2000s shooters that still hold up

From cover, from the hip, and from a side-scrolling jet

199 games · page 3 of 5

Games

Twisted Metal: Black 2001 Why it still holds upAnother run is still worth it for the different special weapon each driver gives, which gives each character its own way to fight.
Left 4 Dead 2008 Why it still holds upFour survivors who depend on each other, in runs that keep changing, still make a good team to join today.
Beat Hazard 2009 Why it still holds upA shooter that plays along with your own music still makes a record collection something to fight through today.
Metal Slug 5 2003 Why it still holds upSliding under fire in a fast side-scroller is a pleasure that has held up well even now.
Ecks vs. Sever 2001 Why it still holds upTwo characters whose stories cross still give it two campaigns to play.
Fur Fighters 2000 Why it still holds upCute animals with big guns still turn a sweet story into a loud fight.
Gradius Galaxies 2001 Why it still holds upRestarts from any checkpoint still make it easy to pick up and play.
Tachyon: The Fringe 2000 Why it still holds upDecisions that change the story still give the missions more weight than a plain run of dogfights.
Hidden & Dangerous 2 2003 Why it still holds upThe roster still holds four men you picked out of thirty, who can be captured as well as killed.
The Darkness 2007 Why it still holds upA demon in your blood still gives a mob story a dark twist.
MechAssault 2002 Why it still holds upPiloting a giant walking tank still turns each mission into a duel of machines.
Second Sight 2004 Why it still holds upPsychic powers include throwing enemies and taking control of their minds, but the power bar drains quickly, which still pushes you toward weapons.
Metal Slug 6 2006 Why it still holds upCarrying two weapons still gives every shootout more tactical choices.
Jak II 2003 Why it still holds upA whole city to cross, with platforming, guns and vehicles mixed in, still gives it variety today.
Metal Slug 4 2002 Why it still holds upEven today, a bonus scoring system gives a reason to replay a level.
Far Cry Instincts 2005 Why it still holds upTraps let you fight by setting things up beforehand, and that planning is still part of what it offers.
Astro Boy: Omega Factor 2003 Why it still holds upMeeting characters that upgrade your stats and a second run with new stages still give you reasons to replay it.
Hellgate: London 2007 Why it still holds upA random city to hack through still makes each run a different London.
TimeSplitters 2000 Why it still holds upA map maker and four player matches with bots still keep it going after the story.
The Punisher 2005 Why it still holds upInterrogation is not required to progress, but its advantages still make each fight more than shooting.
MDK2 2000 Why it still holds upThree heroes with their own strengths still give each level a different way to play.
Metal Slug Advance 2004 Why it still holds upA life bar and a hundred cards to collect still give each mission a reason to be replayed.
Disney's Lilo & Stitch 2002 Why it still holds upIt is a tough run and gun, and Stitch's four arms and plasma blasters are still worth playing today.
Tron 2.0 2003 Why it still holds upThe subroutines still make the upgrades programs, and your memory runs out.

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