Blood 1997
Why it still holds upWeapons with two modes to try on every enemy still make each fight a small experiment today.
1990s games that still hold up
Games
Blood 1997
Why it still holds upWeapons with two modes to try on every enemy still make each fight a small experiment today.
The Settlers III 1998
Why it still holds upRunning a settlement while an army grows beside it is a balance that still draws players in.
Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe 1995
Why it still holds upPicture icons for every action still make the commands easy to learn.
Crash Bandicoot 1996
Why it still holds upThere is still a reason to look beyond the path, with crates to smash in every level.
Zool: Ninja of the Nth Dimension 1992
Why it still holds upHidden minigames still reward a curious player today.
Dragon Force 1996
Why it still holds upFighting by formation and not by tile makes each battle feel like a large army clash.
Twinsen's Little Big Adventure Classic 1994
Why it still holds upA world to roam at your own pace is still a good reason to start it.
Mario Party 1998
Why it still holds upEach turn still has a chance at a swing, in a board game that ends every turn with a minigame.
Outcast 1999
Why it still holds upA world open in any order, where the locals remember how you behave, still leaves the choices to you today.
PaRappa the Rapper 1996
Why it still holds upEach stage uses a different music genre and is built around one rap, so every song asks for its own timing and still feels distinct today.
Soul Edge 1996
Why it still holds upWeapon duels are still worth a go with a friend.
Disney's Aladdin 1993
Why it still holds upQuick jumps and a clear route through each stage make it an easy game to pick up now.
Little Fighter 2 1999
Why it still holds upA free fighting game for four people around one keyboard is still easy to set up today.
Gunstar Heroes 1993
Why it still holds upStages that switch formats and weapons you can combine are still what keep it varied today.
Ninja Warriors 1994
Why it still holds upThree androids with their own moves and a meter that clears the screen still give each stage a choice of how to fight.
Roll Away 1998
Also known as Kula World
Why it still holds upA ball that turns gravity as it rolls still makes each level a puzzle of its own today.
Super Mario Land 2: 6 Golden Coins 1992
Why it still holds upIts mix of short levels and a free choice of order suits a quick session now.
The Dagger of Amon Ra 1992
Why it still holds upA murder you have to solve from your own notes makes each playthrough a careful one.
Turrican 1990
Why it still holds upWide levels that reward exploring over rushing still make it worth a look now.
Mad TV 1991
Why it still holds upCulture weighed against ratings is still the puzzle that runs every day today.
DX-Ball 1996
Why it still holds upA single ball and a paddle make the rules clear in a few seconds.
Disney's The Jungle Book 1994
Why it still holds upA film-based adventure with its own mix of jumps and projectiles remains a lively choice today.
Mobil 1 Rally Championship 1999
Why it still holds upReal British stages on maps without invisible walls make it a different kind of rally game to drive.
Ultima Underworld: The Stygian Abyss 1992
Why it still holds upA dungeon you map and annotate yourself still rewards the careful explorer today.
Street Fighter Alpha 3 1998
Why it still holds upThree styles to choose from still give a lot of room to experiment today.
Cadillacs and Dinosaurs 1993
Why it still holds upThree players side by side is still a lively sight today.
Eye of the Beholder 1991
Why it still holds upIt is a dungeon where finding the way is the game, an idea that works as well now as it ever did.
Ecstatica 1994
Why it still holds upReading each scene for yourself, with nothing to lean on, still makes this cursed and oddly funny town worth exploring now.
Illusion of Gaia 1993
Why it still holds upExploring is still a team effort, with three characters who open different doors.
Rage Racer 1996
Why it still holds upCars bought and upgraded race by race still give it a long climb today.
Rival Schools: United by Fate 1997
Why it still holds upA partner you call in at the right moment still makes every round a decision about when to spend vigor.
Harvest Moon 2 GBC 1999
Why it still holds upA farm won back from weeds, with a village next door, still makes a quiet game of daily chores today.
Wild Guns 1994
Why it still holds upYou still keep moving every second, dodging in the foreground while you shoot into the background.
Zork: Grand Inquisitor 1997
Why it still holds upThe jokes still make it a Zork that laughs, with supporting characters to step into.
Tenchu: Stealth Assassins 1998
Why it still holds upAnyone who likes to creep up on a guard can still do that here.
Tom Clancy's Rainbow Six: Rogue Spear 1999
Why it still holds upPlanning a raid where one bullet is enough still has a pull today.
Tetrisphere 1997
Why it still holds upA sphere to dig into makes it a puzzle game unlike most Tetris.
Disciples: Sacred Lands 1999
Why it still holds upUnits that gain experience give a strategy game the pull of a role playing one.
Cannon Fodder 1993
Why it still holds upA squad where every soldier is one round from death still makes each decision tense today.
The King of Fighters '97 1997
Why it still holds upChoosing a style before a match still makes the fight a matter of how you want to play.
Starsiege: Tribes 1998
Wing Commander 1990
Why it still holds upA story that bends with your missions and wingmen who can die still make every sortie matter.
Saturn Bomberman 1996
Why it still holds upA battle mode that fits up to ten players still gives it something to bring a group to.
Lunar 2: Eternal Blue Complete 1998
Why it still holds upVisible enemies and short dungeons still keep its long story moving.
Contra III: The Alien Wars 1992
Why it still holds upIf you come to it now, expect two guns to choose between, and an easy setting with seven lives that makes the stages learnable.
Breath of Fire II 1994
Why it still holds upToday, a Monster Meter that warns you of fights lets you decide how far to push on.
Ace Combat 3: Electrosphere 1999
Why it still holds upFlying that has to manage energy, through a story that branches, still makes it worth playing today.
Mole Mania 1996
Why it still holds upPlanning where to dig on each screen still takes real thought today.