2010s RPGs that still hold up

Somebody to become, and a long while to become them

159 games · page 3 of 4

Games

Shin Megami Tensei IV 2013 Why it still holds upPlayers who plan carefully are still rewarded by turn-based tactics built around exploiting weaknesses.
Valkyria Chronicles 4 2018 Why it still holds upPoints spent on a turn, and then taking aim yourself, still make every move a choice today.
Golf Story 2017 Why it still holds upSide quests on every course and a swing you tune with experience still keep each round varied.
Legend of Grimrock 2012 Why it still holds upA dungeon you can choose to map by hand still rewards anyone who tries it today.
Finding Paradise 2017 Why it still holds upA story led game that asks for patience still rewards it with feeling.
Dragon Quest Builders 2016 Why it still holds upTowns that grow with every room you add still give each chapter something to build toward.
My Time at Portia 2019 Why it still holds upBecause assignments can reshape the town, the daily work of gathering and crafting still has a visible result.
Dragon's Crown 2013 Why it still holds upLoot to chase and stages to run again still give the beat 'em up a reason to come back today.
The Council 2018 Why it still holds upTalk instead of combat still makes every conversation a puzzle today.
Pokémon Y 2013 Why it still holds upThe touch screen still lets you pet a Pokémon, and it fights harder for it.
The Binding of Isaac 2011 Why it still holds upItems that stack into a creature nobody designed still make every run different today.
Pokémon X 2013 Why it still holds upMega Evolution still lets a Pokémon go one step further for the length of a fight.
Costume Quest 2010 Why it still holds upWith fights that are never very hard, a main quest under five hours and costumes at work in the streets and in battle alike, it is still easy to pick up today.
Bravely Default 2012 Why it still holds upChoosing when to risk a turn still makes each fight a small gamble.

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