 10
Game Dev Tycoon 2012
Why it still holds upEach game you make is a new set of choices about topic, genre, platform and focus, so a new company is still worth starting today.