Side-view games that still hold up

Everything in profile, and usually heading right

540 games · page 7 of 12

Games

Wario Land 3 2000 Why it still holds upA world map that sends you back to every level with new abilities still makes each return worth it today.
Fantasy World Dizzy 1989 Why it still holds upEach screen is still a small test of thinking and surviving at once, with puzzles and hazards in balance.
Final Fight 3 1995 Why it still holds upFour fighters with their own moves, a super gauge and branching paths still give each run something to learn today.
Ninja Gaiden 1992 Why it still holds upA short run of eight stages with a new jump to learn still makes it easy to try.
Metal Slug 6 2006 Why it still holds upCarrying two weapons still gives every shootout more tactical choices.
VectorMan 1995 Why it still holds upLevels with several paths and secret passages still reward looking around.
Moon Patrol 1982 Why it still holds upWith only speed, two cannons and a jump to manage, a short session still gets you a full run today.
Astérix 1991 Why it still holds upTwo heroes with their own strengths, and hidden corners to find, still give it room for a second run.
Sally Face 2016 Why it still holds upGoing back to a place in a later timeline to see what changed gives each location a story of its own today.
WarioWare: Touched! 2004 Why it still holds upToday it suits a handheld well, since it plays in quick sessions between other things.
Wings of Fury 1987 Why it still holds upSupplies that run out still turn each mission into a trip planned between the carrier and the target today.
Boulderdash 1984 Why it still holds upDigging out diamonds while the rocks wait above is a puzzle that is still a challenge.
Bonk's Revenge 1991 Why it still holds upSmileys that decide the bonus at the end of every stage still give the levels a reason to be searched.
Nebulus 1987 Why it still holds upA rotating tower is a trick that is still easy to enjoy.
Midnight Resistance 1989 Why it still holds upChoosing which gun to buy before every stage still gives each run a plan to make and revise.
SoulCalibur III 2005 Why it still holds upCreating a fighter of your own and sending it on a story is still a good reason to pick it up today.
Atlantis 1982 Why it still holds upStart it today and three fixed guns, with a city that shrinks with every miss, turn each wave into a choice of which ship to shoot first.
Donkey Kong Land 2 1996 Why it still holds upThe quest to rescue Donkey Kong is still there to play today, with levels redesigned for the handheld.
Tetris DS 2006 Why it still holds upSix different ways to play Tetris give the block game plenty of variety now.
Torin's Passage 1995 Why it still holds upAn adventure made for a parent and a child, with a hint for whichever of them is stuck, is still a shared game today.
Toki 1989 Why it still holds upA spitting ape with a helmet has a charm that is still worth a look.
Metal Slug 4 2002 Why it still holds upEven today, a bonus scoring system gives a reason to replay a level.
Keystone Kapers 1983 Why it still holds upA chase through a department store, read from a map at the bottom of the screen, is still a clear goal today.
Air Zonk 1992 Why it still holds upTen companions that change how Zonk fights still give each stage a different choice today.
The Swapper 2013 Why it still holds upQuestions about identity and consciousness run through the story, and they are still worth meeting.

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