Side-view games that still hold up

Everything in profile, and usually heading right

554 games · page 9 of 12

Games

Disney's Aladdin 1994 Why it still holds upA short run through the film still makes it easy to finish in one sitting.
Where's My Water? 2011 Why it still holds upThe cut still lets you draw a puzzle with a finger and send the water exactly where you let it.
Kirby's Block Ball 1995 Why it still holds upA ball with Kirby's powers is easy to understand and still gives each round something to aim at.
Metal Slug Advance 2004 Why it still holds upA life bar and a hundred cards to collect still give each mission a reason to be replayed.
U.N. Squadron 1989 Why it still holds upSpending money between stages makes your loadout part of every run, and that planning is still at its core.
Windosill 2009 Why it still holds upA short, quiet toy of a game is still easy to finish in one sitting.
Einhänder 1997 Why it still holds upToday, weapons taken from defeated enemies make each wave a choice of what to carry.
Ninja Gaiden 1988 Why it still holds upA two-ninja brawl that uses bars and ropes is easy to pick up with a friend, and it still plays that way.
Street Fighter IV 2008 Why it still holds upA six-button fighter is a good place to learn the series, and it still is.
Guacamelee! 2013 Why it still holds upIts color and humor still make it a lively platformer to pick up today.
Blackwell Unbound 2007 Why it still holds upTwo ghost stories in a quiet city still make a pair of cases that are easy to follow.
Escape Goat 2011 Why it still holds upThe rooms are still a prison escaped one puzzle at a time, with the editor to lock a friend in afterwards.
Owlboy 2016 Why it still holds upThe friends Otus carries shape both fights and puzzles, which still keeps each room varied today.
Disney's Lilo & Stitch 2002 Why it still holds upIt is a tough run and gun, and Stitch's four arms and plasma blasters are still worth playing today.
Kirby Tilt 'n' Tumble 2000 Why it still holds upBecause the handheld itself is the controller, every level is still played with your hands as much as your thumbs.
Virtua Fighter 4 2001 Why it still holds upFlat arenas with walls still keep the fights about position more than luck.
Shadow of the Beast 1989 Why it still holds upIt is still a world you travel through, with wide stretches of scenery between the fights.
Mario vs. Donkey Kong 2004 Why it still holds upEach level is only a few screens long and asks for a planned route, which still suits a quick puzzle today.
Rygar 1986 Why it still holds upEven now, a one hit death and a single chained weapon make every jump and throw a commitment.
Technobabylon 2015 Why it still holds upCentral is still a cyberpunk city whose governor is the thing under investigation.
Dig Dug 1982 Why it still holds upDigging your own tunnels and dropping rocks on enemies is a plan that is still fun to carry out.
Prune 2015 Why it still holds upA tree that grows where you cut still gives each level a quiet puzzle.
Streets of Rage 3 1994 Why it still holds upTeaming up to clear the streets is still a good reason to pass a controller around.
Bubble Bobble 1986 Why it still holds upTwo players can share the bubbles, which is a reason it is still worth coming back to.
BurgerTime 1982 Why it still holds upBuilding burgers while being chased is a clear goal, and it is still easy to pick up.

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