Chuckie Egg 1983
Why it still holds upA clock and patrolling hens, in a henhouse built of ladders and lifts, still make a good test today.
Action games that still hold up
Brawling, fighting, and never quite standing still
Games
Chuckie Egg 1983
Why it still holds upA clock and patrolling hens, in a henhouse built of ladders and lifts, still make a good test today.
Battletoads / Double Dragon 1993
Why it still holds upA cooperative brawl with a crossover cast still gives two players a challenge.
Xanadu Next 2005
Why it still holds upA knight bound to an island with one way out gives the exploration a purpose.
Castlevania: Lords of Shadow 2010
Why it still holds upAlternating healing and attack magic mid fight still makes every combat a balance you choose.
Kid Icarus: Uprising 2012
Why it still holds upEvery mission is still a wager you place yourself, by betting your own hearts to set the difficulty.
Ghouls 'n Ghosts 1988
Why it still holds upIt still asks for more than getting through once, with a second pass through the same stages and a new weapon.
Yakuza Kiwami 2016
Why it still holds upSide stories that take up most of the play still make the neighborhood feel worth walking.
Monster Hunter Rise 2021
Why it still holds upThe loop is why it is worth playing now: every monster is a fight of its own, and its parts make the gear for the next one.
River Raid 1982
Why it still holds upFuel that is always running out still turns each stretch of river into a choice today, between a pass over a depot and clearing what is in the way.
Naruto Shippuden: Ultimate Ninja Storm 3 Full Burst 2013
Why it still holds upBoss fights that play out as events give the story set pieces.
Saboteur! 1986
Why it still holds upA ninja sneaking through a warehouse is a premise that still carries.
Dungeons & Dragons: Shadow over Mystara 1996
Why it still holds upFor friends who want to brawl in a fantasy world, the game is still a fine fit.
Evoland 2 2015
Why it still holds upJumping through time to change styles is the idea at its heart, today as when it launched.
Vigilante 8: 2nd Offense 1999
Why it still holds upFor car combat among friends, it is still a good time.
Aero Fighters 1992
Why it still holds upA route that changes with every run and every pilot still makes it worth starting another today.
Onimusha: Warlords 2001
Why it still holds upAnyone curious about samurai tales with a supernatural twist can still find a distinct one here.
Legend of Mana 1999
Why it still holds upBuilding the map to your liking is still a good reason to take a look today.
Tekken 5: Dark Resurrection 2005
Why it still holds upThe Tekken 5 cast plus three newcomers is still there to play today.
Castlevania: The Dracula X Chronicles 2007
Why it still holds upA remake that keeps its stages and adds routes is still a good reason to go back to the vampire hunting.
Batman 1989
Why it still holds upA restart that keeps your progress still makes the search for the next part easy to resume after a failure.
Divine Divinity 2002
Why it still holds upEvery class can grow in any direction, so a second character today can play out very differently.
Ultimate Mortal Kombat 3 1995
Why it still holds upFor a night with friends, modes for several players on one side are still a good choice.
Blasphemous 2019
Why it still holds upEvery enemy is still a pattern to learn and a parry to time.
Vampire Killer 1986
Why it still holds upThe castle is still a maze to search and not a line to run.
Sky Force Anniversary 2014
Why it still holds upThe cycle of upgrading and trying again is still the core of the game.
Nemesis 2 1987
Why it still holds upA sequel with its own ship and weapons gives players a different Gradius to try.
Nex Machina 2017
Why it still holds upRooms of waves and a combo to keep alive still give each run a clear goal today.
Bosconian 1981
Why it still holds upFlying in every direction with a radar that shows where the bases are still gives each round a clear goal.
Teenage Mutant Ninja Turtles 1989
Why it still holds upFour turtles to swap between are still a good team to take on a mission with.
Power Stone 2 2000
Why it still holds upIt still carries a group, with four players, stages that change and objects to grab.
Bruce Lee: Return of the Legend 2003
Why it still holds upA martial arts movie on a handheld still keeps each fight cinematic.
Iridion II 2003
Why it still holds upA handheld shooter with six weapons to choose from still gives each stage a different feel.
Frame Gride 1999
Why it still holds upA robot you build and tune yourself still gives each duel your own stamp.
Dragon Ball Z: Idainaru Son Goku Densetsu 1994
Why it still holds upA set of Goku's biggest fights told by his family still makes the story easy to follow.
Legendary Axe II 1990
Why it still holds upSwapping between a sword, a morning star and an axe, each with its own reach and power, still gives every fight a choice.
King of Fighters R-2 1999
Why it still holds upShort fights and a mode for building your own fighter still give a portable game plenty to try.
Bionic Commando: Elite Forces 2000
Why it still holds upA claw that grabs overhead objects in place of a jump still decides how you cross every level.
Gate of Thunder 1992
Why it still holds upSeven stages of constant scrolling with a boss at each end still make it quick to pick up for another try.
Darkstalkers: The Night Warriors 1994
Why it still holds upA super meter that drains if you hold it still pushes every fight toward spending it.
Wizball 1987
Why it still holds upPortals take you between the levels you have opened, so choosing where to go for which colour still makes each run something to plan as well as to shoot through.
Gunstar Super Heroes 2005
Also known as Gunstar Future Heroes
Why it still holds upStages reworked with new parts, and three guns to switch between, still give plenty to try today.
Touhou Koumakyou: The Embodiment of Scarlet Devil 2002
Why it still holds upTwo characters with different weapons still make each run its own.
Ratchet & Clank Future: A Crack in Time 2009
Why it still holds upSolving puzzles with your own recorded copies is a mechanic that is still worth trying.
H.E.R.O. 1984
Why it still holds upDark mineshafts to fly through, with dynamite to light the way, still make every rescue worth trying today.
Zone of the Enders: The 2nd Runner 2003
Why it still holds upFast, furious fights in short stages still make it a game to replay for better ranks.
Super Bomberman 2 1994
Why it still holds upMatches with friends, with a multitap for four, still give a group of players something to play.
Prince of Persia: The Two Thrones 2005
Why it still holds upWall-running through a palace is a movement that is still worth practicing.