Adventure games that still hold up

Somewhere to get to, and plenty in the way

1095 games · page 16 of 23

Games

Deadline 1982 Why it still holds upA cast that acts on its own still makes it feel like an investigation in progress today.
Gobliiins 1991 Why it still holds upWorking out what each odd talent will do in a cartoon world with its own logic still turns every screen into a small puzzle box.
Starflight 1986 Why it still holds upYou still pick your own route through the galaxy, so every captain's journey differs.
Jak II 2003 Why it still holds upA whole city to cross, with platforming, guns and vehicles mixed in, still gives it variety today.
Donkey Kong Land 2 1996 Why it still holds upThe quest to rescue Donkey Kong is still there to play today, with levels redesigned for the handheld.
Torin's Passage 1995 Why it still holds upAn adventure made for a parent and a child, with a hint for whichever of them is stuck, is still a shared game today.
Cry of Fear 2013 Why it still holds upA small inventory still turns every pickup into a choice today.
Metal Slug 4 2002 Why it still holds upEven today, a bonus scoring system gives a reason to replay a level.
No More Heroes 2007 Why it still holds upOdd jobs that pay for the next fight still make it a combination worth trying today.
Far Cry Instincts 2005 Why it still holds upTraps let you fight by setting things up beforehand, and that planning is still part of what it offers.
The Swapper 2013 Why it still holds upQuestions about identity and consciousness run through the story, and they are still worth meeting.
Tiny Thief 2013 Why it still holds upThe levels are short and cleverly built, which still makes it suited to a few minutes of play at a time.
Donkey Kong Land III 1997 Why it still holds upTwo Kongs with different abilities and hidden bonuses give each stage reasons to look around today.
Daxter 2006 Why it still holds upA fly swatter, a spray tank with upgrades and dream levels each still give a mission a different tool.
Rogue 1980 Why it still holds upToday a dungeon drawn in letters and symbols is a sight worth seeing.
Wario Land II 1998 Why it still holds upWith no way to die and no clock, you can explore and work out what each form does at your own pace, even now.

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