Wario Land 3 2000
Why it still holds upA world map that sends you back to every level with new abilities still makes each return worth it today.
Side-view games that still hold up
Everything in profile, and usually heading right
Games
Wario Land 3 2000
Why it still holds upA world map that sends you back to every level with new abilities still makes each return worth it today.
Fantasy World Dizzy 1989
Why it still holds upEach screen is still a small test of thinking and surviving at once, with puzzles and hazards in balance.
Alto's Adventure 2015
Why it still holds upA quiet descent with one button is still easy to relax into.
Final Fight 3 1995
Why it still holds upFour fighters with their own moves, a super gauge and branching paths still give each run something to learn today.
Ninja Gaiden 1992
Why it still holds upA short run of eight stages with a new jump to learn still makes it easy to try.
Sonic the Hedgehog: Triple Trouble 1994
Why it still holds upThe pace is slower than on the 16 bit consoles, which leaves time to look for hidden areas today.
Metal Slug 6 2006
Why it still holds upCarrying two weapons still gives every shootout more tactical choices.
VectorMan 1995
Why it still holds upLevels with several paths and secret passages still reward looking around.
Moon Patrol 1982
Why it still holds upWith only speed, two cannons and a jump to manage, a short session still gets you a full run today.
Astérix 1991
Why it still holds upTwo heroes with their own strengths, and hidden corners to find, still give it room for a second run.
Sally Face 2016
Why it still holds upGoing back to a place in a later timeline to see what changed gives each location a story of its own today.
WarioWare: Touched! 2004
Why it still holds upToday it suits a handheld well, since it plays in quick sessions between other things.
Wings of Fury 1987
Why it still holds upSupplies that run out still turn each mission into a trip planned between the carrier and the target today.
Ys: Wanderers from Ys 1989
Why it still holds upA side-scrolling quest with Adol is still worth a look today.
Sonic the Hedgehog Pocket Adventure 1999
Why it still holds upLayouts built for the handheld and the extra modes still give it things to do.
Streets of Rage 2 1993
Why it still holds upA brawler cut down to fit a handheld still has its fights.
Boulderdash 1984
Why it still holds upDigging out diamonds while the rocks wait above is a puzzle that is still a challenge.
Ninja Gaiden II: The Dark Sword of Chaos 1990
Why it still holds upWalls to climb, clones to call and attacks to throw still give each stage a few tools to work with today.
Bonk's Revenge 1991
Why it still holds upSmileys that decide the bonus at the end of every stage still give the levels a reason to be searched.
Nebulus 1987
Why it still holds upA rotating tower is a trick that is still easy to enjoy.
2064: Read Only Memories 2015
Why it still holds upA robot friend who learns to feel still gives the mystery its heart today.
Midnight Resistance 1989
Why it still holds upChoosing which gun to buy before every stage still gives each run a plan to make and revise.
The Legend of Kyrandia 2: The Hand of Fate 1993
Why it still holds upThe cauldron still makes the answer a potion you have to work out how to brew.
Dragon Ball Z: Budokai 3 2004
Why it still holds upA fighter who can power up mid-fight still keeps every round lively.
Donkey Kong Country 3: Dixie Kong's Double Trouble! 1996
Why it still holds upTwo Kongs who can throw each other around still give a level plenty to find.
PixelJunk Shooter 2009
Why it still holds upA shooter where liquids are the puzzle still gives each cavern its own problem.
SNK vs. Capcom: The Match of the Millennium 1999
Why it still holds upTwo companies' fighters in one pocket game still make it easy to start a match.
Worms 2: Armageddon 2009
Why it still holds upTurn after turn of silly weapons still makes each match a scramble of jokes.
SoulCalibur III 2005
Why it still holds upCreating a fighter of your own and sending it on a story is still a good reason to pick it up today.
The Way of the Exploding Fist 1985
Why it still holds upA match decided by two clean strikes is still a simple contest to follow today.
Atlantis 1982
Why it still holds upStart it today and three fixed guns, with a city that shrinks with every miss, turn each wave into a choice of which ship to shoot first.
Donkey Kong Land 2 1996
Why it still holds upThe quest to rescue Donkey Kong is still there to play today, with levels redesigned for the handheld.
Tetris DS 2006
Why it still holds upSix different ways to play Tetris give the block game plenty of variety now.
Torin's Passage 1995
Why it still holds upAn adventure made for a parent and a child, with a hint for whichever of them is stuck, is still a shared game today.
South Park: The Fractured But Whole 2017
Why it still holds upA hero built from whichever attacks you like is still the draw today.
Toki 1989
Why it still holds upA spitting ape with a helmet has a charm that is still worth a look.
Disney's Chip 'n Dale Rescue Rangers 2 1993
Why it still holds upTwo players who can throw each other and bosses with hazards of their own still make it a game to share.
Kid Icarus: Of Myths and Monsters 1991
Why it still holds upLevels that scroll every way and doors hiding shops still give each level places to look today.
Lunar Lander 1979
Why it still holds upLanding gently while the fuel runs out is a simple idea that is still tense today.
Streets of Rage 4 2020
Why it still holds upThe fights hold up today because the specials and the combos both pay you for hitting without being hit.
Metal Slug 4 2002
Why it still holds upEven today, a bonus scoring system gives a reason to replay a level.
SteamWorld Heist 2015
Why it still holds upThe ricochet still makes the clever shot the one you aimed, not the one the dice gave you.
Keystone Kapers 1983
Why it still holds upA chase through a department store, read from a map at the bottom of the screen, is still a clear goal today.
Air Zonk 1992
Why it still holds upTen companions that change how Zonk fights still give each stage a different choice today.
Teenage Mutant Ninja Turtles III: The Manhattan Project 1991
Why it still holds upFour turtles with four weapons are still a good way to bring friends together.
The Swapper 2013
Why it still holds upQuestions about identity and consciousness run through the story, and they are still worth meeting.
Tatsunoko vs. Capcom: Ultimate All Stars 2008
Why it still holds upThree buttons still keep a deep crossover welcoming.
Disney's Darkwing Duck 1992
Why it still holds upThe order of the first three stages and a gas gun with swappable gases still give each run decisions to make.