Bomberman '94 1993
Why it still holds upMazes, bombs and a fifth player on the PC Engine still make it a game to play together.
1990s games that still hold up
Games
Bomberman '94 1993
Why it still holds upMazes, bombs and a fifth player on the PC Engine still make it a game to play together.
Bahamut Lagoon 1996
Why it still holds upA dragon raised by what you choose to feed it still makes each squadron your own today.
Alien vs. Predator 1994
Why it still holds upFour fighters who reload in different ways still make the choice of character matter.
FIFA: Road to World Cup 98 1997
Why it still holds upA football game that covers every national team in qualifying still has a draw for fans.
Micro Machines 2: Turbo Tournament 1994
Why it still holds upRacing toy cars through a bathroom is still a good time with friends.
Centurion: Defender of Rome 1990
Why it still holds upBuilding up an empire with these side shows remains a reason to give it a go now.
PowerMonger 1990
Why it still holds upToday a player can still be drawn in by a living map that responds to their choices.
Zombies Ate My Neighbors 1993
Why it still holds upEach level still has a job to finish, a hunt for neighbors across horror movie settings.
Wolfenstein 3D 1992
Why it still holds upHunting for secret rooms and beating a par time still give each level a reason to be played again.
Marvel vs. Capcom: Clash of Super Heroes 1998
Why it still holds upA tag team format keeps matches quick, which still suits a few rounds with friends.
Grand Prix 2 1996
Why it still holds upDriving aids you can strip away one by one let a race weekend grow as hard as you like today.
SimCity 3000 1999
Why it still holds upA budget that every choice draws on still keeps a city under pressure today.
Theme Hospital 1997
Why it still holds upRooms to place, staff and research still make each hospital a plan to carry out today.
MechWarrior 3 1999
Why it still holds upA loadout you build yourself, and supplies on bases that can be destroyed, turn every mission into a question of what to carry today.
The Incredible Machine 2 1994
Why it still holds upBuilding a puzzle and then solving it still makes the parts a toy box to play with.
Outlaws 1997
Why it still holds upThe hardest level still forces a different style of play.
Kirby's Dream Land 3 1997
Why it still holds upEvery enemy is still a possible key, because abilities open parts of a level.
Lotus III: The Ultimate Challenge 1992
Why it still holds upA racer that lets you build your own courses is still a good reason to drive on.
Pocket Fighter 1998
Why it still holds upBecause each match has plenty to grab, this lighthearted fighter is easy to enjoy even now.
Shadowrun 1993
Why it still holds upJobs you choose and a crew you hire yourself still let every run be planned your own way.
Red Baron 1990
Why it still holds upFlying biplanes against an ace is still a good chase.
Eye of the Beholder II: The Legend of Darkmoon 1991
Why it still holds upPuzzles that send you back for the right item still reward remembering where you have been today.
Railroad Tycoon II 1998
Why it still holds upA railroad that pays only as well as you plan it still makes every route a decision today.
Castlevania: Rondo of Blood 1993
Why it still holds upAlternate routes and a second hero still give each run through the castle a different shape today.
ToeJam & Earl 1991
Why it still holds upEach escape still has its own route, since the levels are different every time.
Rock n' Roll Racing 1993
Why it still holds upEvery lap is still a fight, in a race where blowing up rivals is part of the point.
Fantastic Dizzy 1993
Why it still holds upA puzzle quest with a star hunt is still a good thing to play through.
Klonoa: Door to Phantomile 1997
Why it still holds upEvery fight still has a second use, with a grabbed enemy that is both weapon and springboard.
Front Mission 1995
Why it still holds upEvery battle is still a tactical question, with a mecha you assemble part by part and lose part by part.
Front Mission 3 1999
Why it still holds upEvery attack still has a second target, since a mecha's pilot can be hit as well.
The Last Express 1997
Why it still holds upA train full of people living on their own schedules, in a short game, still makes it worth replaying today.
Liero 1998
Why it still holds upDigging through a map while a rope swings you around is still a good way to settle a duel.
Resident Evil 3: Nemesis 1999
Why it still holds upManaging a limited inventory under pressure is a tension that players can still feel.
Sonic the Hedgehog 1991
Why it still holds upZones built for looking around as well as running still make it worth a try today.
Pajama Sam In: No Need to Hide When It's Dark Outside 1996
Why it still holds upA game with a sock hunt and a quiz show is an easy one to share, and it still is today.
Worms 2 1997
Why it still holds upA match among friends is the kind of game that works as well now as before.
Wing Commander: Prophecy 1997
Why it still holds upBasic and advanced controls let you choose between airplane like handling and full control of each axis even now.
Shadowrun 1993
Why it still holds upYou still get somewhere by talking, with a bank of words you collect and use in conversation.
Lands of Lore: The Throne of Chaos 1993
Why it still holds upPatient explorers will still find a dungeon here that rewards the effort.
Ultima VI: The False Prophet 1990
Why it still holds upA whole world on one seamless map still makes every town part of the same journey.
Panel de Pon 1995
Why it still holds upSwaps that set off chains, against a stack that never stops rising, still make it quick to pick up today.
Tomb Raider 1996
Why it still holds upA tomb that is a puzzle to move through, not a corridor to run down, still makes exploring the point.
Donkey Kong 1994
Why it still holds upA key, a door and a clock turn every screen into a small puzzle, and Mario's acrobatics are still the tools you solve it with.
The Settlers II: Veni, Vidi, Vici 1996
Why it still holds upEven now, tending a growing settlement is a patient pleasure that holds up.
Lufia II: Rise of the Sinistrals 1995
Why it still holds upDungeons where enemies move only when you do still make every step a decision today.
Space Quest V: The Next Mutation 1993
Why it still holds upA starship captain who gives orders instead of just walking around still gives the point and click a new role.
Kid Chameleon 1992
Why it still holds upEach level is still a choice of who to be, with masks that turn the Kid into a different hero.