Action games that still hold up

Brawling, fighting, and never quite standing still

390 games · page 4 of 9

Games

Chuckie Egg 1983 Why it still holds upA clock and patrolling hens, in a henhouse built of ladders and lifts, still make a good test today.
Xanadu Next 2005 Why it still holds upA knight bound to an island with one way out gives the exploration a purpose.
Kid Icarus: Uprising 2012 Why it still holds upEvery mission is still a wager you place yourself, by betting your own hearts to set the difficulty.
Ghouls 'n Ghosts 1988 Why it still holds upIt still asks for more than getting through once, with a second pass through the same stages and a new weapon.
Yakuza Kiwami 2016 Why it still holds upSide stories that take up most of the play still make the neighborhood feel worth walking.
River Raid 1982 Why it still holds upFuel that is always running out still turns each stretch of river into a choice today, between a pass over a depot and clearing what is in the way.
Aero Fighters 1992 Why it still holds upA route that changes with every run and every pilot still makes it worth starting another today.
Legend of Mana 1999 Why it still holds upBuilding the map to your liking is still a good reason to take a look today.
Batman 1989 Why it still holds upA restart that keeps your progress still makes the search for the next part easy to resume after a failure.
Divine Divinity 2002 Why it still holds upEvery class can grow in any direction, so a second character today can play out very differently.
Nemesis 2 1987 Why it still holds upA sequel with its own ship and weapons gives players a different Gradius to try.
Nex Machina 2017 Why it still holds upRooms of waves and a combo to keep alive still give each run a clear goal today.
Bosconian 1981 Why it still holds upFlying in every direction with a radar that shows where the bases are still gives each round a clear goal.
Frame Gride 1999 Why it still holds upA robot you build and tune yourself still gives each duel your own stamp.
Legendary Axe II 1990 Why it still holds upSwapping between a sword, a morning star and an axe, each with its own reach and power, still gives every fight a choice.
King of Fighters R-2 1999 Why it still holds upShort fights and a mode for building your own fighter still give a portable game plenty to try.
Gate of Thunder 1992 Why it still holds upSeven stages of constant scrolling with a boss at each end still make it quick to pick up for another try.
Wizball 1987 Why it still holds upPortals take you between the levels you have opened, so choosing where to go for which colour still makes each run something to plan as well as to shoot through.
H.E.R.O. 1984 Why it still holds upDark mineshafts to fly through, with dynamite to light the way, still make every rescue worth trying today.

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