Platformers that still hold up

Jumping, which is far harder to get right than it looks

381 games · page 6 of 8

Games

Wario Land II 1998 Why it still holds upWith no way to die and no clock, you can explore and work out what each form does at your own pace, even now.
ActRaiser 1990 Why it still holds upPopulation growth in the building stages makes the Master stronger for the fighting, a link between the two halves that is still there today.
Rick Dangerous 1989 Why it still holds upTrial and error with hidden traps is still how a player learns it today.
The Legendary Axe 1988 Why it still holds upThe choice between swinging at once and waiting for a full charge still gives every fight a small decision today.
Viewtiful Joe 2003 Why it still holds upEven now, a gauge that limits how long you can bend the action makes each fight a decision about when to spend it.
Kirby's Dream Land 2 1995 Why it still holds upStolen powers and three friends with their own abilities leave a lot to try in the stages even now.
Rayman Fiesta Run 2013 Why it still holds upA game drawn like the big ones and steered with one thumb still fits a phone today.
Ty the Tasmanian Tiger 2002 Why it still holds upIts hubs, its eggs to hunt and its growing set of boomerangs still make it a laid back collecting platformer worth playing now.
Drill Dozer 2005 Why it still holds upA drill with two directions and gears to find in each level still makes every wall a question.
Unravel 2016 Why it still holds upThe thread is still both the hero's tool and his limit, the same piece of string.
Pac-Man World 1999 Why it still holds upA familiar hero in a short run of themed worlds is still easy to get into.
Disney's Aladdin 1994 Why it still holds upA short run through the film still makes it easy to finish in one sitting.
Metal Slug Advance 2004 Why it still holds upA life bar and a hundred cards to collect still give each mission a reason to be replayed.
Blaster Master 1988 Why it still holds upExploring in two perspectives keeps its variety up, as it still does for players who try it.
Disney's Lilo & Stitch 2002 Why it still holds upIt is a tough run and gun, and Stitch's four arms and plasma blasters are still worth playing today.
Shadow of the Beast 1989 Why it still holds upIt is still a world you travel through, with wide stretches of scenery between the fights.
Mario vs. Donkey Kong 2004 Why it still holds upEach level is only a few screens long and asks for a planned route, which still suits a quick puzzle today.
Bubble Bobble 1986 Why it still holds upTwo players can share the bubbles, which is a reason it is still worth coming back to.
Shantae 2002 Why it still holds upAn open world that unlocks as she learns new dances and forms still gives you reasons to return to earlier places.

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