2000s adventure games that still hold up

Somewhere to get to, and plenty in the way

325 games · page 6 of 7

Games

Jade Empire 2005 Why it still holds upA quest through a world of Chinese myth is a journey still worth making.
Fable II 2008 Why it still holds upA life spent building up Albion is still a story worth living through.
Windosill 2009 Why it still holds upA short, quiet toy of a game is still easy to finish in one sitting.
Yume Nikki 2004 Why it still holds upA dream world to wander without a game over is still open today.
Disney's Lilo & Stitch 2002 Why it still holds upIt is a tough run and gun, and Stitch's four arms and plasma blasters are still worth playing today.
Shantae 2002 Why it still holds upAn open world that unlocks as she learns new dances and forms still gives you reasons to return to earlier places.
Fear Effect 2000 Why it still holds upA film like presentation still gives it a style of its own.
LittleBigPlanet 2009 Why it still holds upA new campaign to play on a handheld still keeps the series' creative side.
Wario Land 4 2001 Why it still holds upEven now, four distinct themes let you pick your own path.
Super Paper Mario 2007 Why it still holds upA hero who steps from flat to deep and back again is a trick that is still fun to watch.
Headhunter 2001 Why it still holds upGuns that hurt without killing still make each arrest a tense decision today.
Overlord 2007 Why it still holds upFour kinds of minion still decide who to send into each fight.
The Thing 2002 Why it still holds upA squad you need, any of whom could be the Thing, is still what makes it worth playing today.
Nox 2000 Why it still holds upTrueSight still keeps the dungeon only as big as what your character can see.
American McGee's Alice 2000 Why it still holds upToday, a set of toy weapons, each used in two ways, gives every fight a choice of how to answer.
Gothic 3 2006 Why it still holds upA large world where you choose a side still leaves a lot of room to explore.
Castle Crashers 2008 Why it still holds upFour knights in a cooperative brawl are still an easy game to share.
Risen 2009 Why it still holds upThe island is still small enough to know, with a faction that decides who you become.

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