Warcraft II: Tides of Darkness 1995
Why it still holds upTwo sides built differently and a war fought on land, at sea and in the air still give each match its own plan today.
1990s games that still hold up
Games
Warcraft II: Tides of Darkness 1995
Why it still holds upTwo sides built differently and a war fought on land, at sea and in the air still give each match its own plan today.
The Curse of Monkey Island 1997
Why it still holds upA simplified interface and a hard mode option still make its puzzles easy to approach today.
Silent Hill 1999
Why it still holds upWhat you see and hear is limited to a flashlight, a radio and the fog and darkness of the town, and that is why it is worth playing now.
System Shock 1994
Why it still holds upWeapons that suit different enemies, and cameras you can disable to lower SHODAN's security level, still leave the station open to your own plan today.
Resident Evil 2 1998
Why it still holds upScarce ammo and limited saves force routing decisions, and four scenarios retell one story, which is the reason to play it now.
Thief: The Dark Project 1998
Why it still holds upLight, shadow and sound still decide whether a guard notices you today.
Crash Team Racing 1999
Why it still holds upHandling built around drift and boost timing still gives every lap something to get right today.
Crash Bandicoot: Warped 1998
Why it still holds upPlatforming, vehicles and time travel levels share one hub, which still gives it variety today.
Age of Empires 1997
Why it still holds upFinite trees, four resources and buildings to place still turn each match into a city planning problem today.
Final Fantasy Tactics 1997
Why it still holds upJobs that unlock abilities and a Charge Time that decides who acts still make every battle a puzzle of order and class today.
Xenogears 1998
Why it still holds upDeathblow combos built by saving Action Points, and mech battles that run on fuel, still give its combat two different rhythms today.
Ultima Online 1997
Terranigma 1995
Why it still holds upBecause the world is rebuilt as you progress, its towns and dungeons change with Ark's actions, and quick controls keep it easy to pick up today.
Dungeon Keeper 2 1999
Why it still holds upRunning a dungeon as its villain, down to the wages and food of your creatures, still gives it a character of its own today.
Sid Meier's Alpha Centauri 1999
Why it still holds upCustom unit design and several victory paths still give it room to try different strategies today.
Command & Conquer 1995
Why it still holds upTwo asymmetric campaigns with varied objectives such as sabotage, rescue and time limits still give it variety today.
Shenmue 1999
Why it still holds upA Yokosuka where characters have their own models, voices and routines, and shops and buses keep schedules, still invites exploring today.
Crash Bandicoot 2: Cortex Strikes Back 1997
Why it still holds upHub rooms that save, and let you leave a hard stage and come back, still make it easy to approach today.
Unreal Tournament 1999
Why it still holds upTwo firing modes on most weapons, bots you can command and mutators that change the rules still give each match room to vary today.
Commandos: Behind Enemy Lines 1998
Why it still holds upCommandos die easily when shot, so visible vision cones and a small squad of specialists still make each mission a planning puzzle today.
Teenage Mutant Ninja Turtles IV: Turtles in Time 1992
Why it still holds upNon stop co op brawling with distinct characters and varied boss fights still makes it quick to enjoy with a friend today.
Streets of Rage 2 1992
Why it still holds upCharacters differ in stats and moves, and each enemy has its own recognizable attack pattern, so learning them still pays off today in fast combat that chains jabs, strings and specials.
Master of Orion II: Battle at Antares 1996
Why it still holds upCustom race design, several routes to victory and ship by ship tactical combat still make each game start differently today.
Out of This World 1991
Also known as Another World
Why it still holds upBecause everything is learned from the world, with checkpoints close together to keep instant deaths manageable, it still teaches itself as you play today.
Sam & Max Hit the Road 1993
Why it still holds upPuzzles that ask you to collect items and combine them with scattered objects, in a tourist trap setting that cannot dead end, still let you explore at your own pace today.
Mario Kart 64 1996
Why it still holds upFour player split screen in Versus and Battle on one console, with items and drift boosts keeping races open, still makes it easy to start a match today.
Final Fantasy IV 1991
Why it still holds upCharacters with fixed roles who join and leave the party make the story and the combat change together, and that still shapes every battle today.
Dungeon Keeper 1997
Why it still holds upIndirect control of creatures that have to be paid, trained and kept content means the dungeon is still run rather than commanded today.
Chrono Cross 1999
Why it still holds upGrowth that comes from bosses instead of grinding, and a stamina bar for each action, still keep every battle worth thinking about today.
Anno 1602: Creation of a New World 1998
Why it still holds upDemands that keep rising, with trade between islands holding it together, still drive the economy today.
Quake III Arena 1999
Why it still holds upWeapons with clear roles and feedback that makes them feel good still give every match a readable rhythm today.
Final Fantasy VIII 1999
Why it still holds upJunction and Draw give deep, customizable character building, and Triple Triad ties into progression, which still makes each build your own today.
Worms Armageddon 1999
Why it still holds upA large arsenal in which each weapon behaves differently still makes every match different today.
X-COM: UFO Defense 1994
Also known as UFO: Enemy Unknown
Why it still holds upTwo linked layers, where what you research and capture changes your options in battle, and no one strategy that always wins, still invite experimenting today.
The Longest Journey 1999
Why it still holds upThe slow pace of an adventure still suits clues that come from conversations and places, as each puzzle is a matter of paying attention.
Mega Man X4 1997
Why it still holds upTwo heroes built so differently still make each stage a different problem today, and a second playthrough feels new.
Street Fighter II 1991
Why it still holds upEach match still comes down today to special moves and spacing between two people.
Sonic the Hedgehog 3 1994
Why it still holds upA second player who flies and swims as Tails shares the same stages, so it is still a game for two.
Tactics Ogre: Let Us Cling Together 1995
Why it still holds upA story that branches, fought with an army where every unit's weight counts, still makes a campaign worth playing again today.
Contra: Hard Corps 1994
Why it still holds upDifferent characters and different routes still give each new run its own shape today.
Mega Man X2 1994
Why it still holds upBosses that are weak to each other's weapons make the order you choose the main puzzle, so a second run is still worth a try.
Duke Nukem 3D 1996
Why it still holds upEach level is still worth poking around, with routes through ducts and sewers and objects that react when you use them.
Tony Hawk's Pro Skater 1999
Why it still holds upShort runs with several goals each, and scores you keep trying to beat, still make one more run easy to say yes to today.
Quake II 1997
Why it still holds upToday the campaign gives you a structure that is clear to follow, with mission objectives and a hub to move between large levels.
The Neverhood 1996
Why it still holds upA puzzle is a matter of what Klaymen can do in the room you are in, which is simple to follow now.
Secret of Mana 1993
Why it still holds upA party that fights beside you, alone or with friends, and a menu that pauses the action still keep fights simple to manage today.
Star Wars: TIE Fighter 1994
Why it still holds upPower shared out as you fly still keeps each dogfight a matter of choices today.
Sonic the Hedgehog 2 1992
Why it still holds upRings you can win back and acts built around a ride give it a pace of its own, and six hidden emeralds still give a reason to search every act.