Knightmare II: The Maze of Galious 1987
Why it still holds upThe hub is open from the start and items decide where you can go next, so finding the way still takes exploring.
Platformers that still hold up
Jumping, which is far harder to get right than it looks
Games
Knightmare II: The Maze of Galious 1987
Why it still holds upThe hub is open from the start and items decide where you can go next, so finding the way still takes exploring.
Wario Land II 1998
Why it still holds upWith no way to die and no clock, you can explore and work out what each form does at your own pace, even now.
ActRaiser 1990
Why it still holds upPopulation growth in the building stages makes the Master stronger for the fighting, a link between the two halves that is still there today.
Ninja Five-O 2003
Why it still holds upA grappling hook and only a few hits of health still make each level a careful swing today.
Rocket Knight Adventures 1993
Why it still holds upThe rocket pack, charged and bounced off walls, still offers plenty of ways through a stage.
Katana Zero 2019
Why it still holds upBecause one hit decides every room, each room is still a short puzzle to plan and then carry out.
Operation C 1991
Why it still holds upAlternating side and top views over five stages still makes a compact run and gun.
Rick Dangerous 1989
Why it still holds upTrial and error with hidden traps is still how a player learns it today.
The Legendary Axe 1988
Why it still holds upThe choice between swinging at once and waiting for a full charge still gives every fight a small decision today.
Viewtiful Joe 2003
Why it still holds upEven now, a gauge that limits how long you can bend the action makes each fight a decision about when to spend it.
Kirby's Dream Land 2 1995
Why it still holds upStolen powers and three friends with their own abilities leave a lot to try in the stages even now.
Rayman Fiesta Run 2013
Why it still holds upA game drawn like the big ones and steered with one thumb still fits a phone today.
Oddworld: New 'n' Tasty 2014
Why it still holds upWith the ending decided by how many are saved, every one of them is still worth finding today.
Ty the Tasmanian Tiger 2002
Why it still holds upIts hubs, its eggs to hunt and its growing set of boomerangs still make it a laid back collecting platformer worth playing now.
Vampire: Master of Darkness 1992
Why it still holds upA gothic mood and a doctor with a cane still give it a flavor of its own.
Drill Dozer 2005
Why it still holds upA drill with two directions and gears to find in each level still makes every wall a question.
Unravel 2016
Why it still holds upThe thread is still both the hero's tool and his limit, the same piece of string.
Pac-Man World 1999
Why it still holds upA familiar hero in a short run of themed worlds is still easy to get into.
The NewZealand Story 1988
Why it still holds upIt is still worth looking around the big mazes before rushing for the exit.
Trine Enchanted Edition 2014
Why it still holds upThe online play still brings the first Trine's puzzles to the second's engine, with a friend on another continent.
The Messenger 2018
Why it still holds upEach enemy is still a stepping stone, thanks to a jump that renews when you hit something in the air.
Shinobi III: Return of the Ninja Master 1993
Why it still holds upLevels that keep changing how you move still give it variety.
Disney's Aladdin 1994
Why it still holds upA short run through the film still makes it easy to finish in one sitting.
The Lucky Dime Caper Starring Donald Duck 1991
Why it still holds upA hammer, a thrown disc and a choice of level order still give the trip something to do.
Metal Slug Advance 2004
Why it still holds upA life bar and a hundred cards to collect still give each mission a reason to be replayed.
Sly Cooper and the Thievius Raccoonus 2002
Why it still holds upA thief with a cane is still a hero worth following today.
Ratchet & Clank: Into the Nexus 2013
Why it still holds upA short adventure with gravity to play with still suits one or two evenings today.
Rainbow Islands: The Story of Bubble Bobble 2 1987
Why it still holds upThe rising sea is a clock that keeps every climb tense, and it still does today.
Mega Man 6 1993
Why it still holds upA charged shot and a free choice of stage order still make it worth returning to.
Rayman 3: Hoodlum Havoc 2003
Why it still holds upFive power ups to find and use are still a reason to explore each level today.
Blaster Master 1988
Why it still holds upExploring in two perspectives keeps its variety up, as it still does for players who try it.
Guacamelee! 2013
Why it still holds upIts color and humor still make it a lively platformer to pick up today.
Sonic the Hedgehog Chaos 1993
Why it still holds upLevels built for speed, with two characters who move differently, still give each run its own pace.
Owlboy 2016
Why it still holds upThe friends Otus carries shape both fights and puzzles, which still keeps each room varied today.
Disney's Lilo & Stitch 2002
Why it still holds upIt is a tough run and gun, and Stitch's four arms and plasma blasters are still worth playing today.
Klonoa: Empire of Dreams 2001
Why it still holds upEnemies you can lift and jump off keep every screen a small puzzle today.
Ratchet & Clank 2016
Why it still holds upQwark's version of events is still what frames the game today.
Buster Bros. 1989
Also known as Pang
Why it still holds upPopping balloons one landmark at a time is a goal that is still easy to follow.
Sly Cooper: Thieves in Time 2013
Why it still holds upA heist crew that travels through time still offers plenty of variety.
Shadow of the Beast 1989
Why it still holds upIt is still a world you travel through, with wide stretches of scenery between the fights.
Mario vs. Donkey Kong 2004
Why it still holds upEach level is only a few screens long and asks for a planned route, which still suits a quick puzzle today.
LittleBigPlanet 2008
Why it still holds upBuilding a level of your own is still the heart of the game.
Ratchet & Clank Future: Tools of Destruction 2007
Why it still holds upA pair of heroes who share a wrench and an arsenal still make a lively duo today.
Freedom Planet 2014
Why it still holds upThe fighting still makes a platformer that stops to hit things, with three ways of running.
Rayman Jungle Run 2012
Contra 1987
Why it still holds upWith so few lives, every stage is still something learned by repeating it today, so a run is tense from the first screen.
Bubble Bobble 1986
Why it still holds upTwo players can share the bubbles, which is a reason it is still worth coming back to.
Shantae 2002
Why it still holds upAn open world that unlocks as she learns new dances and forms still gives you reasons to return to earlier places.