DOS games that still hold up

First released on DOS

122 games · page 3 of 3

Games

Rick Dangerous 1989 Why it still holds upTrial and error with hidden traps is still how a player learns it today.
Heretic 1994 Why it still holds upHunting for keys with the Tome of Power ready is still a good way to explore.
Loom 1990 Why it still holds upAn adventure played by humming spells is still a distinct way to play today.
Realms of the Haunting 1996 Why it still holds upThe doors still hide a universe behind every one, in a haunted house that is also a shooter.
Shadow Warrior 1997 Why it still holds upVehicles to drive, ladders to climb and a katana or a sticky bomb to choose from still give each level things to try.
Fantasy General 1996 Why it still holds upThe grades still mean the squads are researched as well as recruited, one continent at a time.
SimCity 2000 1993 Why it still holds upA city that grows both up and down through layers still has plenty to build today.
MDK 1997 Why it still holds upEach level has its own enemies, layout and way of beating the pilot, which still keeps the run varied.
Populous 1989 Why it still holds upEach level is still a matter of changing the land, with powers that reshape the world and no units to order.
Star Wars: Dark Forces 1995 Why it still holds upMissions with their own objectives and puzzles beyond the shooting still give each level a task.
Descent 1995 Why it still holds upThe six degrees still mean there is no up, and the corridor you came down is also a ceiling.
Alone in the Dark 1992 Why it still holds upWith ammunition this scarce, outwitting the monsters is the way through, which still keeps the mansion tense.

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