Games turning 25 in 2027

Released in 2002 and still worth playing, each with the day it turns 25

70 games

Mar 22 Resident Evil 2002 Why it still holds upAmmo, inventory and saves are scarce, so you keep deciding what to fight, what to carry and when to backtrack, and that tension is the reason to play it now.
Mar 28 Kingdom Hearts 2002 Why it still holds upSimple controls and a structure of self contained worlds, each with its own sub story, still make it easy to pick up and repeat today.
Apr 5 Dungeon Siege 2002 Why it still holds upA party of eight that follows your formation is still a fine way to run a fantasy expedition.
May 30 Syberia 2002 Why it still holds upChoosing which place or person to try first still gives each chapter an order of your own.
Jun 18 Neverwinter Nights 2002 Why it still holds upPlayers who like building a character of their own and living with the choices still have a long road here.
Jun 28 Golden Sun: The Lost Age 2002 Why it still holds upPsynergy puzzles that open new areas, and Djinn that tie exploration to battle stats, still link finding things to fighting today.
Jun 28 Arx Fatalis 2002 Why it still holds upCasting by hand still makes every fight feel different from picking a spell off a list.
Jul 10 SoulCalibur II 2002 Why it still holds upEach exchange is a read of what your opponent will try, since the guard system answers each height of attack, and that keeps it worth playing today.
Jul 11 Suikoden III 2002 Why it still holds upBecause no recruit can be lost for good, collecting the whole cast is still a calm goal beside the story.
Jul 18 Ape Escape 2 2002 Why it still holds upEven now, the playful levels and long list of gadgets make it a cheerful game to start.
Jul 19 Super Mario Sunshine 2002 Why it still holds upOne water backpack with several movement modes drives every level, while the secret courses without it test pure platforming, which still gives the game two kinds of jumping today.
Aug 20 Medieval: Total War 2002 Why it still holds upEach reign still has a place in a bigger story, since the campaign follows history and factions arrive on schedule.
Aug 20 The Thing 2002 Why it still holds upThe squad is still what makes it worth playing: you need them, and any one of them could be the Thing.
Aug 27 Icewind Dale II 2002 Why it still holds upHeart of Fury mode gives a player who finishes it a reason to go back today for a harder run.
Aug 29 Mafia 2002 Why it still holds upThe period setting is why it is worth playing now: Lost Heaven is modelled on 1930s American cities, and the missions move between chases, races and shootouts.
Oct 8 TimeSplitters 2 2002 Why it still holds upSplit screen with bots, sixteen modes and a level builder still make a shared session easy to fill today.
Oct 9 Ty the Tasmanian Tiger 2002 Why it still holds upIts hubs, its eggs to hunt and its growing set of boomerangs still make it a laid back collecting platformer worth playing now.
Oct 15 RollerCoaster Tycoon 2 2002 Why it still holds upEvery scenario still gives you a park to design, and coasters you make and test yourself give each one something to build toward.
Oct 31 Age of Mythology 2002 Why it still holds upEach age advance is a choice about what you want to be able to do, because gods grant a power you can use once, and that still keeps its strategy fresh.
Nov 18 Metroid Prime 2002 Why it still holds upExploring is still the draw, with a story you find by scanning and locked areas that pull you back later.
Nov 18 Tom Clancy's Splinter Cell 2002 Why it still holds upLight and shadow are your refuge and the level layouts form routes through gaps in vision, so play is still built around reading the lighting rather than shooting today.
Nov 29 Gothic II 2002 Why it still holds upA compact, hand placed world in which exploring pays off is the reason to play it today.
Dec 20 Space Rangers 2002 Why it still holds upA galaxy that keeps running its own wars and trade, and more than one way to finish, leave the shape of your career to you today.

Every anniversary in 2027