Gran Turismo 2 1999
Why it still holds upNearly 650 cars and 27 tracks, from road courses to rally stages, still give a career of licenses and trophies a long road to follow today.
1990s games that still hold up
Games
Gran Turismo 2 1999
Why it still holds upNearly 650 cars and 27 tracks, from road courses to rally stages, still give a career of licenses and trophies a long road to follow today.
Might and Magic VI: The Mandate of Heaven 1998
Why it still holds upOpen maps and fights that can be paused still make exploring and fighting two ways of playing today.
Homeworld 1999
Why it still holds upA fleet that has to last the whole campaign, moving in three dimensions, still makes every battle in space worth planning today.
Parasite Eve 1998
Why it still holds upExploration and fighting still feel joined, because combat continues on the screen where you walk.
Fire Emblem: Genealogy of the Holy War 1996
Why it still holds upThe campaign still has a long arc, with a story told across two generations.
Suikoden 1995
Why it still holds upToday, a cast you can gather one warrior at a time gives the journey a goal beyond the main story.
Panzer General 1994
Why it still holds upA whole war of combined arms, with an army that carries over from battle to battle, still gives plenty to plan today.
Harvest Moon: Back to Nature 1999
Why it still holds upIf you come to it now, expect a farm that turns energy that runs out and weather that can wreck a crop into a small plan each day.
The Beast Within: A Gabriel Knight Mystery 1995
Why it still holds upToday, two playable characters who each take half the chapters give the investigation two angles.
Space Quest IV: Roger Wilco and the Time Rippers 1991
Why it still holds upIt still has a lively look, from hand painted scenes and a click that tastes or smells things.
Fire Emblem: Ankoku Ryuu to Hikari no Tsurugi 1990
Also known as Fire Emblem: Shadow Dragon and the Blade of Light
Why it still holds upEven now, a cast of 52 units with fixed classes gives each choice of who to send a clear logic.
Ignition 1997
Why it still holds upShort races with odd vehicles and open shortcuts are still easy to pick up today.
StarTropics 1990
Why it still holds upEach chapter ends on a solved local trouble, which still keeps the quest easy to follow.
Star Wars: Jedi Knight - Dark Forces II 1997
Why it still holds upChoosing which kind of power to grow still gives each run a shape of its own.
Micro Machines V3 1997
Why it still holds upRacing toys around a house, with up to eight friends at a time, still makes it a game for a crowd.
Flashback: The Quest for Identity 1992
Why it still holds upEven now, a hero with human limits and a shield for health makes every drop and jump a measured risk.
Sid Meier's Colonization 1994
Why it still holds upColonists you can train into specialists, and prices in Europe that keep moving, still turn every colony into a small economy to tune on the road to independence.
Might and Magic VII: For Blood and Honor 1999
Why it still holds upToday, classes that cap each skill make the party you choose shape what it can become.
Wing Commander IV: The Price of Freedom 1996
Why it still holds upChoices made on the carrier still make every sortie a trade between risk and supply today.
Street Fighter III: 3rd Strike 1999
Why it still holds upYou still play defense and not just sit through it, because parries need exact timing, even in guard stun.
Tex Murphy: Under a Killing Moon 1994
Why it still holds upYou are still the one searching a 3D world for clues, at your own pace.
Star Fox 1993
Why it still holds upEveryone still becomes a careful flyer, since a clipped obstacle can break a wing off your ship.
Metal Slug 2 1998
Why it still holds upA fight that never stops, in scenery you can blow apart, still makes each level a rush toward the boss.
Legend of Legaia 1998
Why it still holds upPlayers who enjoy planning combos will find in it a game that holds their attention now.
Dragon Warrior IV 1990
Also known as Dragon Quest IV
Why it still holds upFive chapters with different leads still let the story be told from several sides.
Vandal Hearts 1996
Why it still holds upLosing your leader means a defeat, so protecting him is still part of every plan.
Valkyrie Profile 1999
Why it still holds upEach outing still has two rhythms, platforming through a dungeon and then switching to battle.
Tales of Phantasia 1995
Why it still holds upDirectly controlling one fighter among computer controlled allies still makes each battle a matter of timing and positioning.
Pilot Brothers 1997
Why it still holds upA pair of detectives who take turns in a zoo case is a way to play a puzzle story that is still easy to follow today.
Windjammers 1994
Why it still holds upA rally that gets faster with every throw still makes each point a test of reflexes today.
Syndicate 1993
Why it still holds upEach mission is still a plan, with taxes, research and a small squad of agents to manage.
Jurassic Park 1993
Why it still holds upPlaying as the raptor still gives the island a second point of view.
Turrican II: The Final Fight 1991
Why it still holds upEvery world is still a place to explore and to listen to, with big labyrinth levels and a score of their own.
RoboCop Versus the Terminator 1994
Why it still holds upIt is still a clean run and gun today, because the controls answer at once and the scenery gives you a reason to keep shooting.
Ninja Gaiden III: The Ancient Ship of Doom 1991
Why it still holds upWalls to climb and pipes to hang from still make every level a space to move through vertically today.
Magic: The Gathering 1997
Why it still holds upBuilding a deck from the cards won on the road gives a card game a journey to follow, and that still holds today.
Star Ocean: The Second Story 1998
Why it still holds upA party that differs on every playthrough still gives a reason to start again today.
Kirby's Adventure 1993
Why it still holds upEvery enemy is still a possible tool, since swallowing one takes its power.
Mario's Super Picross 1995
Why it still holds upYou still slow down and check each clue, because mistakes cost double time.
Disney's DuckTales 2 1993
Why it still holds upYou can still plan your own route, tackling levels in any order and revisiting them with new gear.
Tobal 2 1997
Why it still holds upA Quest Mode with dungeons and a town, and a roster that grows with captured monsters, still gives it more to do than the ring fights.
Discworld 1995
Why it still holds upChoosing a tone for each conversation, joking or angry, still gives every puzzle a social side.
Bucky O'Hare 1992
Why it still holds upThe opening still gives you freedom, with four planets in any order and a team you can switch between.
Super Street Fighter II Turbo 1994
Why it still holds upThe adjustable speed lets players set the pace of a match, which still helps today.
The Incredible Machine 1992
Why it still holds upEvery failure is still yours to fix, because a machine behaves the same way every time.
Pirates! Gold 1993
Why it still holds upA pirate's life, fought three ways and planned between fights, still leaves every voyage open today.
Stunts 1990
Also known as 4D Sports Driving
Why it still holds upThe laps still have endless variety, with a track editor that lets you build your own loops.
Colin McRae Rally 1998
Why it still holds upEach difficulty still has its own feel, with cars from different eras unlocked as you improve.