On sale
Darklands 1992
Why it still holds upThe open map is still a medieval Germany to wander in, where your name is different in every region.
DOS games that still hold up
First released on DOS
Games
On sale
Darklands 1992
Why it still holds upThe open map is still a medieval Germany to wander in, where your name is different in every region.
On sale
NightHawk F-117A Stealth Fighter 2.0 1991
Why it still holds upThe radar still scores a flight on where you were not noticed.
Rick Dangerous 1989
Why it still holds upTrial and error with hidden traps is still how a player learns it today.
Realms of Arkania III: Shadows over Riva 1996
Why it still holds upThe city is still a port under siege, with the enemy already inside the walls.
On sale
Albion 1995
Why it still holds upThe two peoples still make it a game in which a spaceship's pilot learns a world from the cats who were there first.
On sale
X-COM: Apocalypse 1997
Why it still holds upThe city is still ground you defend that has landlords, and they have opinions.
On sale
X-COM: Terror From the Deep 1995
Why it still holds upThe depth is still the first game's two layers, with a sea between the ship you lost and the squad you send after it.
Heroes of Might and Magic: A Strategic Quest 1995
Why it still holds upThe four kinds still decide the army by the hero you chose, one more turn at a time.
The Elder Scrolls II: Daggerfall 1996
Why it still holds upA world with this much to do is an invitation to choose your own path, and it still is.
Heretic 1994
Why it still holds upHunting for keys with the Tome of Power ready is still a good way to explore.
Space Quest: The Sarien Encounter 1986
Why it still holds upIt still has a character of its own, from a janitor for a hero and scenes you walk in front of and behind.
Loom 1990
Why it still holds upAn adventure played by humming spells is still a distinct way to play today.
Realms of the Haunting 1996
Why it still holds upThe doors still hide a universe behind every one, in a haunted house that is also a shooter.
Where in the World Is Carmen Sandiego? 1985
Why it still holds upChasing a thief across the globe with an almanac in hand is a lesson in geography that endures, even now.
Space Quest II: Vohaul's Revenge 1987
Why it still holds upThe world carries on while you type, so a dangerous room is still a race between your fingers and whatever is coming.
Shadow Warrior 1997
Why it still holds upVehicles to drive, ladders to climb and a katana or a sticky bomb to choose from still give each level things to try.
Fantasy General 1996
Why it still holds upThe grades still mean the squads are researched as well as recruited, one continent at a time.
SimCity 2000 1993
Why it still holds upA city that grows both up and down through layers still has plenty to build today.
On sale
Syndicate Wars 1996
Why it still holds upThe rotation still lets you turn a city in your hands and bring it down.
Indiana Jones and the Last Crusade: The Graphic Adventure 1989
Why it still holds upBecause there are several ways to finish it, a second run is still tempting today.
MDK 1997
Why it still holds upEach level has its own enemies, layout and way of beating the pilot, which still keeps the run varied.
Populous 1989
Why it still holds upEach level is still a matter of changing the land, with powers that reshape the world and no units to order.
Star Wars: Dark Forces 1995
Why it still holds upMissions with their own objectives and puzzles beyond the shooting still give each level a task.
Descent 1995
Why it still holds upThe six degrees still mean there is no up, and the corridor you came down is also a ceiling.
Warcraft: Orcs & Humans 1994
Why it still holds upA small force to manage and a clear aim still keep each mission easy to read.
Alone in the Dark 1992
Why it still holds upWith ammunition this scarce, outwitting the monsters is the way through, which still keeps the mansion tense.