Commandos 2: Men of Courage 2001
Why it still holds upA squad of specialists, each with abilities of their own, and missions with several objectives still give it plenty to plan today.
Games that still hold up today
Timeless games worth playing today
Games
Commandos 2: Men of Courage 2001
Why it still holds upA squad of specialists, each with abilities of their own, and missions with several objectives still give it plenty to plan today.
Metro Exodus 2019
Why it still holds upChoosing how to approach each objective, between open areas and linear stretches, still gives it room to play your way today.
The Banner Saga 2014
Why it still holds upSupplies, morale and renown carry between fights and choices can kill party members for good, so the caravan and the combat still pull on each other today.
Guitar Hero III: Legends of Rock 2007
Why it still holds upStrumming and fretting in time with the notes, with a multiplier that builds on a streak, still makes each song a test of timing today.
Sid Meier's Alpha Centauri 1999
Why it still holds upCustom unit design and several victory paths still give it room to try different strategies today.
Command & Conquer 1995
Why it still holds upTwo asymmetric campaigns with varied objectives such as sabotage, rescue and time limits still give it variety today.
Final Fantasy XII 2006
Why it still holds upGambits, which let you program how each character fights, still make combat a matter of setup as much as input today.
Team Fortress 2 2007
Why it still holds upNine classes with distinct strengths and weaknesses, and teams that need a mix of them, still make every match about who plays what today.
Divinity: Original Sin 2014
Why it still holds upProblems with several solutions, in fights and out of them, still make it worth playing today.
Gears of War 2 2008
Why it still holds upCover, a short loadout and a partner still make each firefight a matter of positioning today.
Shenmue 1999
Why it still holds upA Yokosuka where characters have their own models, voices and routines, and shops and buses keep schedules, still invites exploring today.
Thief II: The Metal Age 2000
Why it still holds upLarge levels with several routes, and tools that change light and sound, still leave you to plan your own way past the guards today.
Golden Sun: The Lost Age 2002
Why it still holds upPsynergy puzzles that open new areas, and Djinn that tie exploration to battle stats, still link finding things to fighting today.
Astro's Playroom 2020
Why it still holds upPlayed now, every level is still built around a new way to use the controller.
Crash Bandicoot 2: Cortex Strikes Back 1997
Why it still holds upHub rooms that save, and let you leave a hard stage and come back, still make it easy to approach today.
The Banner Saga 2 2016
Why it still holds upUnits that play differently, such as the charging Horseborn and the support focused Ravens, on a grid where position decides fights, still reward planning today.
Dragon Quest VIII: Journey of the Cursed King 2004
Why it still holds upA whole 3D world to cross, with more to do than fight, still gives the adventure plenty of ways to play today.
Unreal Tournament 1999
Why it still holds upTwo firing modes on most weapons, bots you can command and mutators that change the rules still give each match room to vary today.
Subnautica 2018
Why it still holds upAs you go deeper the sea grows more dangerous, and upgrades such as a submarine give you a reason to keep exploring, which still drives the descent today.
TimeSplitters 2 2002
Why it still holds upSplit screen with bots, sixteen modes and a level builder still make a shared session easy to fill today.
Kingdom Hearts 2002
Why it still holds upSimple controls and a structure of self contained worlds, each with its own sub story, still make it easy to pick up and repeat today.
Dragon Age: Inquisition 2014
Why it still holds upRegions full of optional content, with the story opened by what you do in them, still let you set your own pace today.
Dead Cells 2018
Why it still holds upRuns that change inside a template you come to know still pull you into one more today.
Metroid Dread 2021
Why it still holds upIt still plays well because of how the map opens up, and because the E.M.M.I. areas turn the exploring into a chase every so often.
Commandos: Behind Enemy Lines 1998
Why it still holds upCommandos die easily when shot, so visible vision cones and a small squad of specialists still make each mission a planning puzzle today.
Gran Turismo 4 2004
Why it still holds upOver 700 cars, dozens of driving missions and a crew chief mode that speeds the race up still give you many ways to spend a race today.
Psychonauts 2005
Why it still holds upEach mental world is its own set of levels built around one character's psychology, which gives distinct settings and mechanics and still gives every area a new idea today.
Hitman 3 2021
Why it still holds upIts maps are built to be replayed, and every routine and every disguise is another way to the same target, which is why it is worth going back to now.
Detroit: Become Human 2018
Why it still holds upA flowchart that shows what you missed, and choices that change which scenes open, still give a replay a reason today.
Xenoblade Chronicles 2010
Why it still holds upClear roles for the AI party and rewards for exploring still make both fights and wandering worth the time today.
SWAT 4 2005
Why it still holds upCharacters die quickly on both sides, so a room taken with a plan still beats one taken by force, and that careful pace holds up today.
Hitman: Blood Money 2006
Why it still holds upEach mission is an open space with several ways to reach the target, and a payout that rewards doing it cleanly still invites a second try today.
Sonic Mania 2017
Why it still holds upMomentum based movement and three characters with different abilities still give each stage different routes today.
Terraria 2011
Why it still holds upA fresh world that keeps opening new areas, items and characters as you advance still makes exploring, digging and crafting pay off today.
Pikmin 2 2004
Why it still holds upA day that always runs short, with randomly built caves below it, still makes every trip a set of choices today.
Teenage Mutant Ninja Turtles IV: Turtles in Time 1992
Why it still holds upNon stop co op brawling with distinct characters and varied boss fights still makes it quick to enjoy with a friend today.
Super Smash Bros. for Wii U 2014
Why it still holds upSimple rules, flat stages on request and the controller each player prefers still let any group play together today.
Bastion 2011
Why it still holds upA narrator who reacts to your path, loadout and retries, and idols that adjust the difficulty, still keep every system answering you today.
Streets of Rage 2 1992
Why it still holds upCharacters differ in stats and moves, and each enemy has its own recognizable attack pattern, so learning them still pays off today in fast combat that chains jabs, strings and specials.
Metro: Last Light 2013
Why it still holds upSupplies that keep running out still give every trip outside its tension today.
Risk of Rain 2 2020
Why it still holds upPlayed today, the random items keep you coming back: they stack without limit, while the clock keeps pushing you on.
Rock Band 2 2008
Why it still holds upA No Fail mode and Overdrive rescues still let a group of mixed skills share one song today.
Spelunky 2012
Why it still holds upSince every run generates new layouts, success depends on learning the game's rules rather than memorizing a route, and that still asks for attention today.
Ys VIII: Lacrimosa of Dana 2016
Why it still holds upSwitching between three characters with damage type weaknesses keeps combat active, and the village loop ties exploring to progress today.
Rayman Origins 2011
Why it still holds upAbilities and play styles that keep arriving still give familiar platforming a new twist today, with controls that answer quickly.
Kingdom Hearts Birth by Sleep 2010
Why it still holds upA deck, fusion and Shotlock let you fight in many ways, and three characters with their own scenarios still keep playthroughs from repeating today.
Master of Orion II: Battle at Antares 1996
Why it still holds upCustom race design, several routes to victory and ship by ship tactical combat still make each game start differently today.
Tom Clancy's Splinter Cell 2002
Why it still holds upLight and shadow are your refuge and the level layouts form routes through gaps in vision, so play is still built around reading the lighting rather than shooting today.