2000s games that still hold up

739 games · page 6 of 16

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Spelunky Classic 2008 Why it still holds upCaves that change every run still have to be read as they come today.
Tony Hawk's Pro Skater 3 2001 Why it still holds upThe revert links ramp tricks to manuals, so a single combo can run across a whole run, and that still gives score chasing its depth today.
Space Rangers 2002 Why it still holds upA galaxy that keeps running its own wars and trade, and more than one way to finish, leave the shape of your career to you today.
Colin McRae Rally 2.0 2000 Why it still holds upRacing real rally cars through special stages still makes each stage a fight against the clock.
Ratchet & Clank 2002 Why it still holds upA pile of strange weapons to buy and find still gives every fight a new toy to try today.
Mega Man Zero 3 2004 Why it still holds upZero still has a reason to aim in every direction, with a rod that doubles as a pogo stick.
Rock Band 2007 Why it still holds upA whole band on screen and in the room still makes each song something played together today.
Startopia 2001 Why it still holds upRunning a station by setting things up, with aliens you cannot order around, still makes every layout a test today.
Tekken 5 2005 Why it still holds upMoves that slip past low attacks still give each match a layer of tactics today, with a fighter dressed your own way.
Skate 2007 Why it still holds upIt still feels like skating with your hands, since tricks come from the way you move the stick.
Vagrant Story 2000 Why it still holds upChains that raise your risk, and gear that counts for more than levels, still make each fight a trade between risk and reward today.
Tekken 6 2007 Why it still holds upEven now, Rage that turns a losing position into a threat keeps matches open until the last hit.
Gitaroo Man 2001 Why it still holds upTracing a line to play a riff, with a guard and a solo in each song, still makes every song a short fight.
Devil May Cry 2001 Why it still holds upBeing judged on how well you fight, not only on whether you win, still turns every encounter into a performance.
Peggle Nights 2008 Why it still holds upBecause one shot can clear a board, each launch is still a small gamble today.
Golden Sun 2001 Why it still holds upPuzzles solved with magic, in places you can return to with new powers, still give exploring a reward of its own.
Conker's Bad Fur Day 2001 Why it still holds upSimple moves and pads that hand you the right tool at the right spot still keep each stretch moving today.
Katamari Forever 2009 Why it still holds upRolling up ever larger objects to make stars is still the whole idea, and it is quick to grasp now.
Jet Set Radio Future 2002 Why it still holds upFlow is still a bigger goal than the clock, with skating, tricks and tagging in one run.
MotorStorm: Pacific Rift 2008 Why it still holds upEach route is still a choice, between terrain you can plow through and water that cools your engine.
Osu! Tatakae! Ouendan 2005 Why it still holds upAfter a mission you get a letter grade from S to D. You can still cheer the characters on, tapping to the beat while a story plays above you.

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