RPGs that still hold up

Somebody to become, and a long while to become them

420 games · page 7 of 9

Games

Wild Arms 1996 Why it still holds upIf you like a Western flavor in your fantasy, this game still offers one.
Suikoden III 2002 Why it still holds upBecause no recruit can be lost for good, collecting the whole cast is still a calm goal beside the story.
Icewind Dale 2000 Why it still holds upThere is still room to plan every battle, with a party of six you build yourself and fights you can pause.
Valkyria Chronicles 4 2018 Why it still holds upPoints spent on a turn, and then taking aim yourself, still make every move a choice today.
Defenders of Oasis 1992 Why it still holds upA genie you grow with gold instead of battles still gives the party a choice about where its money goes.
Magi Nation 2001 Why it still holds upA creature collection tied to a card game still gives it a pace of its own.
Dragon Warrior III 2000 Why it still holds upA party you shape yourself, with classes you can switch, still keeps the long quest personal.
Final Fantasy V 1992 Why it still holds upChoosing a job for each party member still shapes every fight today.
Curse of the Azure Bonds 1989 Why it still holds upA party carried over from earlier games, or built fresh at a higher level, still keeps a long campaign personal today.
Jeanne d'Arc 2006 Why it still holds upToday, the affinities and the aura make the choice of who attacks whom clear.
Shining Force III 1997 Why it still holds upEach scenario is a new view of the same war, which gives the three parts a reason to be played in turn.
Grandia II 2000 Why it still holds upShort dungeons with puzzles of rising water and glyphs still keep the journey moving.
Survival Kids 1999 Why it still holds upMaking what you need from what you find, and learning what lasts, still gives the island its pace today.
Shining Soul II 2003 Why it still holds upClasses that fight differently still give each run its own flavor.
Golf Story 2017 Why it still holds upSide quests on every course and a swing you tune with experience still keep each round varied.
Legend of Grimrock 2012 Why it still holds upA dungeon you can choose to map by hand still rewards anyone who tries it today.
Finding Paradise 2017 Why it still holds upA story led game that asks for patience still rewards it with feeling.
Dragon Quest Builders 2016 Why it still holds upTowns that grow with every room you add still give each chapter something to build toward.
Starflight 1986 Why it still holds upYou still pick your own route through the galaxy, so every captain's journey differs.
Secret of Evermore 1995 Why it still holds upAlchemy and weapons that recharge after each swing still make every fight a matter of choices today.
Rogue 1980 Why it still holds upToday a dungeon drawn in letters and symbols is a sight worth seeing.
Hellgate: London 2007 Why it still holds upA random city to hack through still makes each run a different London.
Persona 2: Innocent Sin 1999 Why it still holds upRumors that change events and talks that form contracts still give each fight more than one outcome.

Browse every genre and decade