Shadow of the Colossus 2018
Why it still holds upAn empty world with a single task each time, where every colossus is its own climbing puzzle, keeps it worth playing now.
Games that still hold up today
Timeless games worth playing today
Games
Shadow of the Colossus 2018
Why it still holds upAn empty world with a single task each time, where every colossus is its own climbing puzzle, keeps it worth playing now.
Silent Hill 1999
Why it still holds upWhat you see and hear is limited to a flashlight, a radio and the fog and darkness of the town, and that is why it is worth playing now.
System Shock 1994
Why it still holds upWeapons that suit different enemies, and cameras you can disable to lower SHODAN's security level, still leave the station open to your own plan today.
Metroid Prime 3: Corruption 2007
Why it still holds upAiming with a pointer rather than auto aim still puts the shooting in your own hands today.
Resident Evil 2 1998
Why it still holds upScarce ammo and limited saves force routing decisions, and four scenarios retell one story, which is the reason to play it now.
Fire Emblem Awakening 2012
Why it still holds upGrid tactics in which unit relationships change combat results, with permadeath as an option, are why it still plays well.
Tales of Symphonia 2003
Why it still holds upReal time combat with a shared team gauge and AI party members you can customize is the reason to play it now.
Control 2019
Why it still holds upEach of its shifting, brutalist rooms leads to a fight, and powers on cooldowns beside a weapon that changes form still keep those fights moving today.
Company of Heroes 2006
Why it still holds upCover that changes how safe a squad is, and morale that breaks under heavy weapons, still make each soldier worth protecting today.
Silent Hill 3 2003
Why it still holds upA flashlight, a radio that crackles near monsters and an Otherworld that changes around Heather still make the horror a matter of sight and sound today.
Assassin's Creed Brotherhood 2010
Why it still holds upRecruits to call in, a city you invest in and kills you can chain still make Rome a place you build up as you fight today.
Hotline Miami 2012
Why it still holds upWith one hit deaths, doors, sight lines and scarce ammo, each room becomes an almost puzzle like problem, and that still makes it fun to replay.
Halo: Combat Evolved 2001
Why it still holds upWith two weapon slots and vehicles you can drive, every weapon you pick up is still a choice that shapes the next fight today.
Monster Hunter: World 2018
Why it still holds upA hunt is a loop of tracking, fighting and crafting in living ecosystems, and that loop still carries the game today.
Titanfall 2 2016
Why it still holds upLevels with several routes, and a Titan you swap into at the push of a button, still give five hours plenty of variety today.
Katamari Damacy 2004
Why it still holds upOne idea, a sticky ball that grows, drives every stage, so the scale of the rooms keeps changing, and that still keeps it fresh today.
CrossCode 2018
Why it still holds upFights and puzzles built from the same launch still give its dungeons two kinds of challenge today.
Need for Speed: Underground 2 2004
Why it still holds upAn open city to drive between races, and tuning deep enough to include a dyno, still give it a shape of its own today.
Thief: The Dark Project 1998
Why it still holds upLight, shadow and sound still decide whether a guard notices you today.
Crash Team Racing 1999
Why it still holds upHandling built around drift and boost timing still gives every lap something to get right today.
Crash Bandicoot: Warped 1998
Why it still holds upPlatforming, vehicles and time travel levels share one hub, which still gives it variety today.
Age of Empires 1997
Why it still holds upFinite trees, four resources and buildings to place still turn each match into a city planning problem today.
Final Fantasy Tactics 1997
Why it still holds upJobs that unlock abilities and a Charge Time that decides who acts still make every battle a puzzle of order and class today.
RimWorld 2018
Why it still holds upA story that comes from moment to moment play, with events matched to how the colony is doing, still means no two colonies play out the same today.
Devil May Cry 3: Dante's Awakening 2005
Why it still holds upFour combat styles and four weapons to switch between on the fly, paired with a style meter that climbs through combo ranks, still give the combat something to aim for today.
Banjo-Tooie 2000
Why it still holds upJiggies unlock new worlds, so backtracking is a major part of the challenge, and a duo that can split up still makes that backtracking its main puzzle today.
Xenogears 1998
Why it still holds upDeathblow combos built by saving Action Points, and mech battles that run on fuel, still give its combat two different rhythms today.
Metroid Fusion 2002
Why it still holds upA mission based layout with a pursuer always close still keeps its six hours moving today.
Warhammer 40,000: Dawn of War 2004
Why it still holds upControl points that supply resources and unlock units still tie each fight to where you hold the map today.
Mark of the Ninja 2012
Why it still holds upWith every sound and sight line shown, stealth is still a matter of planning today.
Metroid Prime 2: Echoes 2004
Why it still holds upCrossing between two worlds, one of which wears her down away from safe zones, still makes every route a puzzle today.
Call of Duty 2 2005
Why it still holds upRegenerating health and checkpoints still make each firefight quick to retry today.
FTL: Faster Than Light 2012
Why it still holds upShort runs and random generation still let you try a different mix of weapons, systems and crew every time today.
Star Wars: Jedi Knight - Jedi Academy 2003
Why it still holds upBuilding your own lightsaber and choosing light or dark skills still give a second run a different shape today.
Frostpunk 2018
Why it still holds upWith one heat source at the centre, every layout and law is still a trade between warmth, resources and morale today.
Ultima Online 1997
Terranigma 1995
Why it still holds upBecause the world is rebuilt as you progress, its towns and dungeons change with Ark's actions, and quick controls keep it easy to pick up today.
Counter-Strike 2000
Why it still holds upWith no respawn and weapons bought with money from wins, losses and kills, each round is still a team decision about what to buy today.
Fire Emblem 2003
Why it still holds upWith early chapters that introduce each idea alongside the story, and losses that are permanent, every move still matters today.
Fable 2004
Why it still holds upA character whose look and reputation follow good and evil acts still makes those choices visible today.
Need for Speed: Underground 2003
Why it still holds upWith tuning unlocked through story races and Style Points earned by drifting and shortcuts, the garage and the road still feed each other today.
Mario & Luigi: Superstar Saga 2003
Why it still holds upBecause each brother has a button and presses are timed, every turn of battle still involves timing as well as choosing today.
Kerbal Space Program 2015
Why it still holds upIn sandbox mode, with no real penalty for failure, experimenting with a craft still stays fun today.
SSX 3 2003
Why it still holds upOne connected mountain with no loading screens still turns each run into a single long descent today.
Dungeon Keeper 2 1999
Why it still holds upRunning a dungeon as its villain, down to the wages and food of your creatures, still gives it a character of its own today.
Anno 1800 2019
Why it still holds upProduction chains and tiered populations that all have to be supplied still turn city layout into a planning puzzle today.
Star Wars: Jedi Knight II - Jedi Outcast 2002
Why it still holds upLightsaber, blaster and Jedi powers in one game still give it a mix of melee and ranged fighting today.
Pokémon FireRed Version 2004
Why it still holds upCollecting badges toward the Elite Four, with battles and capture in between, still gives the adventure a clear shape today.