2000s games that still hold up

739 games · page 4 of 16

Recommended Newest Oldest

Games

Super Smash Bros. Brawl 2008 Why it still holds upA damage percentage that decides who flies off, with four control schemes, still makes a match easy to start today.
Aquaria 2007 Why it still holds upExploring the sea is still a puzzle of what to try where, because songs are built from notes and forms open new barriers.
TimeSplitters: Future Perfect 2005 Why it still holds upWith the campaign, its unlockable modes and a level maker together, there is still far more to play here today than the story alone.
Fire Emblem: Path of Radiance 2005 Why it still holds upPermanent losses and support bonuses between fighters who talk make each unit someone you plan to keep alive, and that tension is still there.
Ikaruga 2001 Why it still holds upEven now, a single polarity switch that turns bullets from danger into ammunition makes every screen a puzzle of order and timing.
Clannad 2004 Why it still holds upRoutes that unlock one another give a long read a structure that still pulls you forward today.
Mario Kart DS 2005 Why it still holds upOn a handheld today you have plenty to do, with courses from earlier games and a Mission mode beside the Grand Prix.
Advance Wars 2: Black Hole Rising 2003 Why it still holds upA meter that offers a small power often or a super power later makes you choose when to spend it, and every battle today carries that choice.
Rhythm Heaven 2008 Why it still holds upFifty short games, each built on one rhythm, still suit a short session today.
Super Mario Sunshine 2002 Why it still holds upOne water backpack with several movement modes drives every level, while the secret courses without it test pure platforming, which still gives the game two kinds of jumping today.
NBA Street Vol. 2 2003 Why it still holds upTricks feed a meter that can turn the score around, and that keeps it worth playing today.
Advance Wars: Dual Strike 2005 Why it still holds upTwo commanders, and sometimes two battles at once, still make planning each turn the reason to take it up today.
Age of Mythology 2002 Why it still holds upEach age advance is a choice about what you want to be able to do, because gods grant a power you can use once, and that still keeps its strategy fresh.
Star Ocean: Till the End of Time 2003 Why it still holds upA second game inside the fights keeps your attention today, because an item creation system lets you craft, patent and recruit inventors.
Off 2008 Why it still holds upThe fights still play at a rhythm of their own, with cooldowns instead of turns and elements made of materials.
Guitar Hero 2005 Why it still holds upA guitar in your hands and four difficulties for every song still let anyone find their level today.
New Super Mario Bros. Wii 2009 Why it still holds upIt is friendly to play with a group now: a Super Guide helps with hard levels and bubbles bring back fallen players.
SoulCalibur II 2002 Why it still holds upEach exchange is a read of what your opponent will try, since the guard system answers each height of attack, and that keeps it worth playing today.
Rise of Nations 2003 Why it still holds upEvery border is something to defend today, as territory limits where you can build and attrition punishes armies without supply.
Freelancer 2003 Why it still holds upFlying with the mouse, and a trade you can start whenever you like, still make it easy to jump in and fly.
Sly 2: Band of Thieves 2004 Why it still holds upEvery job still has more than one way in, because three thieves with different skills let you pick the one that suits each heist.
Pokémon Pearl Version 2006 Why it still holds upEven now, battles that depend on each move's type and category reward planning a team on the climb to the Champion.

2000s games on sale Browse every genre and decade