Ratchet & Clank: Going Commando 2003
Also known as Ratchet & Clank 2: Locked and Loaded
Why it still holds upMinigames between planets still keep the journey changing pace today.
2000s games that still hold up
Games
Ratchet & Clank: Going Commando 2003
Also known as Ratchet & Clank 2: Locked and Loaded
Why it still holds upMinigames between planets still keep the journey changing pace today.
Eternal Darkness: Sanity's Requiem 2002
Why it still holds upIts sanity effects tie tension to how you fight, and three antagonist paths still give a replay something new today.
The Blackwell Convergence 2009
Why it still holds upThe puzzles are on the easy side, which suits a case that moves at the pace of its talk.
Mega Man Battle Network 3 Blue 2002
Why it still holds upBuilding a folder and drawing from it still turns every fight into a small puzzle today.
Disgaea: Hour of Darkness 2003
Why it still holds upChains planned across a whole board, and items you can dive into to strengthen, keep every battle a puzzle about what to set off first today.
Metal Slug 3 2000
Why it still holds upA run still has more than one shape, because a level that forks lets you pick a harder or an easier route.
Guitar Hero II 2006
Why it still holds upA plastic guitar and a rock song still get a room playing along today.
Super Stardust HD 2007
Why it still holds upHigh scores keep a quick shooter worth another run, even now.
Star Wars: Rogue Squadron II - Rogue Leader 2001
Why it still holds upEach mission still has a new angle when you replay it in a different ship.
Original War 2001
Why it still holds upA team of specialists makes the squad matter as much as the army.
Shin Megami Tensei: Nocturne 2003
Why it still holds upToday, a silent hero in a post apocalyptic Tokyo lets the world do the talking.
Sid Meier's Pirates! 2004
Why it still holds upDuels, sea battles, dances and treasure hunts add up to a career you shape yourself, which still makes it easy to pick up for an evening.
Harvest Moon: A Wonderful Life 2003
Why it still holds upA life with a deadline for settling down still gives every season a reason to hurry.
Lost Odyssey 2007
Why it still holds upTiming a ring press on every attack still keeps each turn something you do and not just choose.
The Warriors 2005
Why it still holds upA gang you fight alongside in every mission still makes every brawl feel like a crew effort.
Hearts of Iron II 2005
Why it still holds upCareful planning is the heart of running a nation at that scale, and the challenge is still rewarding to this day.
Hitman 2: Silent Assassin 2002
Why it still holds upPlanning a clean job, in levels that leave the method to you, still pays off today.
MechAssault 2: Lone Wolf 2004
Why it still holds upStepping out of the machine to drive a tank gives the war a new angle.
Crysis 2007
Why it still holds upA shooter that hands the player this many tools is still a fine place to experiment.
God Hand 2006
Why it still holds upEvery fighter you build is still your own, with over a hundred moves to choose from.
Final Fantasy IV 2007
Why it still holds upIts story and party of distinct fighters still have a place for anyone looking for a role-playing game now.
NFL Street 2004
Why it still holds upIts looser street rules make for a quick game today.
Dragon Quest V: Hand of the Heavenly Bride 2008
Why it still holds upRecruiting monsters that ask to join still gives the long stretches of battles a goal.
Kirby Super Star Ultra 2008
Why it still holds upThere are still plenty of ways to play, with many different games on one cartridge.
Summon Night: Swordcraft Story 2 2004
Why it still holds upWeapons you forge, swap and keep repaired still make every trip out of town a question of what to carry.
Geometry Wars: Retro Evolved 2 2008
Why it still holds upA multiplier that grows with every geom makes each run a gamble.
Neverwinter Nights 2002
Why it still holds upPlayers who like building a character of their own and living with the choices still have a long road here.
NFL Street 2 2004
Why it still holds upStyle points for every juke and hurdle are still a good reason to play on the street.
Spyro: Year of the Dragon 2000
Why it still holds upHubs you can leave and come back to, with eggs to pick up later, still let you play at your own pace today.
Dreamfall: The Longest Journey 2006
Why it still holds upSeveral characters across two worlds still give the story more than one point of view today.
Mega Man Legends 2 2000
Why it still holds upRuins themed to each island, and a lock on that keeps you moving while aiming, still keep the exploring varied today.
New Super Mario Bros. 2006
Why it still holds upEach jump still has more choices, with moves from 3D games in a 2D course.
Forza Motorsport 2005
Why it still holds upTuning that reaches down to gear ratios and damage that changes handling still make every race a question of setup today.
Tenchu: Wrath of Heaven 2003
Why it still holds upThree different ways to stalk the same story are still a reason to go back today.
Ace Combat 04: Shattered Skies 2001
Why it still holds upFlying through 18 missions is still a straightforward run for anyone who likes arcade style flight today.
Def Jam: Fight for NY 2004
Why it still holds upBrawls where the room fights back are an easy pick for a night with friends now.
TrackMania 2003
Why it still holds upBuilding a course and then trying to beat it makes every track a small challenge you set yourself, and that loop is still within easy reach.
Sacrifice 2000
Why it still holds upA strategy game where you are the wizard on the field still puts you in the middle of every fight today.
Killer7 2005
Why it still holds upEvery room still has a shape you can read, in a game that holds you to its paths.
Aliens versus Predator 2 2001
Why it still holds upThree species that see and move differently still make each campaign feel like a different game today.
Mega Man 9 2008
Why it still holds upChoosing the order of the stages still lets you plan around each boss's weakness.
Super Mario 64 DS 2004
Why it still holds upThere is still more than one way to explore each course, with four characters who each have their own moves.
Tales of Vesperia 2008
Why it still holds upA story told through a guild of travelers is an easy one to settle into now.
Project Gotham Racing 3 2005
Why it still holds upThere is still a second goal on every lap, since style counts as well as speed.
Mega Man Zero 2002
Why it still holds upEach stage still counts, since you roam a hub and failed missions stay failed.
Star Wars: Battlefront 2004
Why it still holds upBig battles across both trilogies are still a good way to spend an evening.
Ninja Gaiden 2004
Why it still holds upFights that punish careless play still make blocking and evading something you learn today.
Capcom vs. SNK 2: Mark of the Millennium 2001 2001
Why it still holds upA team built from two fighting traditions, balanced by how strong each member is, still gives a reason to try it today.