RPGs that still hold up

Somebody to become, and a long while to become them

426 games · page 8 of 9

Games

Persona 2: Innocent Sin 1999 Why it still holds upRumors that change events and talks that form contracts still give each fight more than one outcome.
Silver 1999 Why it still holds upThe gesture still swings a sword by the way you move your hand.
Dragon's Crown 2013 Why it still holds upLoot to chase and stages to run again still give the beat em up a reason to come back.
Lunar Legend 2002 Why it still holds upA portable retelling still lets a familiar story fit in the palm of a hand.
Jade Empire 2005 Why it still holds upA quest through a world of Chinese myth is a journey still worth making.
Tales of Xillia 2011 Why it still holds upTwo points of view on one journey still give a second playthrough a purpose.
Phantasy Star II 1989 Why it still holds upWith eight characters who each have their own jobs and equipment, every party you put together still has a different balance.
Fable II 2008 Why it still holds upA life spent building up Albion is still a story worth living through.
Dark Souls II 2014 Why it still holds upA world that takes its time to wear you down is still a challenge worth taking on today.
The Council 2018 Why it still holds upSocial skills over combat still make every conversation a puzzle.
Dragon Warrior 1986 Why it still holds upA first quest with one clear goal still makes a good starting point.
Eve Online 2003 Why it still holds upOne shared universe still means every player's war or trade touches someone else's.
Grandia 1997 Why it still holds upTrying new gear is still a reason to explore, since skills grow with use.
Pokémon Y 2013 Why it still holds upThe touch screen still lets you pet a Pokémon, and it fights harder for it.
Soul Blazer 1992 Why it still holds upEach dungeon fight still has a visible reward, as an area is rebuilt one soul at a time.

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