1990s games that still hold up

535 games · page 2 of 12

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Games

Silent Hill 1999 Why it still holds upWhat you see and hear is limited to a flashlight, a radio and the fog and darkness of the town, and that is why it is worth playing now.
Crash Team Racing 1999 Why it still holds upHandling built around drift and boost timing still gives every lap something to get right today.
Age of Empires 1997 Why it still holds upFinite trees, four resources and buildings to place still turn each match into a city planning problem today.
Final Fantasy Tactics 1997 Why it still holds upJobs that unlock abilities and a Charge Time that decides who acts still make every battle a puzzle of order and class today.
Xenogears 1998 Why it still holds upDeathblow combos built by saving Action Points, and mech battles that run on fuel, still give its combat two different rhythms today.
Terranigma 1995 Why it still holds upBecause the world is rebuilt as you progress, its towns and dungeons change with Ark's actions, and quick controls keep it easy to pick up today.
Dungeon Keeper 2 1999 Why it still holds upRunning a dungeon as its villain, down to the wages and food of your creatures, still gives it a character of its own today.
Command & Conquer 1995 Why it still holds upTwo asymmetric campaigns with varied objectives such as sabotage, rescue and time limits still give it variety today.
Unreal Tournament 1999 Why it still holds upTwo firing modes on most weapons, bots you can command and mutators that change the rules still give each match room to vary today.
Streets of Rage 2 1992 Why it still holds upCharacters differ in stats and moves, and each enemy has its own recognizable attack pattern, so learning them still pays off today in fast combat that chains jabs, strings and specials.
Sam & Max Hit the Road 1993 Why it still holds upPuzzles that ask you to collect items and combine them with scattered objects, in a tourist trap setting that cannot dead end, still let you explore at your own pace today.
Mario Kart 64 1996 Why it still holds upFour player split screen in Versus and Battle on one console, with items and drift boosts keeping races open, still makes it easy to start a match today.
Final Fantasy IV 1991 Why it still holds upCharacters with fixed roles who join and leave the party make the story and the combat change together, and that still shapes every battle today.
Dungeon Keeper 1997 Why it still holds upIndirect control of creatures that have to be paid, trained and kept content means the dungeon is still run rather than commanded today.
Chrono Cross 1999 Why it still holds upGrowth that comes from bosses instead of grinding, and a stamina bar for each action, still keep every battle worth thinking about today.
Final Fantasy VIII 1999 Why it still holds upJunction and Draw give deep, customizable character building, and Triple Triad ties into progression, which still makes each build your own today.
Sonic the Hedgehog 3 1994 Why it still holds upA second player who flies and swims as Tails shares the same stages, so it is still a game for two.
Duke Nukem 3D 1996 Why it still holds upEach level is still worth poking around, with routes through ducts and sewers and objects that react when you use them.
Tony Hawk's Pro Skater 1999 Why it still holds upShort runs with several goals each, and scores you keep trying to beat, still make one more run easy to say yes to today.
The Neverhood 1996 Why it still holds upA puzzle is a matter of what Klaymen can do in the room you are in, which is simple to follow now.
Secret of Mana 1993 Why it still holds upA party that fights beside you, alone or with friends, and a menu that pauses the action still keep fights simple to manage today.
Sonic the Hedgehog 2 1992 Why it still holds upRings you can win back and acts built around a ride give it a pace of its own, and six hidden emeralds still give a reason to search every act.

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