1990s games that still hold up

535 games · page 5 of 12

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Games

Bomberman '94 1993 Why it still holds upMazes, bombs and a fifth player on the PC Engine still make it a game to play together.
Bahamut Lagoon 1996 Why it still holds upA dragon raised by what you choose to feed it still makes each squadron your own today.
Alien vs. Predator 1994 Why it still holds upFour fighters who reload in different ways still make the choice of character matter.
PowerMonger 1990 Why it still holds upToday a player can still be drawn in by a living map that responds to their choices.
Grand Prix 2 1996 Why it still holds upDriving aids you can strip away one by one let a race weekend grow as hard as you like today.
SimCity 3000 1999 Why it still holds upA budget that every choice draws on still keeps a city under pressure today.
MechWarrior 3 1999 Why it still holds upA loadout you build yourself, and supplies on bases that can be destroyed, turn every mission into a question of what to carry today.
Outlaws 1997 Why it still holds upThe hardest level still forces a different style of play.
Pocket Fighter 1998 Why it still holds upBecause each match has plenty to grab, this lighthearted fighter is easy to enjoy even now.
Shadowrun 1993 Why it still holds upJobs you choose and a crew you hire yourself still let every run be planned your own way.
Railroad Tycoon II 1998 Why it still holds upA railroad that pays only as well as you plan it still makes every route a decision today.
ToeJam & Earl 1991 Why it still holds upEach escape still has its own route, since the levels are different every time.
Rock n' Roll Racing 1993 Why it still holds upEvery lap is still a fight, in a race where blowing up rivals is part of the point.
Fantastic Dizzy 1993 Why it still holds upA puzzle quest with a star hunt is still a good thing to play through.
Front Mission 1995 Why it still holds upEvery battle is still a tactical question, with a mecha you assemble part by part and lose part by part.
Front Mission 3 1999 Why it still holds upEvery attack still has a second target, since a mecha's pilot can be hit as well.
Liero 1998 Why it still holds upDigging through a map while a rope swings you around is still a good way to settle a duel.
Sonic the Hedgehog 1991 Why it still holds upZones built for looking around as well as running still make it worth a try today.
Shadowrun 1993 Why it still holds upYou still get somewhere by talking, with a bank of words you collect and use in conversation.
Panel de Pon 1995 Why it still holds upSwaps that set off chains, against a stack that never stops rising, still make it quick to pick up today.
Donkey Kong 1994 Why it still holds upA key, a door and a clock turn every screen into a small puzzle, and Mario's acrobatics are still the tools you solve it with.
Kid Chameleon 1992 Why it still holds upEach level is still a choice of who to be, with masks that turn the Kid into a different hero.

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