Super Street Fighter II Turbo 1994
Why it still holds upThe adjustable speed lets players set the pace of a match, which still helps today.
1990s games on sale
Games that still hold up, discounted today
Games
Super Street Fighter II Turbo 1994
Why it still holds upThe adjustable speed lets players set the pace of a match, which still helps today.
Wolfenstein 3D 1992
Why it still holds upHunting for secret rooms and beating a par time still give each level a reason to be played again.
Marvel vs. Capcom: Clash of Super Heroes 1998
Why it still holds upA tag team format keeps matches quick, which still suits a few rounds with friends.
Theme Hospital 1997
Why it still holds upRooms to place, staff and research still make each hospital a plan to carry out today.
Red Baron 1990
Why it still holds upFlying biplanes against an ace is still a good chase.
The Last Express 1997
Why it still holds upA train full of people living on their own schedules, in a short game, still makes it worth replaying today.
Pajama Sam In: No Need to Hide When It's Dark Outside 1996
Why it still holds upA game with a sock hunt and a quiz show is an easy one to share, and it still is today.
Worms 2 1997
Why it still holds upA match among friends is the kind of game that works as well now as before.
Wing Commander: Prophecy 1997
Why it still holds upBasic and advanced controls let you choose between airplane like handling and full control of each axis even now.
Lands of Lore: The Throne of Chaos 1993
Why it still holds upPatient explorers will still find a dungeon here that rewards the effort.
Ultima VI: The False Prophet 1990
Why it still holds upA whole world on one seamless map still makes every town part of the same journey.
Tomb Raider 1996
Why it still holds upA tomb that is a puzzle to move through, not a corridor to run down, still makes exploring the point.
Blood 1997
Why it still holds upWeapons with two modes to try on every enemy still make each fight a small experiment today.
The Settlers III 1998
Why it still holds upRunning a settlement while an army grows beside it is a balance that still draws players in.
Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe 1995
Why it still holds upPicture icons for every action still make the commands easy to learn.
Twinsen's Little Big Adventure Classic 1994
Why it still holds upA world to roam at your own pace is still a good reason to start it.
Little Fighter 2 1999
Why it still holds upA free fighting game for four people around one keyboard is still easy to set up today.
Street Fighter Alpha 3 1998
Why it still holds upThree styles to choose from still give a lot of room to experiment today.
Disciples: Sacred Lands 1999
Why it still holds upUnits that gain experience give a strategy game the pull of a role playing one.
The King of Fighters '97 1997
Why it still holds upChoosing a style before a match still makes the fight a matter of how you want to play.
Wing Commander 1990
Why it still holds upA story that bends with your missions and wingmen who can die still make every sortie matter.
Contra III: The Alien Wars 1992
Why it still holds upIf you come to it now, expect two guns to choose between, and an easy setting with seven lives that makes the stages learnable.
Warlords III: Reign of Heroes 1997
Why it still holds upThe carried heroes still make a campaign whose generals remember the last war.
Dungeons & Dragons: Shadow over Mystara 1996
Why it still holds upFor friends who want to brawl in a fantasy world, the game is still a fine fit.
Simon the Sorcerer 1993
Why it still holds upA lighthearted evening with a parody of fairy tales is still a fine way to spend a few hours today.
Top Gear 1992
Why it still holds upA split screen race for two across several nations is still easy to set up.
Panzer General 2 1997
Why it still holds upThe prestige still means the army you bring to the next battle is the one you earned in the last.
Strike Commander 1993
Why it still holds upThe contracts are still a flight game run as a business, where the mission you take pays for the missile you fire next.
King of Dragon Pass 1999
Why it still holds upThe ring still runs a clan by seven voices, in a year of five seasons that remembers every one of them.
Archimedean Dynasty 1996
Why it still holds upThe narrow water still makes it a dogfight in corridors of rock, under a sea that is all that is left.
The Journeyman Project 3: Legacy of Time 1998
Why it still holds upThe disguise still lets a time traveler solve the past by pretending to belong to it.
Imperialism 1997
Why it still holds upThe transport screen still sets an empire's limit at how much it can carry.
Imperialism II: Age of Exploration 1999
Why it still holds upThe New World is still a blank continent at the edge of the economy, and a race to be the one who fills it in.
Terra Nova: Strike Force Centauri 1996
Why it still holds upChoosing the suits and splitting the squad still let you plan each fight on open ground your own way, reason enough to play it now.
Darkstalkers: The Night Warriors 1994
Why it still holds upA super meter that drains if you hold it still pushes every fight toward spending it.
Tomb Raider II 1997
Why it still holds upA trip from the Great Wall to Venice is a tour that still draws a returning player.
Super Bomberman 2 1994
Why it still holds upMatches with friends, with a multitap for four, still give a group of players something to play.
The Legend of Kyrandia 2: The Hand of Fate 1993
Why it still holds upThe cauldron still makes the answer a potion you have to work out how to brew.
Seven Kingdoms: Ancient Adversaries 1998
Why it still holds upThe spies still fight part of the war, by people pretending to be on the other side.
Disney's Chip 'n Dale Rescue Rangers 2 1993
Why it still holds upTwo players who can throw each other and bosses with hazards of their own still make it a game to share.
Total Annihilation 1997
Why it still holds upA galactic war fought across planets and moons has a scale that is still worth a try.
Teenage Mutant Ninja Turtles III: The Manhattan Project 1991
Why it still holds upFour turtles with four weapons are still a good way to bring friends together.
Disney's Darkwing Duck 1992
Why it still holds upThe order of the first three stages and a gas gun with swappable gases still give each run decisions to make.
Crusader: No Remorse 1995
Why it still holds upThe scenery is still as destructible as the men in it.
Darklands 1992
Why it still holds upThe open map is still a medieval Germany to wander in, where your name is different in every region.
Tex Murphy: Overseer 1998
Why it still holds upThe first case still has a detective remembering how he began, in rooms you can walk.
Rocket Knight Adventures 1993
Why it still holds upThe rocket pack, charged and bounced off walls, still offers plenty of ways through a stage.
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