Giants: Citizen Kabuto 2000
Why it still holds upThree races with three styles are a reason to try each in turn, and that holds today.
2000s shooters that still hold up
From cover, from the hip, and from a side-scrolling jet
Games
Giants: Citizen Kabuto 2000
Why it still holds upThree races with three styles are a reason to try each in turn, and that holds today.
Mega Man Zero 2 2003
Why it still holds upYou can still set up Zero your own way, with buttons you assign and elves that unlock your health tanks.
The Chronicles of Riddick: Assault on Dark Athena 2009
Why it still holds upSlipping through a ship full of guards is still a tense way to spend an evening today.
Battlefield 1942 2002
Mushihimesama 2004
Why it still holds upA range of modes that runs from newcomers to experts still lets anyone find how much bullet hell they can take.
Twisted Metal: Black 2001
Why it still holds upAnother run is still worth it for the different special weapon each driver gives, which gives each character its own way to fight.
Condemned: Criminal Origins 2005
Why it still holds upEach fight is still decided by what the place hands you.
Left 4 Dead 2008
Why it still holds upFour survivors who depend on each other, in runs that keep changing, still make a good team to join today.
Beat Hazard 2009
Why it still holds upA shooter that plays along with your own music still makes a record collection something to fight through today.
Metal Slug 5 2003
Why it still holds upSliding under fire in a fast side-scroller is a pleasure that has held up well even now.
Duke Nukem Advance 2002
Why it still holds upTen hours of Duke on a handheld still make a full portable shooter.
Ecks vs. Sever 2001
Why it still holds upTwo characters whose stories cross still give it two campaigns to play.
Iridion II 2003
Why it still holds upA handheld shooter with six weapons to choose from still gives each stage a different feel.
Fur Fighters 2000
Why it still holds upCute animals with big guns still turn a sweet story into a loud fight.
Gradius Galaxies 2001
Why it still holds upRestarts from any checkpoint still make it easy to pick up and play.
Tachyon: The Fringe 2000
Why it still holds upDecisions that change the story still give the missions more weight than a plain run of dogfights.
Hidden & Dangerous 2 2003
Why it still holds upThe roster still holds four men you picked out of thirty, who can be captured as well as killed.
The Darkness 2007
Why it still holds upA demon in your blood still gives a mob story a dark twist.
Gunstar Super Heroes 2005
Also known as Gunstar Future Heroes
Why it still holds upStages reworked with new parts, and three guns to switch between, still give plenty to try today.
Touhou Koumakyou: The Embodiment of Scarlet Devil 2002
Why it still holds upTwo characters with different weapons still make each run its own.
Ratchet & Clank Future: A Crack in Time 2009
Why it still holds upSolving puzzles with your own recorded copies is a mechanic that is still worth trying.
Blaster Master: Enemy Below 2000
Why it still holds upUpgrades that open new entrances, and a key hidden in each area, still give the exploring a purpose today.
MechAssault 2002
Why it still holds upPiloting a giant walking tank still turns each mission into a duel of machines.
Second Sight 2004
Why it still holds upPsychic powers include throwing enemies and taking control of their minds, but the power bar drains quickly, which still pushes you toward weapons.
Zone of the Enders: The 2nd Runner 2003
Why it still holds upFast, furious fights in short stages still make it a game to replay for better ranks.
Metal Slug 6 2006
Why it still holds upCarrying two weapons still gives every shootout more tactical choices.
Tom Clancy's Rainbow Six 3: Raven Shield 2003
Why it still holds upPlanning a raid on the map before you play it still makes each mission two jobs in one.
Sin & Punishment: Star Successor 2009
Why it still holds upYou are still making a choice every moment, with aim, dodge and sword all in play.
PixelJunk Shooter 2009
Why it still holds upA shooter where liquids are the puzzle still gives each cavern its own problem.
Jak II 2003
Why it still holds upA whole city to cross, with platforming, guns and vehicles mixed in, still gives it variety today.
Metal Slug 4 2002
Why it still holds upEven today, a bonus scoring system gives a reason to replay a level.
Clive Barker's Undying 2001
Why it still holds upIt still has a darker tone, from a horror writer's story and spells beside the guns.
Far Cry Instincts 2005
Why it still holds upTraps let you fight by setting things up beforehand, and that planning is still part of what it offers.
Astro Boy: Omega Factor 2003
Why it still holds upMeeting characters that upgrade your stats and a second run with new stages still give you reasons to replay it.
Mega Man Zero 4 2005
Why it still holds upChoosing the weather and the order of eight stages still gives you a say in how hard each one is today.
Hellgate: London 2007
Why it still holds upA random city to hack through still makes each run a different London.
TimeSplitters 2000
Why it still holds upA map maker and four player matches with bots still keep it going after the story.
Metal Gear: Ghost Babel 2000
Why it still holds upLeaning on walls and knocking to lure guards still makes each room a small stealth puzzle.
N.O.V.A.: Near Orbit Vanguard Alliance 2009
Why it still holds upA short campaign with a console feel still makes a quick shooter for a phone.
The Punisher 2005
Why it still holds upInterrogation is not required to progress, but its advantages still make each fight more than shooting.
MDK2 2000
Why it still holds upThree heroes with their own strengths still give each level a different way to play.
Serious Sam: The Second Encounter 2002
Why it still holds upArenas full of enemy waves are still what define it today.
Metal Slug Advance 2004
Why it still holds upA life bar and a hundred cards to collect still give each mission a reason to be replayed.
XIII 2003
Why it still holds upWith comic insets and a cel shaded look, it still feels like a comic you control today.
Resident Evil Zero 2002
Why it still holds upTwo partners with different skills are still a reason to take another walk through the facility.
Disney's Lilo & Stitch 2002
Why it still holds upIt is a tough run and gun, and Stitch's four arms and plasma blasters are still worth playing today.
Tron 2.0 2003
Why it still holds upThe subroutines still make the upgrades programs, and your memory runs out.