Games that still hold up today

Timeless games worth playing today

2253 games · page 6 of 47

Games

Shadow of the Colossus 2018 Why it still holds upAn empty world with a single task each time, where every colossus is its own climbing puzzle, keeps it worth playing now.
Silent Hill 1999 Why it still holds upWhat you see and hear is limited to a flashlight, a radio and the fog and darkness of the town, and that is why it is worth playing now.
Fire Emblem Awakening 2012 Why it still holds upGrid tactics in which unit relationships change combat results, with permadeath as an option, are why it still plays well.
Silent Hill 3 2003 Why it still holds upA flashlight, a radio that crackles near monsters and an Otherworld that changes around Heather still make the horror a matter of sight and sound today.
Assassin's Creed Brotherhood 2010 Why it still holds upRecruits to call in, a city you invest in and kills you can chain still make Rome a place you build up as you fight today.
Halo: Combat Evolved 2001 Why it still holds upWith two weapon slots and vehicles you can drive, every weapon you pick up is still a choice that shapes the next fight today.
Titanfall 2 2016 Why it still holds upLevels with several routes, and a Titan you swap into at the push of a button, still give five hours plenty of variety today.
CrossCode 2018 Why it still holds upFights and puzzles built from the same launch still give its dungeons two kinds of challenge today.
Crash Team Racing 1999 Why it still holds upHandling built around drift and boost timing still gives every lap something to get right today.
Age of Empires 1997 Why it still holds upFinite trees, four resources and buildings to place still turn each match into a city planning problem today.
Final Fantasy Tactics 1997 Why it still holds upJobs that unlock abilities and a Charge Time that decides who acts still make every battle a puzzle of order and class today.
Devil May Cry 3: Dante's Awakening 2005 Why it still holds upFour combat styles and four weapons to switch between on the fly, paired with a style meter that climbs through combo ranks, still give the combat something to aim for today.
Banjo-Tooie 2000 Why it still holds upJiggies unlock new worlds, so backtracking is a major part of the challenge, and a duo that can split up still makes that backtracking its main puzzle today.
Xenogears 1998 Why it still holds upDeathblow combos built by saving Action Points, and mech battles that run on fuel, still give its combat two different rhythms today.
Metroid Fusion 2002 Why it still holds upA mission based layout with a pursuer always close still keeps its six hours moving today.
Mark of the Ninja 2012 Why it still holds upWith every sound and sight line shown, stealth is still a matter of planning today.
Metroid Prime 2: Echoes 2004 Why it still holds upCrossing between two worlds, one of which wears her down away from safe zones, still makes every route a puzzle today.
Call of Duty 2 2005 Why it still holds upRegenerating health and checkpoints still make each firefight quick to retry today.
FTL: Faster Than Light 2012 Why it still holds upShort runs and random generation still let you try a different mix of weapons, systems and crew every time today.
Terranigma 1995 Why it still holds upBecause the world is rebuilt as you progress, its towns and dungeons change with Ark's actions, and quick controls keep it easy to pick up today.
Counter-Strike 2000 Why it still holds upWith no respawn and weapons bought with money from wins, losses and kills, each round is still a team decision about what to buy today.
Fire Emblem 2003 Why it still holds upWith early chapters that introduce each idea alongside the story, and losses that are permanent, every move still matters today.
Fable 2004 Why it still holds upA character whose look and reputation follow good and evil acts still makes those choices visible today.
Need for Speed: Underground 2003 Why it still holds upWith tuning unlocked through story races and Style Points earned by drifting and shortcuts, the garage and the road still feed each other today.
Mario & Luigi: Superstar Saga 2003 Why it still holds upBecause each brother has a button and presses are timed, every turn of battle still involves timing as well as choosing today.
SSX 3 2003 Why it still holds upOne connected mountain with no loading screens still turns each run into a single long descent today.
Dungeon Keeper 2 1999 Why it still holds upRunning a dungeon as its villain, down to the wages and food of your creatures, still gives it a character of its own today.
Anno 1800 2019 Why it still holds upProduction chains and tiered populations that all have to be supplied still turn city layout into a planning puzzle today.
Pokémon FireRed Version 2004 Why it still holds upCollecting badges toward the Elite Four, with battles and capture in between, still gives the adventure a clear shape today.

Browse every genre and decade