1990s games that still hold up

535 games · page 6 of 12

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Games

Crash Bandicoot 1996 Why it still holds upThere is still a reason to look beyond the path, with crates to smash in every level.
Dragon Force 1996 Why it still holds upFighting by formation and not by tile makes each battle feel like a large army clash.
Mario Party 1998 Why it still holds upEach turn still has a chance at a swing, in a board game that ends every turn with a minigame.
Outcast 1999 Why it still holds upA world open in any order, where the locals remember how you behave, still leaves the choices to you today.
PaRappa the Rapper 1996 Why it still holds upEach stage uses a different music genre and is built around one rap, so every song asks for its own timing and still feels distinct today.
Soul Edge 1996 Why it still holds upWeapon duels are still worth a go with a friend.
Disney's Aladdin 1993 Why it still holds upQuick jumps and a clear route through each stage make it an easy game to pick up now.
Gunstar Heroes 1993 Why it still holds upStages that switch formats and weapons you can combine are still what keep it varied today.
Ninja Warriors 1994 Why it still holds upThree androids with their own moves and a meter that clears the screen still give each stage a choice of how to fight.
Turrican 1990 Why it still holds upWide levels that reward exploring over rushing still make it worth a look now.
Mad TV 1991 Why it still holds upCulture weighed against ratings is still the puzzle that runs every day today.
DX-Ball 1996 Why it still holds upA single ball and a paddle make the rules clear in a few seconds.
Eye of the Beholder 1991 Why it still holds upIt is a dungeon where finding the way is the game, an idea that works as well now as it ever did.
Ecstatica 1994 Why it still holds upReading each scene for yourself, with nothing to lean on, still makes this cursed and oddly funny town worth exploring now.
Illusion of Gaia 1993 Why it still holds upExploring is still a team effort, with three characters who open different doors.
Rage Racer 1996 Why it still holds upCars bought and upgraded race by race still give it a long climb today.
Harvest Moon 2 GBC 1999 Why it still holds upA farm won back from weeds, with a village next door, still makes a quiet game of daily chores today.
Wild Guns 1994 Why it still holds upYou still keep moving every second, dodging in the foreground while you shoot into the background.
Tetrisphere 1997 Why it still holds upA sphere to dig into makes it a puzzle game unlike most Tetris.
Cannon Fodder 1993 Why it still holds upA squad where every soldier is one round from death still makes each decision tense today.
Saturn Bomberman 1996 Why it still holds upA battle mode that fits up to ten players still gives it something to bring a group to.
Breath of Fire II 1994 Why it still holds upToday, a Monster Meter that warns you of fights lets you decide how far to push on.
Mole Mania 1996 Why it still holds upPlanning where to dig on each screen still takes real thought today.

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