Side-view games that still hold up

Everything in profile, and usually heading right

540 games · page 8 of 12

Games

Lords of Thunder 1993 Why it still holds upChoosing the order of the stages and which armor to wear still gives each run a plan.
World Cup 98 1998 Why it still holds upPlaying through the real groups and stadiums still makes each match feel part of a bigger event.
Tiny Thief 2013 Why it still holds upThe levels are short and cleverly built, which still makes it suited to a few minutes of play at a time.
Donkey Kong Land III 1997 Why it still holds upTwo Kongs with different abilities and hidden bonuses give each stage reasons to look around today.
Wario Land II 1998 Why it still holds upWith no way to die and no clock, you can explore and work out what each form does at your own pace, even now.
Patapon 2007 Why it still holds upKeeping the beat still decides how hard the tribe fights today.
Fantasy Zone 1986 Why it still holds upIt still has a rhythm of its own, from flying both ways and spending between waves.
Rick Dangerous 1989 Why it still holds upTrial and error with hidden traps is still how a player learns it today.
The Legendary Axe 1988 Why it still holds upThe choice between swinging at once and waiting for a full charge still gives every fight a small decision today.
R-Type II 1989 Why it still holds upCheckpoints and a charged cannon make each section something to learn and retry, and that rhythm is still how it plays.
Viewtiful Joe 2003 Why it still holds upEven now, a gauge that limits how long you can bend the action makes each fight a decision about when to spend it.
Kirby's Dream Land 2 1995 Why it still holds upStolen powers and three friends with their own abilities leave a lot to try in the stages even now.
Rayman Fiesta Run 2013 Why it still holds upA game drawn like the big ones and steered with one thumb still fits a phone today.
Dragon's Crown 2013 Why it still holds upLoot to chase and stages to run again still give the beat 'em up a reason to come back today.
Drill Dozer 2005 Why it still holds upA drill with two directions and gears to find in each level still makes every wall a question.
Tetris 1985 Why it still holds upPieces that keep falling faster, with only lines to save you, still make every game a race against the stack today.
Unravel 2016 Why it still holds upThe thread is still both the hero's tool and his limit, the same piece of string.
Galaga '88 1987 Why it still holds upRescuing a ship in mid-dive is a risk that is still worth taking.

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