Platformers that still hold up

Jumping, which is far harder to get right than it looks

381 games · page 7 of 8

Games

North & South 1989 Why it still holds upOne map is still playable two ways, as an action fight or a board game.
Jazz Jackrabbit 2 1998 Why it still holds upRunning, shooting and stomping through four episodes, alone or with others, still make it an easy side scroller to pick up today.
Lode Runner 1983 Why it still holds upDigging traps for the guards is still a puzzle worth trying.
LittleBigPlanet 2009 Why it still holds upA new campaign to play on a handheld still keeps the series' creative side.
Wario Land 4 2001 Why it still holds upEven now, four distinct themes let you pick your own path.
Ape Escape 1999 Why it still holds upEvery capture is still a small physical act, with gadgets on the right stick.
Rygar 1986 Why it still holds upEven now, a one hit death and a single chained weapon make every jump and throw a commitment.
Super Paper Mario 2007 Why it still holds upA hero who steps from flat to deep and back again is a trick that is still fun to watch.
Spyro the Dragon 1998 Why it still holds upLarge levels full of collectibles still make a good place to wander.
Psycho Fox 1989 Why it still holds upSwitching animals to fit each obstacle still gives a simple platformer variety today.
Touhou Luna Nights 2019 Why it still holds upIt is fairly short, and time control comes into fights and puzzles alike, so each room is still something to work out today.
Boulder Dash 1984 Why it still holds upEvery move loosens rocks and frees creatures, so a cave still changes while you work it out.
Mega Man III 1992 Why it still holds upTwo sets of bosses, with help for the hard parts, still make it a compact Mega Man today.
Joust 1982 Why it still holds upOne button and one rule, the higher lance wins, are still quick to understand.
Sonic Rush 2005 Why it still holds upA boost button in place of built up speed still changes how a level is played.
Unravel Two 2018 Why it still holds upPlayed today, it still works as well alone as with a friend beside you.
Rayman 1995 Why it still holds upAbilities earned one at a time still give the quest a pace that suits a patient player today.
Earthworm Jim 1994 Why it still holds upUsing a worm as a whip is the idea the game is built on, and it still stands today.
Battletoads 1991 Why it still holds upEach level brings new enemies, hazards and rules, and the game still avoids repeating itself.

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