2000s shooters that still hold up

From cover, from the hip, and from a side-scrolling jet

202 games · page 4 of 5

Games

Black 2006 Why it still holds upA shooter built around destruction and explosions still has its place.
Fear Effect 2000 Why it still holds upA film like presentation still gives it a style of its own.
Doom 3 2004 Why it still holds upIts atmosphere is why it is worth playing now: the dark, the sound and the empty base keep it tense.
Killzone 2 2009 Why it still holds upTaking cover and leaning out to fire is still a good way to learn a firefight.
Headhunter 2001 Why it still holds upGuns that hurt without killing still make each arrest a tense decision.
Ghostbusters: The Video Game 2009 Why it still holds upTrapping a ghost is still the reason to play it now: weaken it, wrestle it with the capture stream and drag it into the trap, with the films' cast and music around you.
Hitman: Contracts 2004 Why it still holds upA contract that can be done quietly is a plan that is still worth making.
Battlefield Vietnam 2004 Why it still holds upA war with two different styles of fighting still gives each side its own approach.
Prey 2006 Why it still holds upPortals and shifting gravity still make the ship a puzzle to cross.
Resistance 2 2008 Why it still holds upA mix of old and alien weapons is still a good reason to pick up a controller.
Jak 3 2004 Why it still holds upTwelve weapons and two Jak forms still give the fighting a lot of range.
Infamous 2009 Why it still holds upA city to save or shock is still a good choice to make today.
Total Overdose 2005 Why it still holds upThe dive still makes the move to leave the floor, and to hit something while you are in the air.

Browse every genre and decade